Thanks for the reply, and for clearing up my issues I with the fern stool.
The emphasis on your strategy for drawing objects in Sketchup in both videos I found personally very useful . I have no doubt it will help me save time in my own work.
The method demonstrated in the video was obviously affected by the fact that you had an existing model of your Fern Stool which you adapted to create an elongated bench.
In Sketchup tutorials/books we are often advised to only model half an object and then flip-along /mirror the other half . If you wanted to model an elongated bench from plans /dimensions such as were illustrated in the Mission furniture catalogue where you found the fern table , would you model half and flip/mirror the other ?
I seem to have got a bit lost trying to replicate the position the camera to carry out the adjustments within the leg as the video.
Doe one have to invoke the camera positioning tool or be in a particular mode to get the internal view illustrated in the video ?
I have gained a lot though the tutorial generally . I am aware that Sketchup is not a solid modeller, I can see the ends of tenons when I remove a face on the leg , It's just the positioning of the camera within the leg which is evading me .
"I orbited the camera so it was inside the rails."
I wasn't aware that you could position the camera inside the actual leg. What do you click on to to this?
"Before orbiting the camera into the rail, I opened the leg for editing."
Is this a matter of just clicking on the leg component ?
Thanks for the detailed reply/explanation to the points I raised .
Generally I am able to make sense of the detail in your reply and I will revisit the demonstration video to make sure I get the concepts lodged in my brain . I am much happier now with the concept of mirroring rather than flipping and I am grateful to you expanding on this important concept for me.
There is one just bit I still can't get and that is the the bit from 6.28 to 7.24 where you state you are working inside the leg . I don't understand the view ( it's dark inside the leg ! ). Could you explain again how you are getting the view of the interior of the leg ?
Glad to know that you had planned a future post for the wood finish .
I am a regular visitor to this site and find it very helpful in learning Sketchup A big thanks to you and Tim for generously sharing your knowledge with the wider world .
Thanks for sharing your approach to drawing in Sketchup which I found particularly helpful. Below find my comments and questions on some aspects which I feel I need further explanation on
1) General Approach - I found the approach of setting out the major components before getting involved in the joinery very helpful as it is easy (particularly when learning the program) to spend hours fiddling to get the pieces to fit .
2) Components + Flipping - The value of making components ( and making them before you move on to the next piece ) is very well illustrated and is clearly a fundamental element in Sketchup. I still am a bit hazy on the need for flipping and would appreciate some further explanation on this aspect of components particularly as it can save you time in other situations .
3) Opening Up Cpmponents to Edit - In the demonstration you opened up the leg component to facilitate editing for receiving the rail tenons . Presumably that means removing a face and restoring it after your done editing ?
4) Intersecting - In the video you demonstrated a manoeuvre using Intersect ,allowing you to clean up the mortices receiving the tenons on the rails. I didn't get exactly what was happening - Could you elaborate further just on that bit ?
5) Visual Appearance of Final Drawing - For me the addition of the textures added enormously to the final image , I have no doubt that a client would appreciate it as well . I am aware that your posting was mainly concerned with the drawing process but would appreciate a little explanation of how you achieved the finish on the drawing . ?
I have never found the rotate tool very intuitive unlike most of the other tools. I had always wondered why some objects seemed to be easier to rotate than others ( requiring less mouse clicks ).
From your rotation exercise above I am now clearer about the initial steps of selecting /encouraging the axis of rotation for objects with faces parallel to the red, green and blue axes.
My reading of the next step is that if you select a protractor( axis ) color as red ,green or blue after that you just need two mouse clicks to rotate an object ,one to be the centre of rotation and two to indicate the line of rotation .
With objects that are not square on with the red,green or where you want the axis of rotation of a "square on "object not to be in line with the red ,green or blue axis , the protractor turns black after which you need 3 clicks ,one to start the required axis , two to complete the axis line and three to indicate the line of rotation .
Is this your reading of how the tool works ?
I was able to remove the offending lines doing just as you suggested with the Eraser tool and my drawing looks like Tim's illustration- very satisfying - thanks
I should have realised that is why the right click is called the context menu but have learnt the hard way and I now understand more fully what "context menu " means .
I learned a lot from your earlier move tutorial and am now more confident in using this tool , but still struggle with the rotate tool as it is unlike the rotating tool in other drawing programs which I am familiar with . Perhaps you could devise a tutorial on rotating or point me in the direction of something already in existence .
I managed to complete the hinged elements but can't get rid of vertical lines between the straight section and the curves to the "tenons" ( best illustrated in steps 7 & 8). If I try to erase the lines I loose other geometry , can you think what I may be doing wrong?
Through doing the hinge I learned that the right click menu has different modes depending on what you select , I couldn't get Flip Along to register and realised in step 5 when in front view I had copied the front face of the fixed element only and missed the geometry behind . This was worth learning for me because I tend to move /copy elements in Standard Views ( top, front etc,) .
I don't know why the myth has arisen (which I see often repeated in other forums ) that you can be up and running in Sketch-Up in a couple of hours . You would soon get found out if you were asked to do a drawing such as the hinge above not to mention the table itself if you didn't understand the program which is deceptively simple.
I enjoy the forum .
I would like to say how much I enjoy this forum . Apart from marveling at the time you people contribute for the benefit of others , I find the images in the postings to the site very clear , the recorder head above being a good example . There is a very clear visual relationship between the drawing process and the actual objects being drawn , which I find very appealing .
I am not a woodworker , but an architect learning SketchUp . I know that specialist contractors like to have 3d views on working drawings as it ads to their understanding of the usual , plans ,sections & elevations, particularly if there are complex pieces of construction . This site has inspired me to carry on with learning SketchUp and get to the position where I can include 3D views on my construction drawings .
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