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One rule I have in the shop is that if I make three mistakes in a day, and it doesn't matter how small or silly those mistakes are, I shut up shop. I'd rather lose a day's work than a finger.
I wonder how SU would work on an iPad? I think you really need a mouse with a scroll button to be effective. I hate it when I go out on a job, forget to pack my mouse, and have to use the thouchpad on my laptop. Ugh!
Am I missing something here? Where's the secret? All I can see of the O.P. is:
What about you? If your woodworking is part of your livelihood what's been your experience with starting your business and entrepreneurship?
Let's keep the conversation going below.
I don't suppose there's much chance of you sending them to the UK, but here goes anyway.
I tried several times to download it, and used several ZIP programs to try to open it all to no avail. However Josef (the writer of the program) has e-mailed me a ZIP file which works fine. So many thanks to Josef, excellent service.
Your link seems to point to a file that is not valid, at least from WinZIP's p.o.v. I have sent an e-mail to the author about this, so hopefully it will be fixed soon.
There is an easier way (at least i think its easier) to get the rotate tool to change its axis, which has the added bonus of allowing you to rotate about ANY axis. When setting the initial rotation point, click and then drag in the direction that you want to use as the axis. You can use all the usual inferences to rotate parallel to any of the axes, additionaly you can use any pair of points to set an axis in any other direction, including ones not in any of the basic planes.
I too suffered from scanner failure a while back. I used my digital camera instead. :D
One thing I keep forgetting how to do, and had hoped to see in this post, was placing a guide point at the centre of a circle - like the one seen in your images above. The trick is to right click on the circle and select 'Point at center' from the context menu.
When I do scenes like these I use separate layers for each scene. Often I also have some layers that are common to more than one scene, containing the stuff which does not change between them. Is there any reason you don't do them this way?
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