Good entry and a good way of creating textures.
Is there a reason that you create the texture on a separate piece of material instead of right on the component in the model. I do all the same steps but I do it right on the component.
How about scaling of the grain? One of my concerns is that as we stretch the material the grain etc is magnified. Is this just something that we live with or is there a way around it? One of my clients with an eagle eye noticed this...I played dead as is advised by your cohort.
I created several materials that I use and saved them into my own library.
Like Dave says...If all else fails, Play dead!.
I use guides all the time and export to Cutlist frequently. In this respect I found that i was getting a lot of lengths shown as "~". Very frustrating considering the use of the guides.
Dave pointed out that the precision in my drawings was not detailed enough to stop the approximations and I had to set it up to 1/64" and turn off the length snapping.
I also come from the drawing board and guides are critical/second nature to me. Changing the units precision got rid of the problems.
Tim's comment on the dimensions is another area that I will now keep an eye on.
Thanks again Dave and Tim.
As far as calculating and using the ratio goes, I think there is a simpler way. I just draw a line to the length of P and then using the tape measure I can resize the whole model by setting the dimension of the line to the dimension specified for P.
On your illustration above, I draw the line from the dimension lines. Don't forget to erase the line after you are finished.
And as Dave pointed out, the scale tool can reverse a component by selecting the appropriate handles and applying a scale of -1. You can flip things in place by using the option key on the Mac while you select to scale about the middle.
Good video....little weak on the audio :-).
What determines the degrees of the Bezier tool? Are their guidelines for the # of degrees?
Tim, I seem to find that the zoom feature works differently based upon where the cursor is located when I try to zoom.
If I try to zoom and my cursor is outside the model or object, it's like trying to zoom through jello. When you are inside the bounds of the model, it's like woodvice notes, one turn of the wheel and you can zoom right out the back of the item.
Now that's frustrating!
With apologies to Tim and Dave...
As I see it there are two concepts that are at cross purposes here. The first is "to actual scale" which I understand to mean 1:1. This is used for building prototypes or templates. This you could use to show the wife.
The other is "to scale" meaning any scale necessary...such as 1/4" to the foot. This will show the scale of the proposed object to it's surrounding. As an architect/designer, I find that this is where things fall down for viewers of plans in that they cannot visualize the finished product "on the page". Not everyone has the ability to conceptualize in 3D.
Sketchup can produce both of these types of "scale" in the free version as well as it's bonus...the 3D view...also to scale.
You do not need Layout to provide these features...they are already there. As Dave states, "scale" needs to defined in context.
Best of luck.
As a wise man says on other forums...If all else fails, play dead!
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