DaveRichards
Rochester, MN, UScontributor
In my spare time I like to work in my garage woodworking shop. Ive made a wide variety of wooden items from salad tongs to boats. I started using SketchUp several years ago with version 3. It is an ideal tool for the woodworker. I use it for designing projects, working out joinery details and figuring out the order of operations to make efficient use of my time in the shop. My drawings range from simple sketches with little detail to completely rendered images used for presentations and publication.
Ive made a wide range of SketchUp models from tiny parts for medical equipment to large architectural and other construction projects. Most of my models, though, are furniture and other woodworking related items. Ive been helping other woodworkers around the world learn how to use the program for about three years. Im excited to be teaming up with Fine Woodworking, Bob Babcock, Tim Killen and the rest to help you learn how to use this extremely useful workshop tool.
Contributions
SketchUp 2013 Released Today
SketchUp 2013 was released today. You can download the new versions, Pro and SketchUp Make (the free version) from the SketchUp site. There are many under-the-hood improvements in the new versions...
The Adjustable Screw
In the past I've written about making and saving components for future use. I've stressed repeatedly the use of components instead of groups and how to leverage components to save yourself work and...
Curved Surfaces in SketchUp
I've been wanting to do another blog post to demonstrate handling curved surfaces in SketchUp. While trolling the internet the other day I came across this side table by Robert Sukrachand that has...
A New Way To Install Plugins and a Tool for Creating Custom Toolbars
Recently Sketchucation released the Plugin Store, the fastest and easiest way to get and manage plugins for SketchUp. Once you've installed the Plugin Store plugin, you'll have access to hundreds of...
Intersects to Create Mortises
There are several different Intersect Faces options in SketchUp. The one most folks seem to use is Intersect Faces>With Model. I find in most cases that Intersect Faces>With Selection is more useful...
A Curved Leg With a Simple Inlay
A gentleman sent me a Sketchup file looking for a little guidance in drawing legs something like those on this table. He'd gotten up to the point of rounding over the outer face after which he wanted...
Drawing Curves Through Points
Often when you are drawing curves in SketchUp, you can manage using the Arc tool locating the end points and either the height of the arc (the bulge distance) or the radius. The Arc tool only draws...
Designing a Bandsaw Box
I received an inquiry from someone asking if SketchUp could be used to design bandsaw boxes. Although I hadn't really thought about doing so, I realized that it would work well for this. Often all...
The Right Way to Approach It
Where do you start when you are drawing something in SketchUp? What is the right way to draw it? Often it doesn't really matter as long as you get to the end successfully. It can be like the age old...
Coming Clean with Solid Modeling Techniques
Recently I had a discussion with a friend about modeling in SketchUp. We got to talking about things that create problems for users when drawing. These issues sometimes cause problems Here are a...
Countersinking Holes
There was a question in the Knots SketchUp forum concerning drawing countersunk holes. I decided to do a quick demo showing a way to create them using the Move tool. There are other methods but this...
A Step Stool With Box Joints and Loose Tenons
The other day I received an e-mail from a reader who was struggling with small step stool he was trying to draw. His stool has angled legs that are wider at the bottom than at the top. The bevels and...
Wudworx--A Handy Plugin Set For Joinery
Almost exactly two years ago I wrote about a plugin tool set called Wudworx which has been very helpful for me in speeding up the process of drawing dovetail joints as well as basic mortises and...
Drawing a Water Wheel
One of our readers e-mailed me and asked about drawing a waterwheel in SketchUp. He's setting up a plan for a wheel to be built as a kit and shipped to Honduras where it will be assembled and set up...
Drawing a Shop Cabinet in SketchUp - Casters and Drawers
In my previous blog post I showed drawing the case for a shop cabinet designed by a fellow woodworker. Now it's time to add drawers and some casters so we can move the thing around the shop. He and I...
Drawing a Shop Cabinet in SketchUp - Part I
Last weekend, during an online training session with a woodworker who is learning SketchUp, he suggested the things we were doing might be useful for others who are in the same boat. We were working...
A Raised Panel Door with a Cathedral Panel
The other day a fellow asked about drawing frame and panel doors with arched or cathedral panels for a pantry cabinet he is designing. He is planning to have some tall doors at the bottom and a...
A Little Puzzle Box
Last weekend I spent a little time in the shop and made some little boxes to use as Christmas gifts. They are based upon a puzzle bank I found in the book Puzzles in Wood by E. M. Wyatt, published in...
Adding Diagonal Bracing
Every so often I have a need to add diagonal bracing to a project. The braces on the side of this book shelf are a good example of that. In the shop you would make the brace longer than needed, offer...
More Details -- A Bail Pull
The other day a friend of mine asked me how to draw this drawer pull with the bent bail. It looks pretty difficult but thanks to a plugin called Shape Bender. Take a look at this video. Note, if...
How To Show Different Material Options
A couple of days ago I got an e-mail from a fellow who had drawn a SketchUp model for a project. He wanted to show his client some different wood options and asked how to do that. Here's a way to do...
Details -- Inserting an Ebony Spline
I've been working on a Greene & Greene-inspired bed recently. I needed to add an ebony spline to the corners between the posts and the top rails. Here's a video to demonstrate how I did it. Since I...
SketchUp 3D Basecamp -- A Brief Roundup
Earlier last week the SketchUp team and Trimble hosted 3D Basecamp in Boulder, Colorado. For avid SketchUp users 3DBC is a great time to network with and learn from other SketchUp users. I had an...
Revised CutList Plugin Available
I've been meaning to post a notice that there is an updated version of the CutList plugin. Finally I'm doing it. Version 4.1.4 is available here. The main updates according to the changelog have to...
Creating Hardware For Your Models
Often the SketchUp models I draw are made to be shown to a client with the aim of gaining their approval for the construction of the piece. To help the client visualize the piece I often need to add...
Adding Some Realism To Your Models
At some point you'll need to show your SketchUp model to someone else. You'll probably want to have a nice looking picture to show. There are a number of options for how to do that. From what I see...
Sliding Dovetails
I answered a question recently about drawing sliding dovetails in SketchUp. I wound up making the attached video to show how I do it. It's quick, easy and painless and everything lines up...
A New Maintenance Release for SketchUp 8
The folks at SketchUp have just released a new maintenance release of SketchUp 8 today. It contains some bug fixes including one that appeared when Apple pushed an update for Safari. But the main...
Showing The Details
So you've created a SketchUp model of your project and included the joinery and other details so you can build it in the shop. How do you go about showing those details? There are several options...
Using Offset and Auto-Fold for Drawer Bottoms
A few weeks ago Tim demonstrated a great way to draw beveled drawer bottoms. As with nearly everything in SketchUp, there's more than one way to do it. Here's an approach that I find works well for...
Quick and Easy Flutes
The other day I was talking with a fellow about SketchUp and we got onto the topic of details and the return on the investment of time spent drawing them. I've always held the opinion that one should...
A Move Tool Exercise
In the last week or so I've tutored several students whose key stumbling block with SketchUp was the Move tool. To a person, they were finding it difficult to accurately move elements of their...
Turn Your Model Into a Real Object
Generally around here we focus on drawing SketchUp models that will be used eventually as the references for projects we'll build in the shop. Another application that might be useful to you is 3D...
Divide and Conquer -- Handling Complex Geometry
Break down complex shapes into manageable chunks to make it easier to handle.
Details, Details -- Drawing Cockbead for a Bow Front Chest
The other day I received an e-mail from a woodworker who was asking about how to draw the cockbead around the drawer openings on a bow front chest model he is working on. He managed to get the...
Component Axes and Flip
Recently, during on of my online tutoriing sessions, my student and I were talking about the components in a corner cabinet model he was working on. He had drawn the components insitu as Tim and I...
Printing Patterns for Templates
Every so often I field questions about how to print full size patterns from SketchUp models. If the user is using the pro version, I suggest that the create a scene in SketchUp and send it to LayOut...
Drawing a Joggling Board
The other day I received an e-mail from a reader who is learning SketchUp. He was having some difficulty with a few details on the model of a joggling board he was trying to draw. He asked me how I...
SketchUp Has a New Home
This morning an announcement was made of SketchUp leaving Google and moving to Trimble. There's a blog post on the SketchUpDate blog here. It'll be interesting to see what new stuff comes out of...
Personalize Projects for Clients
When I am designing projects for clients I often try to find things I can add to the images that make the piece a little more personal to the client. A while back I designed this combination wash...
Mac Tool Bars
There was a question in the Comments section of my blog post announcing Google SketchUp Guide for Woodworkers -- The Basics about setting up the toolbars on Mac. Here's the answer. First, toolbars on...
Leveraging the Power of Components
The other day I was working on a little table that has legs that splay outward from the corners. I had the table nearly completed when I discovered I needed to add pegs to the the legs to retain the...
Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
First there was Tim Killen's ebook "SketchUp Guide For Woodworkers" and now there's Fine Woodworking's Google SketchUp Guide for Woodworkers -- The Basics the video. This DVD, running over an hour...
A Turned, Octagonal Pedestal
The other day I got an e-mail from a reader asking about how I would make a turned octagonal pedestal for a round table. Here’s how I did it. The pedestal could be made in one piece but I...
Materials From a Photo
One of our regular readers sent me a SketchUp file he had been working on. It looked like this when I got it. His question related to painting his model to match the photo. He had imported the image...
Graduated Dovetails and Curves
A friend and reader of the blog sent me an e-mail the other day asking me how I would go about drawing dovetails similar to the ones I've got here. The pins and spacing between them are graduated...
Learning the Fundamentals
A group of friends are learning to use SketchUp. Each of them are at different points along the learning curve. They asked me to give them some sort of SketchUp homework to kind of force them to...
Warming Up
Back in FWW#196 Gary Rogowski wrote an article advocating some morning warm-up exercises as a way to start his day in the shop. He likes to cut a quick dovetail joint in a couple of scraps. It's not...
Mitering Moldings
A friend of mine in the UK is working on a SketchUp drawing of a tall clock. this morning he sent me his file asking for some direction as far as mitering a molding made of several separate pieces...
Opposing Arches
Our reader, noman1, asked about drawing a pair of opposing arches. The video shows one way to draw them. The method is slightly more involved than it might be but it isn't at all difficult. These...
A Leg With Curves
A reader asked me to describe how to make legs of the sort shown on this table. Here's one way to do it.
Happy Holidays
To all of our readers, here's wishing you a happy holiday season. Thanks for your help.
SketchUp 8 M2 Released
Yesterday Google released the second maintenance release of SketchUp 8. There are more than 150 bug fixes and other under-the-hood tweaks. For those who have difficulty installing plugins from ZIP...
Using Match Photo
There's a feature in SketchUp called Match Photo which allows the user to import a photograph and use it as a reference for drawing. It was originally intended to make it easy to draw buildings but...
Exchanging Components
In my previous blog post I wrote about locating the insertion point of components to make it easier to place them. Doing that makes it possible to just drag and drop them into other models. They wind...
Component Insertion
In my previous blog post I wrote about setting the insertion point for components to make them easy to place in models. A couple of readers let me know that they weren't sure how to do this. Some...
Make It Go Faster
The other day I was involved in a discussion about how to speed up the drawing work. The point was that no matter how much time was spent creating the drawing of a project, you still have to...
Making Exploded Views
Exploded views are a common way to show details in a drawing of a project. They are an excellent way to show how the parts relate to each other. One of the many advantages of creating a SketchUp...
Where Will You Put Your Dreamshop?
So you've designed the inside of your your Dream Shop. Now where are you going to put your new shop building? You could use SketchUp to help you decide. To do this, you'll want the Google toolbar. If...
Pie Crust -- Variations in the Recipe
Limiting file size and showing different construction options in your sketchUp model.
More Iron Work -- A Twisted Basket
In the comments to my post on drawing twisted spindles, Scott asked about creating a twisted basket for a spindle. I hadn't thought about this before and I wasn't quite sure of the best approach but...
Cardinal Points -- A Little Known Aspect of the Move Tool
Recently I was working through some SketchUp training documentation in preparation for a class and came across a discussion about an aspect of the Move tool when it is used on circles, polygons and...
Save the Changes
Often, when I am working on a project for a client, the project will go through multiple revisions as the design evolves. This is generally a collaborative effort between my client, his client and...
It's A Matter of Perspective
A week or so ago I was chatting with a new SketchUp user. He was asking if he could control the perspective in his views of his model. As it turns out there is a lot of freedom to control the...
A Little Iron Work -- Some Quick Twisted Spindles
This afternoon a friend asked me if I had a good way to draw twisted iron spindles similar to the one on the left in the photograph. I hadn't really thought about drawing an iron railing before but I...
Editing SketchUp Materials
Sometimes I find I want to give the idea that the wood grain material I've used in my SketchUp model has been stained, shellacked or varnished. there are some limited controls available under the Edit...
From 3D Model to Shop Plan -- A Workflow Example
The other day a friend of mine was asking me about how I go from a 3D model in SketchUp to a plan or shop drawing. He was looking for an efficient way to do the same thing so he can spend more time...
Putting Slats on an Adirondack Chair
I had a request for the contents of a blog post I did on the old blog platform. I no longer have the text and images but I found the model so I could redo it. Perhaps this will be new for some...
Creating New Materials
Last week I was asked to describe how I make wood grain materials for use in SketchUp. Here's a bit of the discussion we had. To start with, I find some useful images. For wood grain materials...
Drawing With Plugins
The other day I was looking through an old book and came across a ladder back chair with a rush seat. I thought it would make an interesting excercise in SketchUp and commenced to drawing it. I made...
Resizing a Model
In my previous blog entry I mentioned that, after drawing the model to the dimensions of the original, I would like to make it slightly deeper. I also think wider would be good. At the request of one...
Using a Reference Sketch—Another Approach
In my previous blog post entry I wrote about tracing a reference drawing to get the basics for a 3D model. sometimes the reference drawing isn't at all useful for tracing. It may not be drawn...
Tracing a Reference Drawing
Once in awhile it happens that you want to draw a SketchUp model from a sketch on paper. Perhaps it is something you've drawn out by hand or as in this example, it's from a an old book published in...
Stopped Curved Chamfers
When I was working on the SketchUp model for the plans to Michael Peckovich's Arts and Crafts Dining Table I had to draw the chamfers on the curved end caps of the hayrake stretcher. The...
Reusing Your Models
Students of programs like AutoCAD learn early to never draw anything twice. The same applies in SketchUp. If you can do so, reuse components you've drawn rather than redrawing them. I written in the...
Drawing a Flame Finial
I've been asked several times to show how to draw a flame finial. Here's one way to do it. I used three different plugins for this; Tools on Surface, Weld, and Extrude Edges by Rails. I created the...
Kitchens In SketchUp
I had an e-mail today from a reader who is interested in using SketchUp for laying out kitchen cabinets. He was asking for suggestions on how to make this an efficient task. He also wants to be able...
Hand Drawn in SketchUp
One of the strengths of using SketchUp for woodworking projects, or, for that matter, just about any project, is that it can help you communicate clearly with your client even if that client is a...
Rounding Corners on Legs and Stretchers
One of our readers contacted me today asking for a suggestion on how to draw radiused edges on components when those components meet. The example he used and which I am using for this demonstration...
Installing Plugins from Zipped Files
In the last few weeks a number of folks have contacted me regarding problems they've had installing various plugins that are downloaded as zipped files. Installing these plugins as well as extracting...
Making Waves
Guidelines and a simple, native script make it easy
Biscuits and Gravy
The other day a reader asked e-mailed me to ask about how to cut draw biscuit slots in SketchUp. Although when I'm drawing models for my own use I don't draw these sorts of details, the process is...
A Star Exercise
This isn't strictly a woodworking project. I just wanted to get you thinking outside the box a little.
More Than One Way
The other day I was asked about the best way to draw a tapered Shaker-style leg in SketchUp. I don't think there is a best way to do it although some ways might be easier than others. Just as in...
Watermark Your Drawings
Sometimes it is useful to add a watermark to your SketchUp drawings. Perhaps you want to add a notice of copyright or you'd liked to mark the images as drafts. You could do this in some image editors...
A Look At The Camera Tools
A friend of mine and I were talking the other day and he suggested I do a blog post about the tools on the Camera toolbar. It's a fairly straightforward set of tools but I think there are a few often...
Bombe Chest - An Exercise in Complex Geometry - Pt. 2
In part 1 of this series, I showed a way to create the complex surface on the front of a Boston Bombé chest. In this installment I'll go through creating the case side, drawer fronts and the...
Cut List Plugin Installation
I've been contacted by several folks who have had difficulty getting the CutList plugin to work. The problem seems to come from the way they are installing it. Here are some screen shots that will...
Bombe Chest - An Exercise in Complex Geometry - Pt. 1
I have a bunch of great woodworking friends who use SketchUp. They are always coming up with challenging projects. One of my friends asked me about how to go about drawing a chest like the one...
A Tiled Floor - Creating a Material in SketchUp
Some friends of mine e-mailed me yesterday to ask about an easy and efficient way to create a tiled floor in SketchUp. Here's what I came up with for them. One option would be to draw the tiles as...
CutList 4.1.1 -- A More In Depth Look
The Cut List plugin written by Steve Racz is one of the more useful tools in my Plugins folder. I use it on nearly every SketchUp project I do these days. In my previous blog entry I announced the...
Cutlist 4.1.1 For SketchUp Released Today
I've written in the past about the very handy CutList and Materials plugin. The author has been busy during his southern hemisphere winter making some modifications and additions. Today he...
A Fluted Quarter Column
I was working on a SketchUp project recently that required some small fluted quarter columns. Conveniently, the March/April 2010 issue of Fine Woodworking has a great article by Jeff Headley on how...
Turn a Straight Border Pattern into a Curved Border Pattern
One of our readers and a new SketchUp user was looking for a way to create a curved pattern for the rim of a bowl he has turned. He has a straight Celtic knotwork border to start with and wondered if...
SketchUp 8 Pro: A Look at Some of the Solid Tools
As Tim mentioned in his last post, one of the new additions to SketchUp 8 Pro is the Solid Tools set. This is a powerful group of tools for performing Boolean operations. In this post I'm going to...
Sculpting A Chair Seat
A friend of mine has been learning to use SketchUp. He decided to use a model of the beautiful Welsh stick chairs he builds. It's a pretty complex thing to draw especially as you're learning the...
Raised Panel Doors: Adding An Intermediate Rail on a Tall Door
In the previous blog entry I demonstrated a couple of ways to make raised panel doors. I ran out of space for images in that post but I wanted to show how to make the intermediate rail in a tall door...
Easy and Easier Raised Panel Doors
Here are a couple of quick ways to draw raised panel doors. One is down and dirty and gets the idea across. The other is more detailed and would provide needed information for a cut list if desired.
Trying on a Different Look
I was chatting with a woodworker the other day about SketchUp. He's fairly new to it and was asking about how he might go about showing his clients various options for their kitchen projects. Hes...
A Lattice for a Wine Rack
Components and the Flip command make easy work of drawing a lattice grid for a wine rack.
A Decorative Carved Fan in SketchUp
Carved fans and shells are a defining detail on Queen Anne-style furniture. The other day I had a request from a friend to show how I would go about drawing detail such as this. As with most things...
A Look At Outliner and Report Generator
Sometimes a SketchUp model can become complex enough that it is difficult to locate specific parts easily. They may be located inside the model or otherwise out of sight. If you use a lot of nested...
Quick and Easy Mortises and Tenons
Mortises and tenons aren't really very difficult to draw in SketchUp but it can be tedious work when you have a lot of them to do. Recently a mortise and tenon plugin for the commercial Wudworx tool...
An Upholstered Chair Cushion
Our reader, Nollie, asked about how to make a cushion for a dining chair he's working on. Here's a simple approach to create a cushion. I'm using a model I did awhile back of Kevin Rodel's Arts and...
An Elliptical Table Top
The other day a reader asked about how to draw an elliptical table top. Coincidentally I just did a drawing of a small table with an elliptical top. Here's how I drew that top. While there are...
The Blacker House Chair Leg Detail
One of our readers asked about how to draw the indent detail from the Greene and Greene-designed Blacker House chair legs. As with most procedures, there are perhaps a number of ways to approach this...
A Barley Twist in SketchUp
A friend of mine asked me if I could draw a two-start barley twist. With a couple of plugins, this turns out to be a fairly easy proposition. I used the Draw Helix, Weld and and Extrude Edges by...
Sugar Scoop - A Follow Me and Push/Pull Excercise
The other day I had an e-mail from a reader who was asking about how to draw a wooden scoop similar to the one shown here. Like the Ruhlman-inspired leg in my previous blog entry, it is easier than...
A Ruhlmann-Influenced Leg
Recently I was looking around for ideas for a small cabinet design. I saw a piece by Émile-Jacques Ruhlmann that was interesting. I decided it would be a good starting point for my own design...
Handcut Dovetails....in SketchUp
In a previous blog entry I demonstrated a very handy plugin for drawing dovetails. It works very well and is exceedingly fast. After seeing that demonstration, several readers asked me about how to...
Printing Templates--Two Approaches
Recently I've fielded some questions about how to print templates that span several pages. Tim has written about this in past but here's another go at it. Since I have the pro version of SketchUp, my...
A Quick Look at Bezier.rb
In my previous blog post I used a plugin called Bezier.rb to draw some of the curves on the turned portions of the leg. I had several requests from readers about using that tool so I've done a little...
A Sheraton Leg in SketchUp
Watching Philip C. Lowe's current video series showing how to make a Sheraton-style leg got me to thinking about drawing it in SketchUp. The turned portions at the top and bottom are fairly...
Components & Make Unique -- A Simple Piano Hinge
A reader made a request via the Knots forum to see a tutorial on making a piano hinge. Here's an approach to doing that which leverages components to make for a quick job and results in a hardware...
Drawing Dovetails With a New Plugin
I'm always on the look out for SketchUp plugins that will save me time and make drawing easier. This weekend a new commercial plugin called WUDWORX was released and it really speeds up the drawing of...
Jefferson's Bookstand - Another Workflow Example
There are a lot of ways to approach drawing a model in SketchUp. I think most users develop a work flow that works for them. Recently I've spoken with several woodworkers who have told me...
Clock Numbers, Again
As Chuck Miller over at Fine HomeBuilding is wont to say, "There's a better way." In SketchUp there's nearly always more than one way to do something and sometimes one way is better than the...
Numbers on a Clock Face -- Preparing 3D Text for Use
Recently I've been doodling out a mission style hall clock based on one shown in an old book titled "Mission Furniture: How To Make It. After hunting around for a suitable clock face image, I decided...
Adding Materials to Your Model
A few weeks ago I demonstrated my process for drawing a piece of furniture using this fern stand based on a drawing in a book called Mission furniture: How To Make It. Now I'd like to show you how I...
Modifying a Model
So after you've drawn up your model and shown it to your client, they come back and ask if you could change the dimensions. "Sure," you say, "I'll just start from scratch and make a new...
Moldings By Follow Me
Recently there have been some questions regarding the use of Follow Me to add a molding around a cabinet. I did a quick little video demo that will hopefully clarify and perhaps even expand your...
A Fern Stand: Demonstrating My Drawing Process
There are a lot of ways to draw things in SketchUp. Some folks like to draw the parts for a project in...
SketchUp and the Lathe
One of our readers asked me about the possibility of using SketchUp to design turned vessels. Tim and I have both shown examples of turned legs for tables and other furniture but there's no reason...
Save Components For Future Use
After you've gone to the effort to draw things that you might use again such as molding profiles, hardware, frame and panel doors, save those components to make them easy to retrieve later. Here are...
Drawing Curved Slats for a Chair
A friend of mine asked me about drawing some curved back slats for a chair. The slats I was thinking about are something like you might see on a Maloof-inspired rocking chair. I thought this would...
Wrapping Beadboard Around a Curved Surface
My friend Dermot emailed me today with a little puzzle. He's working on an island design for a kitchen and he'll end up rendering this image to show the client. His client wants to see bead board on...
Creating Orthographic View Drawings
Often it is useful to have the standard orthographic views of your model. There are several ways you can do this in SketchUp. You could create separate scenes using the standard ortho views and...
Adding a Bullnose
In a recent blog entry I used a little bow front cabinet designed by Matt Kenney to show how to create a curved edge by picking off an existing curved edge in the model. Well, Matt's been working on...
A Look at the Rotate Tool
Like the Move tool, the Rotate tool is fundamental in SketchUp. Being able to use it easily and correctly will help make your experience with SketchUp more enjoyable. Here's a little video demo I...
Make It Fit
When you are working in the shop on a project, there comes a point where you need to shift from working off the plans to working off what you've already built. Doing so helps to avoid making parts...
New-Fangled Workbench: An Exercise in Control
I've been thinking it is time to have a real workbench in my shop. Choosing the right bench design seems to be more difficult than picking the right tablesaw or handplane though. In an effort to help...
New SketchUp Version Released
Today SketchUp version 7.1 was released to the public. For users of version 7.0, this would be a free upgrade. There are some new capabilities in 7.1 along with a new render engine which should help...
Rounded Corners and Edges--Manually & Automatically
A demonstration of how to created radiused edges.
A Look at the Move Tool
In SketchUp, the Move tool is fundamental. Knowing how to use it is will make drawing easier and more enjoyable. I've done a bit of video to demonstrate the use of the tool. Hopefully it'll give you...
Upholstering Your Furniture
The other day I was asked about how to draw an upholstered surface with buttons. The application was for a headboard but this could be used for a bench seat or any number of other upholstered pieces...
Adding Details
In the previous blog post, Tim shows how he added some amazing detail to a SketchUp model of a cornice for a bookcase he built. Adding these sorts of details in a SketchUp model can be very useful in...
Placing Components
Recently I've fielded several questions about how to accurately place components in a model. There's a lot of value in making and saving components of things you'll reuse such as drawer pulls...
SectionCutFace v2.2 Another Handy Plugin
Tim's post about using sections to show details reminded me of another handy plugin called SectionCutFace. This plugin takes sections a step further by quickly creating faces at the location of the...
Plugins - An Updated List
Another look at some SketchUp plugins that woodworkers might find useful.
Dovetail Joints in SketchUp Made Easy
A new plugin for SketchUp makes it dead simple to add dovetails to your model
Another Look at Creating Plans From a SketchUp Model
I just finished up a new set of plans and thought it would be nice to use it as another example of how I create plans from a SketchUp model. This plan is my interpretation of L. Francis...
Modifying a Component - Adding Details
The other day I got an e-mail from a reader about the pull I wrote about in my previous blog entry. He asked me how I would go about adding steps to the top surface of the pull to give it a sort of...
Compound Curves -- A Contemporary Drawer Pull
SketchUp models with complex shapes and compound curves can be daunting to draw but by breaking them down into smaller parts. the process can be greatly simplified. Recently I was asked for some...
Layers, Scenes, Dimensions and Construction Drawings
My approach to utilizing layers for with dimensions and scenes when making construction drawings.
Using the Shape Bender Plugin
Here's an example of a table leg component drawn using the new Shape Bender plugin.
Another New Plugin with Great Potential for Woodworkers
A quick look at a new SketchUp plugin that allows you to bend the geometry of a flat line to correspond to a curve. Read about one example of how it could be used for furniture design.
Axes in SketchUp
A look at global and component axes in SketchUp
FreeScale 2.0a Beta
A new and amazing plugin for SketchUp
Drawing a Turning Gouge
A demonstration of the Follow Me tool and Intersect with Model
Creating an Animation in SketchUp
A quick demo showing how to create an animation in SketchUp
Turning a 2D Sketch Into a 3D Component
A repost of a blog post from the old blog format.
How Much Wood Will It Take?
A look at the CutList and Layout plugin for SketchUp
Components Make Quick Work
An example of using components in multiple models
A Pad-Foot Leg in SketchUp
Turning a complex table leg in SketchUp
More Quick Dimensioning Tips
More ways to improve the appearance of dimensions in your SketchUp models.
Pattern Making - Unfolding A 3D Shape to Make A Template
A short demonstration of the Unfold plugin
Dimensioning Your Drawings - A Couple Quick Tips
A couple of methods for improving the appearance of dimensions in your SketchUp model.
Doin' The Twist
Here's a method to create a twist in a spindle.
Making and Inserting Wood Plugs: The Boat Builder's Way
Hi Matt and Asa, I've been following along with the video series that you have been doing. I am enjoying it very much. Thanks for doing it. Whenever I see a woodworker working with plugs I...
Creating Templates for a Complex Shape
Generate templates for sections along the length of the piece to make profile gauges in the shop.
Jig Design in SketchUp - A Little Reverse Engineering
Use your model to determine the jigs or templates you need to build it in the shop.
Plywood Edge - Creating a New Material in SketchUp
Putting a new feature of SketchUp 7 to work.
A Quick Dovetailed Box
A demonstration showing how to quickly layout and "cut" dovetails.
Modifying a Dovetailed Drawer
Adding a bit of depth to a drawer.
Creating a Project Plan in SketchUp
An overview of how I created shop drawings for Tim Rousseau's Frame and Pannel Cabinet Video Workshop.
SketchUp 7 Released
A few of the new features in SketchUp 7
Converting a Follow Me Molding to Separate Components
A demonstration showing how to convert moldings drawn with Follow Me into separate components.
Video: Quick and Easy Angled Chair Rail
How to draw a quick and easy angled chair rail in SketchUp
Drawing Pieces With Complex Curves
One of our readers suggested that I demonstrate how to draw a component that has some complex curves. His example was a slat for the back of a shaker ladder back chair. Take a look at my solution for this challenge.



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Recent comments
Re: SketchUp 2013 Released Today
David, as with prior versions of SketchUp, you can keep V8 and install 2013 along side.They can both live on the same machine.
posted: 7:36 pm on May 23rdPlugins won't get loaded to 2013's Plugins folder automatically but you can copy plugins from one folder to the other. If you saved the zipped versions of CutList and Wudworx, the easiest way to install them is to change their extensions from .zip to .rbz. Then go to Preferences>Extensions and choose Install Extension. Navigate to the location for the .RBZ files and choose one. Follow the onscreen prompts to install.
You could move other plugins but I would suggest you use either the Extension Warehouse (Window menu) or the Sketchucation PluginStore to download the most recent versions of the plugins rather than copying potentially outdated versions.
-Dave
Re: SketchUp 2013 Released Today
I don't think they are trying to be cagy about it. Maybe it isn't as clear as it ought to be but I don't believe it is intentional. If you have the pro version of SketchUp already, you only need to pay the upgrade fee to get the 2013 license.
posted: 4:56 am on May 22nd-Dave
Re: SketchUp 2013 Released Today
The team was working hard on getting SketchUp ready for release. I expect they'll be adding more to the website over the next few days.
posted: 7:23 pm on May 21stRe: SketchUp 2013 Released Today
"From this I assume free 2013 version is not an option"
posted: 5:40 pm on May 21stNo. that's not correct. When your 8 hours of evaluation of the pro version has run out, you'll have a choice of either switching to the free version or paying for a license for the pro version. This is their way of giving you a taste of the pro version hoping you'll buy it. You can't blame them for doing a bit of marketing in an attempt to sell some copies of the pro version.
So, since you currently have the pro version, take a look at LayOut and play with the Solid tools and things like that. Right now you have the ability to import and export CAD files and do a lot of other things you can't do with the free version. Take advantage of the time and see if those things are useful to you.
-Dave
Re: Cut List Plugin Installation
Sorry about the missing text in the previous post it should read:
posted: 6:34 am on May 21stSo the Outliner shows this:
-(bracket-metal)
....(Screw-metal)
It should look like this:
-(Bracket)
....(bracket-metal)
....(Screw-metal)
Apparently the less than and greater than symbols were read as HTML coding.
Re: Cut List Plugin Installation
Amit, that isn't created the way I instructed. Open the bracket you uploaded to the 3DWH. Go to Window>Outliner. You'll see that your model consists of a nested component called and inside that nest there is only the component called . The edges and faces making up the bracket are not a component in their own right. So the Outliner shows this:
posted: 6:31 am on May 21st-
....
It should look like this:
-
....
....
I exploded your nested component, made the bracket a component and then selected both and made them a component. Both the bracket and the screw appear in the cutlist then.
I uploaded the revised model to the 3DWH here: http://sketchup.google.com/3dwarehouse/details?mid=3c6e9fe4513060dee4b3f6370f5ad0d3 Try it and see if it works for you.
-Dave
Re: Cut List Plugin Installation
Amit, did you try what I described in my previous comment? Explode the nested component for the bracket with screws. Then remake it with a new name. Do this for just one bracket to start with. Run cutlist and see if it shows four screws.
posted: 6:25 am on May 18thHow about sending me an e-mail and we'll continue that way. Click on my name at the end of the blog post, above.
--Dave
Re: Cut List Plugin Installation
Amit, I don't see any hinges in your model but the angle brackets are unusual. When I run the cutlist the parent component for the brackets show but not the child components. However, if I explode the parent component and remake it, the child components show as they should. This leads me to wonder how you made those bracket component with the screws. Do you remember exactly what steps you took to make it?
posted: 7:07 am on May 17thRe: Curved Surfaces in SketchUp
Kat, I'm glad you got it. Thanks for letting me know.
posted: 11:01 am on May 11th-Dave
Re: Curved Surfaces in SketchUp
You are shown as a member on SCF now.
posted: 9:38 am on May 11thI wasn't making any assumptions about your computer skills.
Re: Curved Surfaces in SketchUp
katkramer, sorry. I've written about the Bezier tool a number of times already and I figured the video was the main part of this post so it would be clear.
posted: 9:19 am on May 11thAs to registering on the Sketchucation site, e-mail me and we'll see if we can work out the details. My e-mail address can be had by clicking on my name at the end of the blog post. One thing to note: in order to have access for downloading content from Sketchucation, you can't have an ad blocker blocking the site. Sketchucation gets the vast majority of its operation revenue from advertising and has a policy of not making content available to those who block the ads.
Dave
Re: Curved Surfaces in SketchUp
Crookehouse, no, I'm using the pro version but there's nothing I did in drawing this that couldn't be done with the free version.
posted: 8:39 am on May 11th-Dave
Re: Cut List Plugin Installation
Amit, if you click on my name at the bottom of the blog post itself, you can e-mail the SKP file directly to me or you can e-mail the link to it in the 3D Warehouse.
posted: 12:34 pm on May 10th-Dave
Re: Cut List Plugin Installation
You should actually only get child components--bottom level components in nests. If you didn't, I'd like to see your hinge component with the screws.
posted: 7:35 am on May 10thRe: Cut List Plugin Installation
Amit, it sounds to me as if your screws are not components but perhaps just loose geometry inside the hinge component. The plugin shows only the lowest level components. These are components that, when opened for editing, contain nothing but edges and faces. If the cut list is showing the hinge, then it must be the lowest level component in the model.
posted: 11:29 am on May 9thMake sure you either edit the list of part words or use one of the existing part words in the component definition names for the hinges, screws and other parts.
Typically when I create a hinge component, it is a nested component containing two hinge leaf components and screw components (no hinge pins since I don't show the hinge exploded.). When I run the cut list, I know I won't get the hinges but I do get the leaves and the screws. It's no big deal for me because I wind up editing the CSV file to get rid of unneeded information, rearrange the list and add details such as part numbers and sources to the parts. it's a small thing to add a line for the hinges and delete the lines for the leaves.
If you want to send me your hinge component I can take a look at it and see how it is structured.
--Dave
Re: Curved Surfaces in SketchUp
@JFT, thank you, sir.
posted: 6:11 pm on May 6th@Don, my apologies. :-D
Re: A Listing of Windsor Chair Entries
Clinton, I'm sorry but it seems all those older blog posts are gone forever. I don't know if Tim still has the files and could repost them. I lost all of the content for my old posts in a hard drive crash.
posted: 10:29 am on May 3rd-Dave
Re: Intersects to Create Mortises
@noman1, I'm glad that helped.
posted: 7:59 am on May 1stDon, you're quite welcome. I'm happy when folks can glean even seemingly tiny details out of these blog posts.
-Dave
Re: Sculpting A Chair Seat
My apologies. I've added the link to the blog post now. You can get the plugin here: http://www.smustard.com/script/Weld
posted: 5:31 pm on April 29th-Dave
Re: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
Absolutely! Start with a fresh download of the free version--it's as up to date as the pro version. You can learn to use SketchUp with the free version and then, when you get to the point where something you need to do requires the pro version, make the switch. Most everything most woodworkers will need to do can be done in the free version.
posted: 6:55 pm on April 7th-Dave
Re: How To Show Different Material Options
Hi Roy,
posted: 6:55 am on March 24thThere are only a few "wood" materials included with SketchUp and they don't look much like wood in my estimation. So I make my own materials. I wrote about this some time back in the blog post here: http://www.finewoodworking.com/item/37289/creating-new-materials
When you apply the materials to your model, apply them to faces and not components. If you apply them to the components you won't be able to correct the orientation. You will likely end up with cross grain where you don't want it. And you can't apply materials to layers. Layers are only a control of visibility for components/groups.
If you need more clarification on creating the materials to use in your models feel free to drop me an e-mail by clicking on my name at the end of the blog post.
-D
Re: The Right Way to Approach It
Inferencing should work for that but it doesn't always. I found as I was doing this in practice that inferencing didn't always pick up the corners. Rahter than showing that inferencing might work or night not in this case, I figured it was easier to type the rotation angle.
posted: 9:25 am on March 17thRe: The Right Way to Approach It
True. I could have done that.
posted: 9:01 am on March 17thRe: Coming Clean with Solid Modeling Techniques
David, I assume the model you're interested in seeing is the one of the molding. I'm sorry. There isn't anyway to post the model here and it isn't mine to post.
posted: 1:50 pm on March 16thJohn, thank you. Changing the back face color to green is done by going to the Edit tab in the Styles dialog and choose the 'Faces' from the row of cube icons below the tabs. Click on the blue/gray square and change the color as desired. Click on the thumbnail at the top to update the style.
If you'd like to change your starting template to include the green back faces, or whatever other color you choose, follow the above steps for a new, blank model. Then click on File>Save as template, give it a name, ensure that 'Use as default' is ticked and save the file.
-Dave
Re: Free Download: How to Use SketchUp Tools
Robert,
posted: 11:04 am on March 1sthopefully Tim won't mind me answering.
First, regarding your scene issue, remember that scenes are like snap shots of your model. If you move the parts of the model, you'll see that in any of the scenes that show that area. It's like setting up several cameras looking at a group of people. If one person moves in the group, you'll see it in each camera.
the solution is to make a copy of the entire model and place it off to one side. Use that copy to make the exploded view. Pull it's parts away from each other and leave the original intact. I've written about this several times if you need more on that.
Now, for the Cut List thing, the plugin drills down to the lowest level components, if you are placing pocket holes as components, you will get exactly what you are seeing. Either leave the pocket hole components out of your model or explode those components so they aren't the lowest level components in the model.
-Dave
Re: Revised CutList Plugin Available
I don't know why the view type in finder would make any difference but I guess as long as it works for you...
posted: 4:47 am on February 28thAs to whether you'll enjoy using it, I don't know. All I can say is I do and I find it indispensable for much of what I do.
Re: A Step Stool With Box Joints and Loose Tenons
Here's the link to Weld.rb http://www.smustard.com/script/Weld
posted: 1:28 pm on February 21stDownload the file and make sure it saves with the extension .rb. Then copy it into the Plugins folder in the path I listed before. That's all there is to "installing" this particular plugin.
If Windows changes the file extension to something else, change it back to .rb. The file name should be exactly weld.rb and nothing else.
.rb files will open in a text editor but there should be no reason for you to open most plugin files. they simply get dropped into the Plugins folder and SketchUp will load them next time it is opened.
FWIW, I have to log in at least every time I start my browser and visit FWW, too.
Re: A Step Stool With Box Joints and Loose Tenons
Dave, I meant to add that the Plugins folder on your desktop doesn't work because SketchUp is not setup to look all over your computer for a Plugins folder.
posted: 12:06 pm on February 21st-Dave
Re: A Step Stool With Box Joints and Loose Tenons
Dave, what operating system are you using?
posted: 12:05 pm on February 21stOn a PC the Plugins folder is under Program Files/Google/Google SketchUp 8/. On Mac it's under Macintosh HD/Library/Application Support/Google SketchUp 8/SketchUp/.
In either case make sure you have full read and write permissions for the folder. This is especially important with Win7 or 8 and Mac Lion because you don't normally get full permissions for writing to the folder.
After that you can install the weld plugin or other plugins. If the plugin has the extension .rb, simply drop it into the Plugins folder. If it is a ZIP file, you need to extract the contents of the ZIP file to the Plugins folder making sure you respect the file structure. If there are files in a folder inside the ZIP file, they must be inside that folder in the Plugins folder.
If the file has the extension .RBZ, it is really a zip file with the extension changed. Unless you have the first release of SU8, there's an installer for these RBZ files which you'll access under Preferences>Extensions. Click on the button, navigate to the file and go through the install process.
Except for this latter option for installing plugins you'll restart sketchUp after installation.
If you haven't currently go a menu called Plugins being displayed go to Preferences>Extensions and tick the boxes you find there. then click OK.
By the way, Preferences is found under the Window menu on PCs and under the SketchUp menu to the right of File on the Mac.
Another thing to note: Not all plugins will show under the Plugins menu. Some are set up to show in other menus and/or may show in the context menu.
-Dave
Re: Revised CutList Plugin Available
whitecitywoodworker, If you haven't really given up, drop me an e-mail by clicking on my name at the end of the blog post and I'll see what I can do to help you out.
posted: 8:25 pm on February 18thI don't understand what prompts you are getting when you install it. The file downloads as a zip file. If you open the zip file you should find a folder and a file called cutlist.rb. Copy both of these and paste them into the Plugins folder found on Mac under Macintosh HD/Library/Application Support/Google SketchUp 8/SketchUp/. See this blog post: http://www.finewoodworking.com/item/34107/installing-plugins-from-zipped-files
Make sure you have full read and write permissions for the Plugins folder prior to installing plugins to it.
Alternatively, you could change the extension from .zip to .rbz and use Install Extensions under Preferences/Extensions to install it. Find Preferences under the SketchUp menu to the left of File in SketchUp.
-Dave
Re: A Step Stool With Box Joints and Loose Tenons
ralflf, it appears you have a misunderstanding about the plugins files. Your statement "...it is has an .rb extension and is not compatable with my Sketchup v8 (.rbz ext required)." is not correct. Files with the extension .rb are indeed compatible with V8 of SketchUp. In fact, if you look in the Plugins folder, you'll find files with that extension already there. All you need do is copy weld.rb and paste it into the Plugins folder and it'll be ready to go next time you open SketchUp.
posted: 8:17 pm on February 18thYou don't say what operating system you are using but make sure you have full read and write permissions for the Plugins folder before trying to install the plugin.
If you really wanted to install Weld.rb using the Install Extension button, you could. First create a zip file with Weld.rb inside. Then change the extension of the .zip file to .rbz. Then use Install Extension. RBZ files are only zip files with the extension changed, after all. In my mind it's just easier to drop the rb file into the Plugins folder and be done with it.
-Dave
Re: A Step Stool With Box Joints and Loose Tenons
Noman1: You're quite welcome.
posted: 3:17 pm on February 16thMV123: I use Kerkythea for rendering. Take a look at this post: http://www.finewoodworking.com/item/57824/adding-some-realism-to-your-models In the case of the step stool, the wood grain texture is actually hand drawn and for this image I did a little additional post processing to combine the texture, a hand drawn line style and a third image which looks like shadows created with the side of a pencil. It's very subtle in this image but it adds a little bit of texture. The images are all combined in an image editor. It sounds very complex but it goes very quickly.
Re: Wudworx--A Handy Plugin Set For Joinery
Steve, I understand where you're coming from with laminating to get thicker stock for your legs. Unfortunately the Mortise and Tenon plugin doesn't handle that because the rail doesn't lie completely on the leg components.
posted: 1:21 pm on February 16thI think I would opt to draw them manually. I'd copy the rail out so I can see its ends, draw the tenons using Offset and Push/Pull. then I would edit the leg components and add the mortise. I would basically do it as I show in http://www.finewoodworking.com/item/22911/a-fern-stand-demonstrating-my-drawing-process
An alternative that you might find useful would be to create two different sets of legs. One made of the pieces you would use to laminate the leg for use with the cutlist and a second set that are single components for the joinery. You could put the different leg versions on different layers and switch them on and off as needed.
Most likely, when you get to the point of cutting the mortises in the real legs, you no longer care that they were made of multiple pieces.
I do a similar thing for tables and workbenches. I draw the tops as single components but I make a separate version with the planks as individual components for the cut list.
I hope that makes some sense.
-Dave
Re: A Step Stool With Box Joints and Loose Tenons
Yes. That is what I was trying to describe and what I showed in the blog post I linked to. ;)
posted: 11:48 am on February 16thRe: A Step Stool With Box Joints and Loose Tenons
Rance, That method would be a possible solution. I would have had to have created a nested component of the leg and the tenon in order to have both the leg and the tenon show in a cutlist. Although I didn't make a cutlist for this stool, yet, the cutlist is always in the back of my mind and I model to make an accurate list.
posted: 11:13 am on February 16thIf I had simply cut and pasted the loose tenon into the leg component, I would have had a component called 'Leg' with a bunch of loose geometry in the shape of the leg along with a loose tenon component. If I had run the cut list, only the loose tenon would be shown. The loose geometry from the leg would be ignored.
The solution would be to make a nested component, maybe 'Leg with tenon' containing the leg component and the loose tenon. I could have then exchanged the other leg component for the 'leg with tenon' component.
I demonstrated something similar to this putting pegs into table legs in a splay-legged table here: http://www.finewoodworking.com/item/46058/leveraging-the-power-of-components
-Dave
Re: A Step Stool With Box Joints and Loose Tenons
Thank you, Matt.
posted: 9:42 am on February 16thBruce, I respectfully disagree with you about using Perspective view. I do not find that Parallel Projection allows better control of orbiting and zooming. (I assume you mean orbiting instead of of rotating. Those are two different things in SketchUp.) In fact I find just the opposite. Zooming can be especially troublesome in Parallel Projection due to clipping which doesn't occur in Persepective view. Fortunately, if you find it easier in your work flow to work in Parallel Projection, you can do so.
I don't use Parallel Projection for the images I create, either. We see our world with perspective and I find most people don't understand isometric views.
As to the choice to flip the copy of the component instead of rotating it, again, you can do it either way. In my mind flipping makes more sense because it is a mirroring operation. It won't make any difference in this model if it doesn't get edited but suppose a design change is needed later. Something don't to the front edge of the left leg will be done to the rear edge of the right leg. Although I didn't show it in this video, I have keyboard shortcuts set up for the various flipping operations so it is actually faster to flip than rotate.
Consider the stiles on a frame and panel door model. Start with the left stile. Copy it to make the right hand stile and, based on your suggestion, rotate the right hand copy end for end. Everything looks normal. Now open the left hand stile for editing and increase its length by 3 inches. Where does the right stile component show the length change? The change occurs at the bottom. Then you'll have to move the right hand stile up to compensate.
If you had flipped the right hand stile instead of rotating it, the length change would occur on the same end of the stile as it does on the left side and you would be finished.
Also consider case sides. Again, start with the left side component, copy it to make a right hand side. Rotate it 180° on its blue axis so the outside face is out. Now cut a rabbet for the back on the beck edge of the left case side. the rabbet will be cut on the front of the right side. How do you correct that problem without mirroring?
In general, flipping components just makes for less work and it in itself is not difficult.
Remember, though, it is your model so you can do what you wish.
-Dave
Re: Printing Patterns for Templates
Hi again, Simone, I'm glad I was able to get to your question in a timely fashion. Here's the response I got back from Geoff. I hope it helps. --Dave
posted: 1:39 pm on January 31st"Hi Dave,
I have just created a large Sketchup drawing and used PostScript Plot. With a page size selecetd as A3, the postscript files viewed in GhostView display correctly.
From Simones description of the problem it seems that the plugin is not accepting the page size instruction. If I read correctly that the A4 page registration marks are being added. There would appear to be some form of corruption in the plugin. An un-install/re-install, from a fresh download, should clear the problem.
If life would be easier for you, that is not in the middle, then please encourage Simone to contact me directly through Postscript.Plot@gmail.com.
Regards,
Geoff"
Re: Printing Patterns for Templates
Hello Simone. I think I understood your remarks well enough. I'll have to forward your question on to the author to see if he can make any suggestions.
posted: 10:43 am on January 31st-Dave
Re: Drawing a Shop Cabinet in SketchUp - Casters and Drawers
Greg, the best way would be to book mark these blog pages.
posted: 12:15 pm on January 22nd-Dave
Re: Drawing a Shop Cabinet in SketchUp - Casters and Drawers
Thank you, folks.
posted: 11:58 am on January 19thGraph guy, thank you for the guidance on the audio. There are too many places to adjust the volume on the PC. Yankeepac, if you can't get the volume turned up, drop me an e-mail by clicking on my name up at the end of the blog post and I'll help you.
I will admit that I was talking a little softer in these last two videos. That was because I was recording them around 3 am and I didn't want to wake up my family.
-Dave
Re: Drawing a Shop Cabinet in SketchUp - Part I
Thank you Paul and Ridley.
posted: 11:53 am on January 19thBruce, fortunately you can choose to leave perspective on or not. I don't find perspective problematic at all. In fact I find more difficulty using Parallel Projection. One of those problems is the dreaded clipping plane as shown here:http://flic.kr/p/dMNMzt I don't ren into that in Perspective.
Another reason for using perspective is that many people can't "read" drawings correctly when they are displayed in Parallel Projection. You can. I can. but generally people are used to seeing in perspective since that's the way our world looks.
I don't follow your comment about 90° "rotation" I assume you mean orbiting. In either mode, the angle of orbiting is the same.
In the end, there is no right or wrong. If you like to work in Parallel Projection, that's cool.
-Dave
Re: Cut List Plugin Installation
ggdevine, could you send me an e-mail and we'll get you sorted out. Communicating via the comments section is clumsy at best.
posted: 9:16 pm on January 8thClick on my name up there at the end of the blog post to e-mail me.
-Dave
Re: A Little Puzzle Box
Steve, if you want the assembled box model, send me your e-mail address and I'll send you the SKP.
posted: 11:26 am on January 6th-Dave
Re: A Little Puzzle Box
Steve, I'm sorry you were disappointed by the fact that there's only one part. That was the idea, though. The entire box is made from six identical pieces and the point of making the SKP file available was to use it as an exercise in gaining proficiency with the Move tool.
posted: 11:17 am on January 6thIf you are planning to make a real puzzle box like this, the single part contains all the information you need to make the entire box.
If you are really not interested in making the copies and moving them to make the rest of the box in SketchUp, I guess I could do that for you.
-Dave
Re: A Raised Panel Door with a Cathedral Panel
Keith, that's an interesting approach however I believe it has a flaw. The top rail I drew could easily be lengthened by moving the joinery at the ends in the same way you describe. You could select just the geometry of the arch, too, and scale that but scaling the arch geometry is the problem. Using the Scale tool on the arch geometry will result in distortion of the edge profile and the shape of the groove. For a small amount of scaling it might not be noticeable but it wouldn't really be correct.
posted: 5:37 pm on December 31st-Dave
Re: Adding Diagonal Bracing
Carl, you're right. That does come pretty close and it is the method I used before this plugin. Now with the plugin you could just about have the diagonal positioned in the time it would take you to make the circle.
posted: 3:50 pm on December 10th--dave
Re: More Details -- A Bail Pull
Well, I tried. YouTube wouldn't accept it due to it's length.
posted: 6:23 am on November 25thRe: More Details -- A Bail Pull
I've also upload the video to YouTube. It is available at this link: http://youtu.be/BS_LJFZL7P8
posted: 6:22 am on November 25thRe: More Details -- A Bail Pull
beem, I'm sorry you can't see the video. It isn't FWW that is putting videos on Blip, at least that I know of. I use Blip.tv because the image quality has been better than on YouTube.
posted: 5:49 am on November 25thYours is the first report I've read of my videos not playing on IE9 so I did a little research. I've found a bit of code to add that is supposed to enable the video for IE9 users. Perhaps you could try again and let me know if it works?
--Dave
Re: How To Show Different Material Options
That's a good idea.
posted: 10:55 am on November 15thRe: SketchUp 8 Pro: A Look at Some of the Solid Tools
Tim, thank you.
posted: 8:30 pm on November 13thI'm not sure what you mean by "a number of different SketchUp's and companies to buy from." Google used to own SketchUp but this past summer it was sold to a company called Trimble. Trimble is the current owner and seller of the software although they have a few resellers in foreign countries. You can by SketchUp 8 Pro for $495 from Trimble at sketchup.com but since you are just getting started with it, why don't you start with the free version from this link: http://www.sketchup.com/intl/en/download/gsu.html You won't get the Solid Tools (the topic of this blog post) with the free version but you'll get all the other drawing and modification tools. You can get proficient with SketchUp and decide if you need the additional features of the pro version. You could also download the pro version and try it for 8 hours (drawing time not straight clock time) to see what you think but when the trial period expires you'll either have to buy it to license your copy or download and install the free version.
--Dave
Re: Troubleshooting a Model
Ben, thank you and I'm pleased it worked out for you.
posted: 3:21 pm on November 3rdRe: Troubleshooting a Model
Ben, what happens if you erase the bottom edge of the waste area? Zoom in close to that edge before you erase it. Is there more than one edge running parallel? Is it possible the board isn't quite 5/8 in. thick? To what do you have Precision set in Model Info>Units?
posted: 4:31 am on November 3rdYou could send the model for a look see. Click on my name at the end of one of my blog posts for my e-mail.
--Dave
Re: Troubleshooting a Model
Ben, if I may, I'll offer a few points.
posted: 7:16 pm on November 2ndFirst, the blue face could be due to pushing the waste face too far through. From Tim's screen shot that appears to be the problem in the model he was showing. The Push/Pull operation needs to stop on the back face to result in an opening instead of the blue face(s). If that's the case in your model, at this stage you could open the component for editing and use the Eraser tool to delete the unneeded edges. If the real back face of the board is missing, trace one of its edges to heal the face.
As to the guidelines, yes, you can place them before opening the component for editing. That's usually my preference especially when there are multiple copies of the component in the model. Placing guidelines while a component is open for editing will result in corresponding guidelines being placed in all instances of the component and this can cause a great deal of clutter and confusion in some cases. No matter whether you put the guidelines in before opening the component or after, be sure to delete the guides when you've finished with them. I use Edit>Delete Guides to get rid of them. I've set a keyboard shortcut for that to make cleanup easier.
-Dave
Re: Details -- Inserting an Ebony Spline
Matt, thank you very much. You're certainly right about making them in the shop.
posted: 2:50 pm on November 1stDan, I just drew it as built but I imagine saving ebony was one reason. The real splne is made of the same wood as the leg.
--Dave
Re: Details -- Inserting an Ebony Spline
Jeff, I hope you find the plugin useful.
posted: 7:42 pm on October 29thJonas, I don't mind the feedback. Sorry I didn't make an exploded view of the joint. I'll see what I can do about adding one. I figured the joint was fairly self explanatory but I guess not.
--Dave
Re: SketchUp 3D Basecamp -- A Brief Roundup
@tiprighter, I have seen wiring diagrams done in SketchUp for residential and commercial buildings. I've also see them done in LayOut and I think it would be my choice if I was making such drawings.
posted: 8:30 am on October 27th@user-149255, I would be interested to know what features you'd expect to see available in your $50-$100 version of SketchUp.
Architect Nick Sonder spoke at Basecamp. He was asked how he deals with showing 2D construction details without using AutoCAD and the typical hatch patterns used to identify different materials. I thought his answer was excellent. He said he uses color instead of hatching and 3D drawings instead of 2D. His detail drawings are canned so he can use the same ones on multiple projects. He said the contractors and others who have to use his drawings prefer color and 3D to the common CAD drawings they get from other architects. He's in California where permitting for construction is a very complex process which is often difficult to get through. He said the packages he presents for permits go through easily because his drawings provide all the required detail.
If you are interested in seeing some examples of construction documentation using SketchUp and LayOut, take a look at Nick's site. http://www.nicksonder.com/ Especially look at his Unique Services page 05. I think you'll agree he does some impressive work. You might also find the website for Stangl Associates of interest. http://stangl.com/sketchup-pro/
-Dave
Re: SketchUp 3D Basecamp -- A Brief Roundup
Ralph, that link between SketchUp and the replicator already exists. See this for one example: http://www.finewoodworking.com/item/48068/turn-your-model-into-a-real-object There's an STL exporter for sending SketchUp files to 3D printers. The thing is, the printers are slow so your replicator might be able to make you a cup of Earl Gray but it'll be cold when you finally get it. ;)
posted: 9:58 am on October 26thRe: SketchUp 3D Basecamp -- A Brief Roundup
First of all, SketchUp didn't start out to be a replacement for CAD. the idea was for SketchUp to be a sketching application; the digital version of sketching on a napkin. The architect who came up with the idea wanted something he could use with clients to get the ideas worked out. He'd send the drawings to his drafts people and they would handle creating the CAD drawings for the CDs. That said, there are getting to be more and more firms using SketchUp to do all of the drawing work and LayOut to do the CDs. I've seen many examples of construction documents and engineering drawings done with nothing but SketchUp and LayOut. At 3D Basecamp I saw a presentation from a fellow whose business is designing complex material handling systems. His company used to work in AutoCAD but quickly found that SketchUp was easier and faster and it actually gave them better information. I also saw a presentation by an architect who does all of his design and drawing work including the documentation for permitting and construction without opening AutoCAD at all. Again, SketchUp and LayOut fulfill all his needs.
posted: 6:13 pm on October 25thI'm sure someone will come along and try to dispute this. I'm just reporting what I've seen. Certainly for woodworking related projects, SketchUp and perhaps LayOut are all that is needed. It is certainly capable of the required precision.
I doubt that AutoCAD will disappear any time soon but I think in the future there'll more and more people in various industries using SketchUp. I think with SketchUp2013 and beyond, the tie-ins to other products offered by Trimble will make it more likely that those in various construction trades will be skipping the AutoCAD segment altogether.
--Dave
Re: SketchUp 3D Basecamp -- A Brief Roundup
Yes. There are some people who will not be swayed. On the other hand, I've met a number of school teachers who are using SketchUp in their woodworking and other classes instead of programs such as AutoCAD because the learning curve is shallower and shorter and the students can get on with making the projects they've drawn. They consider the time they have with their students to be too short as it is and need to get on with things.
posted: 4:27 am on October 25th--Dave
Re: SketchUp 3D Basecamp -- A Brief Roundup
Beem,
posted: 2:32 pm on October 21stIt is very amazing what kids can do with SketchUp. They seem to be naturals with it. My son has been using it since he was four years old and rarely ever wants my help with it. Dad just isn't smart enough. :)
You're right. I can't really answer your question for you but here's some thoughts. The current price of SketchUp 8 Pro is $495. There will be a price increase with the introduction of SketchUp2013. I don't know how much but considering there's never been a price increase for SketchUp, I wouldn't be surprised to see a 50% increase. I have no idea what the upgrade price will be but I'd guess you'd have less invested if you buy Pro 8 now and upgrade to 2013 when it comes.
Also consider that you may or may not need whatever new features come with 2013. Perhaps version 8 pro has what you need. I think that in many cases upgrading every time a new version of software comes out would be like buying the newest version of a power tool every time there's a model change.
Out of curiosity, what is it that you are looking to get by upgrading to SketchUp Pro? I'm not trying to talk you out of it. I'm just wondering.
-Dave
Re: Drawing a Flame Finial
Raul, what tools are you missing? I provided links to the non-native tools I used in the text of this blog post. Is there something else you're missing?
posted: 6:20 pm on October 15thRe: Moldings By Follow Me
Sorry. I have no control over the type of advertising shown on the videos. The blog isn't part of the subscription. It is free to everyone. I suppose the alternative I have would be to quit doing the videos altogether.
posted: 2:00 pm on October 10thRe: Revised CutList Plugin Available
LOL.
posted: 6:44 pm on October 9thYep. That's pretty much it. :-D
Re: Revised CutList Plugin Available
Ralph, the previous version also works with the free version of SketchUp. The "layout" that I referred to has nothing to do with LayOut, the program that comes with the pro version of SketchUp. If you refer to my earlier post on the CutList plugin, you'll see a screen shot or two of the layout I was referring to.
posted: 12:42 pm on October 9thMac users will still need to export the layout as SVG files as before.
--Dave
Re: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
Phil,
posted: 8:37 pm on October 7thI assume by "intersection" you are referring to the origin. This is the place where the red, green and blue axes intersect. I didn't actually click on it to set the guideline, I clicked on the axis lines, green for the first guideline and red for the second.
The guide entity created by the yellow Tape Measure tool is determined by the entity you start on. If you click on a point such as the origin, the endpoint of a line or an intersection, you'll get a guide point. If you click on an edge, an existing guideline or an axis line, you'll get a parallel guideline when you drag the cursor out.
As to the where the axis lines appear to be relative to the model in the previous chapter and this one, it's really immaterial. When I drew out the rough sketch of the cabinet I started drawing at the bottom of the sides and pulled the cabinet's bottom down below the axis lines. In this chapter, however, I started with the bottom face of the case bottom on the ground plane (The red/green plane. Where's the duct tape?). Technically the origin and the axes are in the exact same location in space. It's the location of the model that is different. No matter. It doesn't have anything to do with whether or not you can place the guidelines.
I hope that helps. If not drop me an e-mail by clicking on my name at the bottom of the blog post, above.
Re: Cutlist 4.1.1 For SketchUp Released Today
Hi Daniel, did you try the next blog post?
posted: 10:10 am on October 6thhttp://www.finewoodworking.com/item/31860/cutlist-411-a-more-in-depth-look
Re: Adding Some Realism To Your Models
Jeff, I don't have a video right now but perhaps I can make one. I'll see what I can do.
posted: 10:52 am on October 5th-Dave
Re: A New Maintenance Release for SketchUp 8
graphguy, I beg to differ. Let's not make it more complex than it needs to be. Part of the beauty of SketchUp is that it is easy to learn and that even occasional users can get something useful out of it. There are a number of rendering plugins available for those who want to see rendered images from their models. You can also go with an external renderer which will have more power. Kerkythea is the one I use on the rare occasions when I want a rendered image. It is more powerful than most of the rendering plugins and it is quite simple to use. With the SU2KT plugin, exporting to Kerkythea is dead easy. Here's an example of a recent render I did: http://flic.kr/p/d53MYs
posted: 9:22 am on September 22ndAs to "better modeling sets" I'm not sure what you mean by that.
Re: Sliding Dovetails
MJJoiner, the double click for Push/Pull is sort of a memory thing. You have to put something in memory before it can be recalled. So I couldn't use the double click for the first Push/Pull operation. Instead, because I was drawing a through dovetail slot I used the far edge as the reference to get the distance. SketchUp remembered that distance. I could have also typed the distance of the first Push/Pull operation and SketchUp would remember that. Any subsequent extrusions with Push/Pull would be to that distance with a double click.
posted: 7:27 am on September 16thOffset also works the same way with the double click.
-Dave
Re: Sliding Dovetails
Beem, I'm glad you picked up something useful.
posted: 10:05 am on September 9thDavid, you could do it that way but I wouldn't. I'll add a short video clip showing how to make a tapered sliding dovetail.
By the way, I made these as through sliding dovetails but stopped ones would be very similar. On the shelf I would run the dovetail though to the opposite side as I did in the video and then orbit around to the other side, draw a line at the base of the dovetail and push the end of the dovetail back to the end of the socket. You could think of that as similar to making the dovetail in the shop.
Dave
Re: A New Maintenance Release for SketchUp 8
I don't have any experience with SketchUp under WINE but I have heard some folks manage just fine. It's almost never discussed in the circles I frequent so I'm not sure where to point you.
posted: 10:40 am on August 30thRe: A New Maintenance Release for SketchUp 8
Mac users will see the biggest changes, especially those with newer Macs with Retina displays. On the Windows side there were some bug fixes in both SketchUp and LayOut. There aren't any new tools or anything like that, though. That'll have to wait until Version 9, whenever that comes out.
posted: 5:29 am on August 30thRe: Showing The Details
Although the plugin file shows in the Plugins folder, if you are using Win 7 or Vista and do not have full admin rights, the file won't get loaded.
posted: 8:21 am on August 28thYour comment about not having a Plugins menu, though, is a huge clue. Go to Window>Preferences>Extensions (or SketchUp>Preferences on Mac) and tick the boxes you find there. I'd tick all of them except Ocean Modeling. That should get you the Plugins menu and get SketchUp to load the plugins you have installed.
If you still have trouble send an e-mail by clicking on my name at the end of the blog post, above.
dave
Re: Showing The Details
to davidm20659, three possibilities come to mind. first, the Section Cut Face plugin only appears in the context (right click) menu if you right click on a section plane.
posted: 6:36 pm on August 27thSecond, since you tried installing several other plugins and they don't appear, are you using Windows 7 or Vista? If so, you must have full administrative rights to install files to folders under Program Files. Refer to this: http://www.finewoodworking.com/item/34107/installing-plugins-from-zipped-files for help on that.
Third, have you reopened SketchUp after installing the plugins? You'll need to get SketchUp to load the files and closing reopening SketchUp is the easiest way to do that.
If you still have problems, send me an e-mail.
-Dave
Re: Showing The Details
Download it from http://www.sketchup.com/
posted: 4:01 pm on August 25thRe: Announcement: My New eBook - SketchUp and Traditional Cabinets
@refin, I made an example for you showing shadows when the model is partially below the ground plane. http://flic.kr/p/cYuQ5h
posted: 3:36 pm on August 25thRe: Announcement: My New eBook - SketchUp and Traditional Cabinets
@refin, a model can be placed anywhere within the modeling space. The red and green axes lie on the ground plane, though. If the camera angle is high enough, SketchUp favors drawing on the ground plane so it makes for an easy place to start. About the only thing that is affected by having the model drop below the ground plane is shadows. If you have shadows setup to be cast on the ground and the model is positioned below the ground plane, the shadows will look strange.
posted: 3:16 pm on August 25thThat is one of the primary reasons I draw my models standing on the ground plane.
To make the standard views work correctly, the front of your model should be parallel to the red axis and the solid blue axis will be up.
It's also wise to keep your model near the origin. If it is too far from the origin strange things can happen making it difficult to model.
-Dave
Re: Using Offset and Auto-Fold for Drawer Bottoms
Hi cmiller74, yes, you can get the SketchUp file at this link: http://store.finewoodworking.com/serpentine-federal-sideboard-digital-plan-065131.html
posted: 2:56 pm on August 6thRe: Quick and Easy Flutes
It is kind of strange but if you think about it, it's not too weird. The circle is really a polygon and it doesn't add any sides when you deform it. So it just moves the vertices and stretches the existing sides to fit.
posted: 12:16 pm on July 24thRe: Quick and Easy Flutes
Actually Nick, if you make the flute as you describe without rotating the circle first, the sides of the flute won't be parallel to each other. You can see that in this screen shot. http://www.flickr.com/photos/8294157@N08/7633136478/ So it is only the correct dimension at one end.
posted: 5:44 pm on July 23rdRe: Quick and Easy Flutes
Hi Nick.
posted: 3:42 pm on July 23rdYes, it works without rotating but I prefer to do it because I think the results look better without the points on the ends.
Re: A Move Tool Exercise
Steve, why are you whispering? ;) Yes, you are likely correct. This is a fundamental concept in SkethUp. If you aren't using components or groups in Sketchup, you will create all sorts of problems for yourself.
posted: 8:02 am on July 23rdDave
Re: A Move Tool Exercise
Steve, I think the basic keys to working efficiently in SketchUp are learning to navigate in the 3D space using the various inferencing tools for both drawing and manipulating the entities once they are created and understanding the sticky nature of geometry. Both of these are are first lesson sorts of things in the SketchUp training course.
posted: 6:15 am on July 23rdAs to your questions about modifying a project, what you do depends upon how the model was created. You might take a look at Modifying a Model http://www.finewoodworking.com/item/23220/modifying-a-model Although not intended as basic tutorials you might also look at the videos here: http://www.finewoodworking.com/item/22911/a-fern-stand-demonstrating-my-drawing-process and here: http://www.finewoodworking.com/item/24328/jeffersons-bookstand-another-workflow-example
I'd be happy to talk with you if you'd like. You could send me an e-mail. Click on my name at the end of the blog post to do that.
-Dave
Re: A Move Tool Exercise
Hughie, I guess we can agree to disagree on this point. I don't believe I am wrong at all. I've never found the Move tool anything but intuitive.
posted: 8:58 pm on July 21stRe: Printing Patterns for Templates
Tony, I just checked the links and they worked for me. If you can't get them to work send me an e-mail and I'll send you the files.
posted: 4:51 pm on July 17th-Dave
Re: Turn Your Model Into a Real Object
I agree with you, David. It would also be nice to see quantity discounts for things like drawer pulls or other custom hardware. They may offer discounts if you ask but I don't know that.
posted: 11:12 am on July 2ndThe little Penguin Donkey was about $35 plus shipping. Not dirt cheap but not too bad for a once in awhile sort of thing.
There are some 3D printers available for hobbyists but they only seem to be capable of doing models in plastics/resins. Working in metals requires some additional tools.
Dave
Re: Cut List Plugin Installation
Hi Roy, I'm glad you got it working. By "reload" do you mean you restarted SketchUp or do you mean you reinstalled it?
posted: 6:16 am on June 8th--Dave
Re: Cut List Plugin Installation
Hi Roy,
posted: 4:31 am on June 7thTo get the Plugins menu to show go to Preferences which, on Mac, is under the SketchUp menu to the left of File. Select Extensions from the list on the left and tick the boxes you find there. You can probably skip ticking the Oceans box but go ahead and tick the rest. That should take care of it.
Dave
Re: Printing Patterns for Templates
Update: This plugin now works on both PC and Mac There has also been some revisions to the code to improve the way the plugin works. If you already have the plugin, you might want to update it.
posted: 11:43 am on June 4thRe: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
Dennis, no need to apologize. I'm sorry I missed your post. I'm glad you have it sorted out.
posted: 8:52 pm on May 21stHere are a few things to remember about the flip Along operation. Maybe they'll save you some time.
1. When you create a component, it's axes are aligned with the model axes. they'll remain aligned with the model axes unless you rotate the component or change the component axis orientation.
2. The "Flip Along" direction will generally be the same color as the direction between components. So in your case, a line drawn between the two drawer runners would be parallel to the red axis and thus the Flip Along direction would also be red.
3. If you are flipping a single component, the Flip Along direction is based on the component's axis orientation. If you rotate a component for some reason, you'll want to keep track of that so you can flip in the correct direction.
4. If you have more than one component selected or you are flipping raw geometry (edges and faces) the Flip Along directions are based on the model axes instead of the component axes.
Hope that stuff helps.
-Dave
Re: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
John, it just occurred to me that you might mean the cabinet starts out sitting below the red/green plane. Is that it? If so, the entire model can be moved up in the blue direction so bottom of the cabinet is sitting on that plane. Even with it below the red/green axes, the horizontal surfaces are still parallel to it.
posted: 9:50 am on May 15th-Dave
Re: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
John, I'm not sure what you mean about my cabinet not being "flat in the vertical plane bound by the x and y axises." Throughout the entire video horizontal faces in my model are parallel to the red/green plane.
posted: 9:46 am on May 15thIf your model is causing you trouble, perhaps you could send the SKP file to me via e-mail at drkr4109 at gmail dot com. I'll take a look and see what is happening.
-Dave
Re: Printing Patterns for Templates
Greg, that would do it. If this causes you more difficulty, you could temporarily apply a material to the template face in SketchUp so it is still visible when you can't see the edges. Remove the texture when you're finished with it.
posted: 4:44 am on May 15thBy the way, if you aren't doing it already, switch to Vector rendering in LO when you have finished editing the template. That will give you cleaner-looking lines in the PDF export.
Re: Printing Patterns for Templates
Hello, Jean-Franco, it's been a long time since we talked.
posted: 10:02 am on May 14thThe plugin does work with the pro version of SketchUp. That's what I use. Did you set up your pattern on the red/blue plane? Is the pattern a component or group? If so, explode it. The Plugin is looking for raw edges and won't get them if they are in a component or group.
Give those things a try and let me know what you get.
-Dave
Re: Printing Patterns for Templates
Greg, it doesn't actually disappear. It's just that the edges are beyond the borders of the viewport. You can drag the edges of the viewport out until you can see the perimeter of the template. Generally, I will enlarge the viewport before scaling.
posted: 6:06 am on May 14thRe: Graduated Dovetails and Curves
I guess I would cut them before shaping the surfaces. They'd be easier to lay out that way. And if you were so inclined, you could print out full sized templates to apply to the stock so your lay out is automatically done.
posted: 5:04 pm on May 13th-Dave
Re: Printing Patterns for Templates
Greg, the dimensions don't follow along with changing the scale of the model viewport. So you have the right idea to scale first dimension second. In my work flow with SketchUp and LayOut, I create all the scenes in SU first. Then I send to LayOut. I set up all the viewports and adjust their scale and so on. Then I go through and put in dimensions or other text last.
posted: 11:15 am on May 9th-Dave
Re: Printing Patterns for Templates
Greg, in LayOut you'll set the scale in the SketchUp Model inspector box. See the screen shot here: http://www.flickr.com/photos/8294157@N08/7159668304/ This does require the camera in SketchUp be set to Parallel Projection.
posted: 1:30 pm on May 8thWhen you print the PDF you'll need to make sure scaling is set to "None" so that it comes out at the full size rather than scaled to fit the page.
Re: Printing Patterns for Templates
George,
posted: 8:52 am on May 5thDid you set up your pattern so you are looking at it from the Standard Front View? That's required in order to get the pattern to show.
-Dave
Re: Printing Patterns for Templates
And now it is fixed.
posted: 1:52 pm on May 1stRe: Printing Patterns for Templates
Garry, the author modified the ZIP file and inadvertently omitted the missing file. I've just had an e-mail from him and he's in the process of repairing it.
posted: 1:30 pm on May 1stRe: Drawing a Joggling Board
Hi John,
posted: 4:19 pm on April 29thLearned two things? It was a good day, then.
As to your question, no, you do not need the pro version to do what I did. Everything was done with very basic tools and could be done in the free version exactly the same way as in the pro version.
-Dave
Re: Opposing Arches
D.F. Could you e-mail me? I still need more info about your tapered arch. You can e-mail me by clicking on my name at the end of the blog post, above.
posted: 10:49 am on April 29thRe: Drawing a Joggling Board
thanks for the description, David. It's worth looking up on Google.
posted: 6:54 pm on April 28thRe: SketchUp Has a New Home
I don't think there's any need to worry about a replacement for SketchUp. Trimble has said they are committed to continuing the free version. No point in abandoning the program. Actually I think it'll be interesting to see what the SketchUp team is able to do with it once they have the chance.
posted: 7:43 am on April 27thSU8 won't just quit working even if they do discontinue free versions in the future. You would be able to continue using it.
-Dave
Re: Opposing Arches
What sort of a taper would you like? Do you want the center to be thinner than the ends or the other way round? Do you want it to taper on all sides? Is the basic profile square or some other shape? I'd be more than happy to show how that would be done but I need to know more.
posted: 5:51 pm on April 24thDave
Re: An Index - eBook References to DCB Blogs
Dennis, from your description, it sounds as if you are using the Move tool instead of Push/Pull. On the Mac, Option activates the copy function of the Move tool and this would result in a second face the same shape as the first but without the faces for the edges. You shouldn't need to hold Option at all when you run Push/Pull for this. (When you do need to use Option it toggles the function so you tap it once to activate and once again to deactivate. No holding.) When you are ready to make the skirt face 3D, try tapping 'P' on the keyboard to ensure you get Push/Pull.
posted: 5:18 am on April 10thAs to the making of the component, after you select the skirt's geometry, (I like to do this by triple clicking on a face with the Select tool), hit 'G' or right click and choose Create Component. Look to see that the box for 'Replace selection with component' is ticked. If it is not, that is an indication that you've not selected all of the edges and faces that are connected. There are times when this is useful but it commonly happens when users have forgotten to make other, touching parts components first. You'll need to investigate if that's the case.
Assuming the box is ticked, and you can tick it if you need to, when you hit 'Create' or press Return on the keyboard, the component should be created and be displayed with a blue bounding box. The black dotted edged box you refer to will only be displayed when the component is open for editing. I believe Tim shows right clicking on the component to choose Edit Component. I like to double left click on it with Select to get it open.
-Dave
Re: CutList 4.1.1 -- A More In Depth Look
Hi Nollie,
posted: 9:00 am on April 9thYou say you wish you could stay in the US. Are you here, now?
As to your question about getting materials applied to your model so they show in the list, the easiest thing to do is to open each component in turn with a triple click of the Select tool. This will both open the component for editing and select all of the faces and edges inside. Then apply the material using the Paint Bucket tool.
If you want you can use simple colors instead of wood grain materials and then edit the names of the colors in the In Model materials library to reflect the species. So you might use a pinkish brown color for the mahogany, a greenish yellow for the poplar and a very dark gray for the ebony. In the Materials window , click on the house icon. Then highlight a color and in the name line at the top, type the species name. Hit enter and you're all set.
When you run the cut list, you should get the materials displayed in the far right column and the board foot totals should be split out by species.
If this is still causing you trouble, send me your model by e-mail and we'll get you straightened out.
-Dave
Re: Cut List Plugin Installation
Modelguy, we'll get you sorted out. Please send me an e-mail (click on my name at the end of the blog post, above, and tell me what operating system you're using. Also send me a screen shot showing the contents of the Plugins directory.
posted: 10:55 am on April 8thEaster dinner will be served shortly so I might not get back to you immediately but I will respond to your e-mail.
-Dave
Re: Drawing Dovetails With a New Plugin
Hi "fjelly."
posted: 9:46 pm on April 7thI'm sorry. It is not available but it's a pretty straightforward drawing project. The dimensions are available so it should be possible to make your own model of it.
Re: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
Hi L.Gonzalez,
posted: 7:33 pm on April 7thI guess I would suggest that you look at the getting started videos on the SketchUp.Google.com site as well as my video. If you haven't done so, also get Tim Killen's eBook offered here on the FineWoodworking.com and if you want a printed book perhaps you could pick up a copy of either SketchUp for Dummies or The Missing Manual book on SketchUp.
I don't really think your age should be a hindrance to your ability to learn to use it. You might choose to take it in small chunks until you have it learned. A few years ago I built a boat which seemed to be a daunting task. But I didn't really think so much about building a boat. I built a keel. Then I built a hull attached to the keel. Then I added a deck and the next part and the one after that. Pretty soon, I had a boat. Try that approach with SketchUp.
--Dave
Re: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
Samm90, this video is not intended as a replacement for the tutorial videos offered by Google. In fact I would suggest that you watch those, too, if you haven't. This video goes beyond those with the focus from a woodworker's perspective. Take a look at the preview to get a a good idea of what is covered.
posted: 5:22 am on April 7thRe: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
Thanks to all for the nice comments. I'm happy you found it useful.
posted: 10:01 am on April 5thTo "rebroach", The Tool Palettes are a different critter in the Mac version. I wanted to show you some creen shots so I did a blog post just now about this. I hope it helps.
Dave
Re: Leveraging the Power of Components
Jeff, I'm glad this helped you with the process. You could use essentially the same process to build drawers behind drawer fronts or perhaps create other assemblies.
posted: 8:44 am on March 28th-Dave
Re: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
Hi Jeff,
posted: 6:55 am on March 28thThat set of plans was created in LayOut and the leader text and dimensions were added there. LayOut offers a great deal more flexibility in controlling the appearance of leader text and dimensions including the arrows and lines.
Re: Announcing Fine Woodworking's Google SketchUp Guide for Woodworkers--The Basics
Robbie, there should be sound. Is it possible you have a setting that could be changed in your video player?
posted: 6:06 pm on March 26thRe: A Quick Look at Bezier.rb
David, you can only specify the number of control points with Bezier.rb but if you use the BZSpline plugin, you can specify both the number of segments and the number of control points. After you select the tool from the BZ toolbar, type in the number of control points followed by the number of segments such as 3, 24s which will give you 3 control points and 24 segments.
posted: 9:06 pm on March 25th-Dave
Re: SketchUp: Down and Dirty
Yes, you can make plans with SketchUp. I do so frequently. See http://www.finewoodworking.com/item/2364/creating-a-project-plan-in-sketchup as well as any number of other posts in the Design. Click. Build. blog.
posted: 11:53 am on March 10thRe: Sculpting A Chair Seat
Rick,
posted: 8:19 pm on March 1st1. I expect you have exploded curves for whatever reason. If your curve consists of a bunch of shorter curves or you performed some other operation that exploded the curves, you could end up in a situation where you have multiple small sections to select. You could use the Weld plugin to weld each of the curves needed for the seat shape. This will make them behave as a polyline and you'll be able to select each one in turn in single clicks.
2. I'm not sure exactly what you mean but if you are getting extraneous stuff in your selection, you could try a couple of things. Welding the curves may help because you'll do less clicking to select the edge. You could also switch to X-ray view so you can assure you aren't getting segments that you don't want included. If that geometry you are selecting is not part of the seat, you might find it helpful to move either the seat or the other stuff.
I hope that helps.
-Dave
Re: Learning the Fundamentals
Hi Ron,
posted: 11:19 am on February 28thGo to Window>Model Info>Units. My guess is you'll see that the units are set to Feet and not Inches. If you are drawing mostly woodworking type projects and working in inches, set the units to Fractional instead of decimal.
Drop me an e-mail so we can converse about this more easily. Just click on my name at the end of the blog post.
Re: CutList 4.1.1 -- A More In Depth Look
Hi Nollie. I guess you'll just have to move to somewhere that uses proper size plywood. Just kidding. As I understand it, the author is working on an update that will allow additional sizes of sheet materials. Hopefully it'll come soon. When it does come I'll post something here on the blog.
posted: 7:01 pm on February 25thRe: I built a lumber rack one morning - Now I have a lumber problem
So does that mean I won't be able to store my lumber stash in your basement? ;)
posted: 3:44 pm on February 13thRe: Learning the Fundamentals
Jeff, I triple click on the geometry with the Select tool and then hit 'G', which is the default keyboard shortcut for Create Component. It is very fast that way and using triple click of the Select tool ensures that any connected edges and faces are included in the selection.
posted: 9:51 am on February 6thRe: Learning the Fundamentals
Hi Ron,
posted: 7:25 am on February 6thPeople learn in different ways. If you find books useful, you should look at Tim's e-book available here on Fine Woodworking. There are video tutorials including some here on the blog and an upcoming video covering the basics from me also here on Fine Woodworking. I do some online 'live' training and that seems to be the best. If you'd like, drop me an e-mail by clicking on my name at the end of the blog post, above. We can get you sorted out.
Re: Designing around the lumber you have
Excellent piece and a great way to come at it. Years ago I needed to build a shop cabinet and I didn't want to spend much money to buy materials. The previous autumn I had built a shed for our back yard and I saved the left over bits of 2x lumber in my shop. It was all nice and dry. i went through it all, jointed and planed it just enough to square up the faces and get it all to the same sizes. Then I stacked it up by length and figured out what I could build from it. It was the first big project I designed in SketchUp. i was able to come up with a cabinet 6 feet long and 7 feet tall. the base unit is 24" deep. All I ended up buying was two sheets of cheap 6mm plywood for the panels.
posted: 1:33 pm on January 31stRe: Mitering Moldings
Thank you Michael.
posted: 5:35 pm on January 25thYes, another way to do this is to create the entire molding all the way around using follow Me and then split it into the sticks by dividing it at the miters. I showed that some time ago in a blog post here. In this case, I started from the sticks my friend sent me. I think that other way could be faster in many cases.
Re: Mitering Moldings
Thank you gentlemen.
posted: 6:53 am on January 22nd@knottyguy, yes you could take two molding components and extrude them until the cross in space. You would then use Intersect Faces on each molding component. You'll have to open each molding component in turn so that the edges created by Intersect are in the same context as the molding geometry. Next you'll delete the waste end of each molding. I made an illustration of what you'd be left with at this point. Look here: http://flic.kr/p/bgHMzn There will be three places where the intersections will be made: the back and front sides of the intersecting molding as well as both sides of the molding getting intersected. You'll need to delete the waste indicated by the green arrows in my image remembering that the curves are exploded so you can't select the entire curve like you can an arc or circle. You'll also need to delete the unwanted edges on the outside surfaces of the molding. I didn't mark them but you can see them on the curved surfaces of the top and middle pieces of molding.
Keep in mind that Intersect Faces cannot create intersections between coplanar faces so there'll be no useful intersections on any of the horizontal surfaces so you'll need to draw in the diagonals on the bottoms of all those surfaces so you get not only the miter faces but also restore any horizontal surfaces that were deleted when the waste ends of the moldings were deleted.
Finally, take a look around to make sure you got everything cleaned up and you're good to go.
Now, if you have the pro version you could use a box placed at the miter angle to trim the molding pieces. The trim would be very fast but the operation also converts the components to groups and leaves the instances of the components on the opposite side untouched. After the trim operation has been completed you would convert them back to components and replace the components on the right with the new ones, assuming there were molding components on the other side as there were in my friend's model.
No matter how you go about creating the miters, don't do it more than once. It is good practice but once you've completed it, save the molding components for later use in case you'd use the same molding profile again. The length doesn't matter because you can always move the miter end with the board stretcher AKA Move Tool.
Dave
Re: Tips on Dimensions
I neglected to add the following to my previous comment.
posted: 10:06 am on January 14thThere is an exception to "you should always enter those dimensions or distances rather than just trying to get it right with the mouse." That is when you can use existing elements in the model or inferencing instead of typing the dimensions or distances.
An example of that can be seen in the way I drew the fern stand. (See: http://www.finewoodworking.com/item/22911/a-fern-stand-demonstrating-my-drawing-process ) After placing the legs, there is no need to enter the Push/Pull distance for the length of the apron rails. The space between the legs is the length of the rails (minus the tenons, of course). The rails have to fit between the legs so if the legs are properly and precisely located, the length of the rails just falls into place.
Moving components is similar in that you can use other existing elements to determine the move distance.
D
Re: Tips on Dimensions
If you want accuracy in drawing and for that matter moving, extruding or whatever, you should always enter those dimensions or distances rather than just trying to get it right with the mouse. Setting Precision to something coarse like 1/16" will not correct dimensions or move distances. It just masks the error. The problem with that is that you then open up the possibility for errors that might become cumulative over the entire model.
posted: 4:47 pm on January 13thThis wouldn't be a problem if you are only drawing the model to get an overall feel of the piece. But if you are actually going to make drawings you can use in the shop for constructing the thing, you'll find the more precisely you work, the better your drawings. I 'd bet if you bought a plan that i drew that wasn't precise, you'd be asking for a refund.
Although I find it annoying, you might want to enable Length snapping and set that to some coarse value so that things will naturally try to snap in incremental steps.
If you have seen any of the videos I've done demonstrating how I draw a piece of furniture, you'll see that it really isn't difficult to maintain high precision while working quickly. I tend to establish the foot print for a piece and draw everything to fit. If those first components are drawn precisely and then placed precisely, Everything else just falls into place.
Dave
Re: Tips on Dimensions
@tom8021, Open a new SketchUp file and change the Precision as desired. Then immediately go to File>Save as Template. Give it a name and make sure"Use as default" is checked. After that, you'll be working with less precision as you prefer.
posted: 12:51 pm on January 13thAlthough I ever intentionally draw things with dimensions in 64ths, I do prefer to work with precision set to 1/64" If things are drawn accurately and your dimensions work out in 16ths, you'll never see 64ths anyway. if, when I run the culist, I get dimensions in 64ths, I know I need to go back and look at that componet to see why it is. As with the dimension tool, the precision of the dimensions in the cutlist comes from the Precision setting in Model Info. If precision is set to 1/16th, I'd never see the errors.
Dave
Re: Chamfering the Exposed Tenon End
pintodeluxe, Follow Me is a great way to chamfer some things but it sometimes it is easier and faster to use Offset and Auto-fold. For example chamfers on round things like the ends of dowels or edge of a round table top. Having more than one method in your arsenal can be a very good thing.
posted: 3:41 pm on January 12thRe: A Leg With Curves
@noman1, this is as good a place as any to ask. I'll be happy to show you how to draw it but i'm not entirely sure what it is you're asking. Do you have an illustration of something similar that you could e-mail to me? If you click on my name at the end of the blog post, you can send me an e-mail.
posted: 11:11 am on January 6thD
Re: Easy and Easier Raised Panel Doors
Hi Oaktonwoodworking.
posted: 10:42 am on January 1stI'm glad you liked this.
Good catch on the curve. The ogee curve on the stile profile was drawn with a plugin called Bezier.rb which is available here: http://sketchup.google.com/intl/en/download/rubyscripts/bezier.zip I've covered using it in several other blog posts here so take a look at them.
As to your question about the selection box, selection boxes are always dragged out diagonally. It doesn't matter if you drag top to bottom or bottom to top but it does matter if you drag left to right or right to left. A left to right selection box selects only entities which fall entirely within the box. A right to left selection box, on the other hand, selects entities that fall even partially within the box. Entities include edges, faces, components, groups, dimensions and other text.
FWIW, the green is the color I have set for back faces in my default style.
Dave
Re: A Leg With Curves
Walt, thank you.
posted: 2:06 pm on December 27thzool, thank you very much. It's nice to know that I've been able to clarify something for you.
Cheers,
Dave
Re: A Leg With Curves
I have no idea of what the real dimension is. When I drew it I made it 2-1/4" wide. Looks like it's enough to me. I don't suppose an exact width is all that critical.
posted: 5:55 am on December 21stRe: SketchUp 8 M2 Released
Timberlady, unfortunately that didn't get the file through to me. You can e-mail the file to me by clicking on my name at the end of the blog post, above.
posted: 5:33 pm on December 9thRe: SketchUp 8 M2 Released
Timberlady, I have never seen any of those problems you've described would you be willing to send your SKP file to me so I can have a look at it?
posted: 8:25 am on December 9thCheers,
Dave
Re: Why does FWW cost more than other magazines?
buyernate wrote, "I have but one suggestion and that is to include plans and materials lists."
posted: 3:57 pm on December 2ndAlthough not included in the magazine, complete plans including materials/cut lists are available in the store for many or the projects in the magazine. These plans are more complete and detailed than any could be in a magazine. For example the plan for Steve Latta's Serpentine Sideboard runs to 13 pages not including the full size pattern sheet.
Re: Component Insertion
Yes, that's one way to find the center but in most cases you can use SketchUp's inferencing. In cases where that doesn't work, guide lines can be used without modifying the existing geometry.
posted: 8:00 am on December 1stRe: Chamfering the Exposed Tenon End
Michael, you are correct. Auto-fold will create the diagonal folds if you select the center face and it's bounding edges for the Move operation. I also use this same method for putting chamfers or bevels on the undersides of table and cabinet tops as well as for raised panels that use a flat bevel for the raising and it makes quick work of creating bevels for traditional drawers. For the raised panels and drawer bottoms, I use Offset to define the width of the tongue on the edges of the panel and then Offset again for the width of the bevel. the process also works on round or other curved edges.
posted: 1:35 pm on November 28thRe: Making Exploded Views
JAJH,
posted: 7:10 pm on November 27thWhat is the definition of "Explode?" :)
Sorry for the late response. I was away eating turkey and cranberries (and a lot of both).
SO I think Tim has it covered but let me reword it a bit.
If you gave nested components, you will indeed affect all instances (copies) of them when you open one and drag the components away from each other. It's the same thing as editing any component in that what you do to one instance gets done to all instance. One solution, as you have suggested is to make the nested component unique so that you can drag it's component parts away from each other without doing the same to the rest. Of course the components inside can remain related to the other similar components so if you edit one, that carries through.
An option that Tim mentioned is to explode the upper level component leaving just the component parts as components. That basically dissolves the upper level component.
Nesting components together can be useful for some assemblies such as doors and drawers. It makes it much easier to select an entire drawer, for example, and pull it out. But once you have a copy of the drawer moved off to one side to make the exploded view, there's probably not a great deal of value in leaving that drawer component intact. You could just explode that drawer component before you pull it apart. Just be sure to leave the individual parts as components so if you have to make an adjustment to something, it still carries through the model.
You could make groups as you asked but I don't see that being of much value either.
-Dave
To me, this makes more sense.
Re: Moldings By Follow Me
@cmiller, Thank you for letting me know that. I'm very happy to know that it was helpful. I just wish I'd known you were having trouble sooner so I could have helped you avoid a lot of frustration. Happy Thanksgiving.
posted: 9:36 pm on November 22nd--Dave
Re: Creating a Project Plan in SketchUp
Carl, I am still responding. I sent you an e-mail a little bit ago.
posted: 2:57 pm on October 16th-Dave
Re: Organizing, Bundling, and Printing Full-size Templates
Glad that worked. You might also consider that it could work to nest multiple patterns so you might be able to put some smaller pieces "inside" others with no trouble at all and it would save you paper.
posted: 4:47 pm on October 10thI understand the just for me thing and as long as it works for you, it's alright.
-Dave
Re: Organizing, Bundling, and Printing Full-size Templates
Timberlady, it took a little back and forth but I was able to get a pattern for a 55 x3 thing. I ended up using the Zoom tool (not the scroll wheel) and dragging it to fill the drawing window closely. It says it'll take 6 sheets which is reasonable. See the screen grab here: http://flic.kr/p/auDtYC
posted: 12:08 pm on October 10thAs you can see this isn't incredibly practical right from SketchUp. While it can be done it does require some gymnastics. In the time it took me to type this reply, Tim will have made your pattern for you in LayOut and sent it back to you. If you are going to do much of this, you might find that purchasing the pro version of SketchUp is worthwhile. If your time is worth anything, it wouldn't take much to recover the cost.
The Context menu is accessed through right clicking the mouse. If you haven't got a right mouse button, you should get a new mouse.
Re: Organizing, Bundling, and Printing Full-size Templates
Actually, 24 pages seems reasonable for something that size. I assume you have the peice laid out with its longest dimension running across the screen and the paper set to Landscape. With the short dimension being 26-3/4 in., it'll take 4 sheets in that direction to print all of its height. And 6 for the length seems reasonable. Your printer most likely can't print to the edges of an 8-1/2 x 11 sheet of paper after all.
posted: 5:42 pm on October 9thI'd consider printing just the corners and any other parts that might have details that are difficult to lay out by hand.
Re: Organizing, Bundling, and Printing Full-size Templates
Timberlady,
posted: 9:20 am on October 9thTo print full sized templates on Mac, you'll first want to go to File>Page Setup and select the page orientation and perhaps the paper size if you'll be using something other than letter sized paper. I made an example thing with a simple cloud lift. You can see the image here: http://flic.kr/p/audsxw I made it 18 inches long and 6 inches high. It should fit on 2 sheets of letter sized paper when printed. I adjusted the size of the drawing window by dragging the lower right corner so that the drawing window is close to the same proportions as the part we're printing. It takes a bit of back and forth between Zoom Extents and dragging the drawing window.
Next, go to File>Document Setup (see http://flic.kr/p/audsyS ) and untick the box for Fit View to Page. Set In Drawing and In Model to the same value. When you have it set correctly the dimensions in the upper part of the box should be slightly larger than the part you're printing and the number of pages should make sense.
If you only want part of the part to show in your printed pattern, just adjust the view and the drawing window to suit.
I did a blog post some time back about printing patterns. It's here: http://www.finewoodworking.com/item/25890/printing-templates-two-approaches I showed making some registration marks to help align the printed sheets. You may find this to be helpful.
-Dave
Re: Organizing, Bundling, and Printing Full-size Templates
Timberlady, I'll make up something to show you how to do this on Mac. I need to make some screen shots first.
posted: 8:41 am on October 9thRe: Component Insertion
Hi SnoogthePoog. I'm glad this has been helpful. A detailed staircase drawing could include a large number of the same components so setting the insertion points logically is useful. Another thing you would probably find useful for drawing staircases is the linear array capability of the Move tool.
posted: 11:32 am on October 8thDave
Re: Pie Crust -- Variations in the Recipe
Hi Ocampo. I could write something up on saving components although the process is still exactly the same for SU 8 as it was for version 7.
posted: 6:57 pm on August 19th-Dave
Re: The Easiest Finish Ever
Excellent! Kudos to all and congratulations to the new mommy and daddy.
posted: 6:55 pm on August 19thRe: More Iron Work -- A Twisted Basket
Hi Walt,
posted: 1:35 pm on July 30thI did use the Line tool from Tools on Surface but that's not really required. As I think I mentioned in the Flame final post, the ToS Line tool is handy because it doesn't stop drawing when you get to an intersection like the native Line tool does.
Before the method I show here, I tried the Helix plugin but I didn't like the curve I was getting for the path. The Helix plugin will only make a straight taper in one direction and so I attempted to draw half the helix, make a copy, invert the copy and put the two helices together. I got an odd bump where the two joined together and it was too hard to fix.
As long as you were able to get the results you wanted, though, it makes little difference how you arrived at it. i'm glad you gave it a try.
--Dave
Re: A Little Iron Work -- Some Quick Twisted Spindles
Scott, you could e-mail the image to me. click on my name at the end of any blog post.
posted: 7:52 am on July 22ndRe: A Little Iron Work -- Some Quick Twisted Spindles
Scott, would this sort of thing be what you have in mind? http://flic.kr/p/a5Bzcx
posted: 9:54 pm on July 20thRe: A Little Iron Work -- Some Quick Twisted Spindles
Hi Scott, it's good to know we've helped. Thank you for letting us know.
posted: 9:25 pm on July 20thAs to your question about the basket, would you be able to send me an image of something like you have in mind. I have several thoughts about an approach for that sort of thing.
-Dave
Re: Save the Changes
That's very good. I'm looking at using ZumoDrive which I think is similar to DropBox. I prefer to keep the SU files proprietary, though.
posted: 6:38 am on July 4thRe: Save the Changes
James, we don't need anyone losing their hair. I'm glad this helped prevent that.
posted: 7:16 pm on July 3rdRe: Quirks with the Push/Pull Tool
As Tim says, SketchUp thinks you are making a hole or recess because the surface is divided into smaller faces. An alternative to going around and hitting all the faces you need to extrude with Push/Pull is to make a box slightly larger than the seat and put the chair seat drawing on it. Then use Push/Pull on the perimeter. You could think of this in much the same way as if you were doing it in the shop out of wood and you are getting rid of the waste rather than creating the wood of the seat. This will also help you maintain proper face orientation.
posted: 7:21 am on July 1stWalt, as to stopping on the back face, it is often a case of your point of view. One thing to keep in mind is that the Push/Pull tool only operates perpendicular to the face you're pushing but the tool doesn't need to remain on that face. If you can see an edge on the back where you want the extrusion to stop, move the tool to that edge and click.
Using Tim's last image as an example, imagine the entire seat is extruded to thickness and you want to "drill" the holes. From this view, you could click on the face skinning the hole and start the extrusion. Then click on the top edge or a corner. to finish. If you knew the seat blank is 2" thick, you could also start the extrusion and enter 2 for the distance.
--Dave
Re: Cut List Plugin Installation
jpduffy,
posted: 10:03 am on June 26thHave you tried downloading the plugin ZIP file directly to your current computer and then installing it to the Plugins directory?
Dave
Re: Creating New Materials
@Rastus, the circle with the line through it indicates that SketchUp can't apply the material. Most likely it is because you are trying to apply the new material to a component or group. You need to open the component or group open for editing prior to importing the image.
posted: 3:15 pm on June 25thIf that's not the problem, e-mail the SKP file so I can take a look at it.
--Dave
Re: A Little Iron Work -- Some Quick Twisted Spindles
Thank you Mchael.
posted: 10:27 am on June 11thAnd you thought that trig uyou learned in high school would never be used for anything. :)
If the square section is 1", the distance between the center and the corners is 0.707". See http://flic.kr/p/9SnEbZ for reference. So for any square, the center to corner distances is the length of a side multiplied by 0.707.
Dave
Re: Editing SketchUp Materials
Ted, have you applied the material in your model or at least added it to your model? I just gave it a try on a couple of native materials even after editing them in the SketchUp materials editor and it worked fine for me.
posted: 5:18 am on June 9thPerhaps you could send me a SketchUp file with the problem material?
-Dave
Re: Tough Going with Follow Me
My approach to dealing with Follow Me in cases like this is to split it into sections and do them individually. Then put them together. In a case like this I would divide the path into two at the corner. I would extend the paths beyond where where the miter occurs in the same way I showed for the stopped, curved chamfers on the hayrake table. Then I would run the same profile on both paths, trim each of them with intersecting cutting planes set to the miter angle and move the two together. The final step would involve deleting the coplanar edges on the bottom. If the front and side are identical, all of this work gets done once, a copy is made which is rotated and flipped to create the other part. You can see the progression here: http://flic.kr/p/9MbeWd
posted: 10:07 am on May 26thAs to the scaling up, this avoids the small face issue that can occur which results in holes in the surface. Once the faces are filled, scaling down doesn't result in gaps.
Dave
Re: Handcut Dovetails....in SketchUp
Frank, when I put the angled guideline in, I use the yellow Protractor tool instead of putting in a guideline with the Tape Measure and then rotating it. Give that a try and see how that goes for you.
posted: 11:54 am on May 21stDave
Re: Have You Run Into the Clipping Plane?
Walt, SketchUp won't fill in tiny faces which are generally those with a side around 1/64" or less. When intersecting small radius curved surfaces, especially with a large number of sides, it isn't uncommon to have these tiny gaps occur. By scaling up the model or at least the component in which these tiny faces might occur before doing whatever it is that creates them, you can avoid the gaps in the first place. The "whatever it is" is commonly a Follow Me operation of an Intersection.
posted: 11:18 am on May 19th"In situ" refers to building the model with all parts in place. Some folks like to draw each part separately and then move them into place to assemble the model much like you'd do in the shop. I think Tim agrees with me that this has the potential to create errors. It also means you're working harder than you need to. For example, if you are drawing a table, draw and place the leg components first. The draw the aprons, stretchers and so on to fit in between. If you've located the legs properly at the beginning, the other parts have to fit and you don't need to concern yourself with the lengths of aprons or anything at that phase of the modeling. If you draw all the parts separately, you have to know in advance who long to make the aprons. Then you have to go through the process of moving them into place. For examples of modeling in situ, see my videos at the following links.
http://www.finewoodworking.com/item/22911/a-fern-stand-demonstrating-my-drawing-process
http://www.finewoodworking.com/item/24328/jeffersons-bookstand-another-workflow-example
Dave
Re: Handcut Dovetails....in SketchUp
Hi Frank,
posted: 4:45 pm on May 13thEach 'board' that makes up the drawer is a component. They are drawn to the full dimensions required for the board and they do overlap. The sides are instances (copies) of the same component but one is flipped (mirrored) relative to the other.
Ignoring the grooves for the bottom and the rabbets on the edges of the front, the entire board has six faces just as the real wooden ones would have.
I hope that makes sense.
Re: Creating New Materials
Justin, it hadn't crossed my mind to scan a piece of lumber but I suppose you could if you have a large enough scanner. You would want to consider your sample size and how that would work in your model. For something small like a jewelry box, you could probably get away with a standard flatbed scanner.
posted: 2:33 pm on May 3rdAnother thought that comes to mind but which I haven't tried is to scan a longer piece in sections and use stitching software to combine the images into a single image.
A scanner would make it easy to get even illumination.
As to photographing your own lumber, it would be important to consider making sure you have very even lighting. Daylight would probably be easiest. I would set white balance manually on a white card if the camera allows it. Consider the quality of your camera's lens. My wife's digital camera is a nice compact one but with the lens at its shortest focal length it tends to exhibit quite a lot of distortion. To use it for photographing boards, one would need to use a longer focal length which would require a greater camera to subject distance.
Although many problems can be fixed in editing, it is always better to create the best image you can at the camera. You want to make sure the camera's image plane film plane) is parallel to the surface of the wood. Even lighting and the use of a tripod will help. In most cases you don't need real high resolution images since SketchUp with reduce them some anyway.
Try making some images and have at it. Shoot as many different boards as you can. Although I didn't show it, you could further improve your materials if you also create end grain images. Sometime I just use a face grain image which I rotate and skew in SketchUp to give the effect of end grain.
Experimentation could give you some interesting results. And if the colors don't work, it isn't like removing stain from wood in your real project.
-Dave
Re: Creating New Materials
Thank you Luca and PORC.
posted: 5:04 pm on April 26thAs to sources, I don't have any really brilliant suggestions but searching Google for images can yield good results sometimes.
Re: UPDATE: Book Giveaway: Fundamentals of Model Boat Building by John Into and Nancy Price
I'm itching to build another boat but there's no room in the shop for a 16 footer now. A model might be my best option.
posted: 11:56 am on April 11thRe: A Quick Look at Bezier.rb
cbsn, I'm glad you have that sorted out now.
posted: 8:09 am on April 8thre: classes. I am teaching a class through the local community ed program. In fact, a four week class started this past Wednesday. I will probably do another in the fall if enough people sign up.
-Dave
Re: A Quick Look at Bezier.rb
@cbsn, Are you creating a closed shape when you draw with the Bezier tool? If you leave even the slightest gap between curves and/or edges, you won't get a face. Are you drawing the Bezier curve on an existing face or just drawing it in space?
posted: 10:55 am on April 7thYou could send the SKP file to me so I could take a look and see what is happening.
Dave
Re: Recycled Materials Make for One Great Budget Workbench
This looks like a great, small bench. Easy enough to build even without any plans. It shows that with a little imagination one might be able to find the materials without buying a pile of new lumber. And with this design, even if you did have to buy the lumber, it wouldn't break the bank.
posted: 5:19 am on April 5thThanks for a great idea. I'm going to look at the "treasures" at estate and garage sales a bit differently now.
Re: Using a Reference Sketch—Another Approach
Hi Chris,
posted: 7:57 am on March 23rdNo, I wasn't editing while you were writing. I wrote that line before posting. Of course in a drawing such as the example I used here, Photo Match would be useless because it isn't drawn in a true perspective.
Luca, you are right. It's one thing to draw a model but you should make the dimensions something you can actually work to in your shop.
While drawing this cabinet, it occurred to me that I would probably want to make it slightly deeper than it is based on the dimensions in the text. I didn't worry about making that change while I was drawing the piece though. It's easy enough to modify it to suit after I have all of the parts in place.
The text also indicates the fixed shelf above the bottom doors is to be butted to the sides and attached with "strong screws" and the heads covered with putty. I guess I'd either use stopped dadoes or taper sliding dovetails and skip the screws altogether. I tend to work out all those sorts of details after I have the basic model completed.
Dave
Re: Printing Templates--Two Approaches
Hi Brady,
posted: 5:11 am on March 23rdI am getting the same results you get with V8. I don't know why that is but I've edited the text to indicate the current action. I apologize if it caused you problems. Since you have the Pro version, you might find it better to send the drawing to LayOut and make your template there. You can create better looking templates and illustrations in LO, too.
—Dave
Re: Tracing a Reference Drawing
Jonas, I'm glad to know this helped. Your application is a great one for this. It would be handy for archeological sorts of reconstructions and the like as well.
posted: 8:37 pm on March 16thRe: Kitchens In SketchUp
Raymond,
posted: 1:03 pm on March 16thYou could certainly draw a corner unit and the kitchen would benefit from it. This kitchen was only drawn to use as an example of how to make cabinet components so they are easy to work with when laying out the kitchen. At least I don't have any plans to install cabinets like that.
You're right that a corner unit would help to avoid wasting space although I can't tell you how much I dislike the corner unit in our kitchen. My opinion is that kitchens shouldn't have corners. ;)
—Dave
Re: Tracing a Reference Drawing
Hi Don,
posted: 9:58 am on March 14thThank you. I wouldn't say it would be a mistake to turn the entire column instead of a section of it but making only a section keeps the file size down dramatically by limiting the number of entities.
Here's an interesting experiment to illustrate the benefit of using components in controlling file size.
1. Make a sphere using standard 24-sided circles for both the profile and the Follow Me path. After Follow Me delete the path circle, make a component of the sphere and save the file.
2. Make 100 copies of the sphere component and save the file with a new name.
3. Explode all of the spheres and save the file again with a new name.
4. Compare the file size of each of those files.
Cheers,
Dave
Re: Bending an Inlay Strip
By the way, Warren, if you've made the doors as mirrored instances of the same component, you'll find that you'll have bookmatched wood grain materials when you apply them to the doors. The material image gets flipped automatically because one of the components is flipped.
posted: 2:34 pm on February 23rdRe: Bending an Inlay Strip
Warren, I wouldn't bother drawing each piece of veneer as a separate component but instead, I would open the drawer front component for editing and draw in lines for the borders of each piece of veneer. This will divide the surface into smaller faces. Then apply the material to the faces. For this the component must be open for editing or it won't work. Rotate and move the material image as needed--I've covered this in previous blog entries--and, to make it look more correct, hide the lines between pieces of veneer with Shift and the Eraser tool. Hold shift and the left mouse button down while dragging the cursor over the lines.
posted: 2:29 pm on February 23rd-Dave
Re: Creating a Project Plan in SketchUp
Hi Tony,
posted: 7:23 pm on February 16thI didn't use Layout for this specific plan because I didn't actually make the document for it. I do use Layout for every plan document I create, however.
If you don't want to spring for the pro version, you could create plans in a word processor program. Set up scenes in SketchUp to show the various things you need to show such as overall and exploded views as well as any details you want to call attention to. Make an image export of each scene and then insert those images into your document. Add your text and you're good to go.
Keep in mind that if you need to modify your SketchUp model after you've made the plan document, you'll need to export the affected scenes and replace them in the document. You'll probably want to do your dimensioning in SketchUp although keep in mind that dimensioning in SketchUp is somewhat limited and the dimension text will be raster image like the rest of the image and won't look quite so nice as normal text. You may find that you'll need to crop some of the images you export from SketchUp so you'll need to deal with that.
Give it a try and see what you think. From my point of view, though, if your time has any value at all, The $500 you'd spend on the pro version of SketchUp would be repaid in fairly short order. And of course it's not just LayOut that you get for the money.
-Dave
Re: A Decorative Carved Fan in SketchUp
Zool, I explained the rotation of that profile in the last paragraph of the blog post. I also gave a link to a blog post I did on using the Rotate tool. Perhaps the text here and the video at that link will help.
posted: 4:22 pm on February 8th-Dave
Re: Trouble Seeing the Tenon
Another thing to keep in mind is that SketchUp will be able to find the endpoints "outside active" even if they aren't easy for you to see. If you can get the Line tool close to where the corner of the tenon/shoulder interface is, it will snap to the point. The closer you've zoomed in, the easier it will be for SketchUp to find the point with inferencing because you limit the possible points from which it can choose. Watch the line as you draw it to make sure you're drawing parallel to the correct axis, too. If you use the Rectangle tool instead of the Line tool, you only need to find two corners instead of all four.
posted: 8:05 am on February 8thRe: Drawing a Flame Finial
Thank you, Michael.
posted: 6:52 am on February 6thGive it a try. You'll find you can quickly make all sorts of variations with no trouble.
-Dave
Re: Chamfered Post Table and Mortise & Tenon Joints
Hal, if you are having a difficult time seeing the rail component when you have the leg open for editing, you could try adjusting the sliders under Window>Model Info>Components so that the components that are not open for editing don't fade quite so much. If you're still having difficulty getting the mortise drawn, you could try the method I use of orbiting inside the rail so I can see the base of the tenon. You can see that demonstrated just after 5:40 in the video here: http://www.finewoodworking.com/item/22911/a-fern-stand-demonstrating-my-drawing-process
posted: 5:25 pm on February 5thOf course you could also layout the location of the mortise with guidelines much as you would do in the shop on the real leg. This will work but requires a bit of extra care to make sure you have it laid out correctly. Working right off the tenon using the methods Tim and I use, eliminates the error.
-Dave
Re: Making/Copying Chamfers in Table Leg
If I may comment, Hal, on whether to place guidelines inside or outside a component. Most of the time it doesn't make much difference but there are times when it could cause some confusion. If you have multiple instances of a component and you open one for editing before inserting guides, you might end up with a rat's nest of guidelines which could make it difficult to identify exactly which ones you are using. If you place the guides without opening components, you one end up with unneeded copies of them. On the other hand, if you have set up your components so that when one component instance is open for editing, the rest of the model is hidden, you won't see the guidelines unless they are placed when the component is open. I don't care for hiding the rest of the model because I frequently edit components relative to the surrounding components but some folks like to clear the decks when editing.
posted: 12:20 pm on February 4th-Dave
Re: Hand Drawn in SketchUp
Thanks,
posted: 6:27 pm on January 30thI think I'll leave my Space Navigators in their boxes (I have two of them) because I didn't like them with SketchUp. I did give it a try but I use more keyboard shortcuts than there are buttons to map. Since I use SketchUp on four different machines, I think it makes more sense for me to stick with the common, everyday old mouse with wheel/center button. Then I don't have to change my working process from machine to machine. Besides, after seven plus years of using SketchUp with a simple mouse, it would be a pain to change.
The Cintiq is used with SketchUp as the second monitor for looking at reference materials. Otherwise it's my image editing tool.
Re: Drawing Dovetails With a New Plugin
pessmitty, I do have the SketchUp model of TOm Fidgen's Sharpening Bench.
posted: 9:22 pm on January 29thYes, I agree. the Dovetail plugin is great.
Re: Kitchens In SketchUp
Drllucas, you are correct. All sorts of details can easily be added to the SketchUp model. And it makes it simple to explore various design ideas. Just as I show with changing door styles, different molding options or materials can be shown.
posted: 7:53 am on January 26thYou bring up a good point about materials, too. Many manufacturers offer image samples of their materials that can be imported into SketchUp. Although it doesn't really show in the samll color images I made, the counter top has a Corian material applied to it. the cabinets and walls just have Pantone colors applied, however.
-Dave
Re: Dovetail Joints in SketchUp Made Easy
I have not heard anything from Tim since shortly after I made this blog post so I have no idea if the plugin is still available. There is a better dovetail plugin now, however. I wrote about it here: http://www.finewoodworking.com/item/24751/drawing-dovetails-with-a-new-plugin That plugin isn't free but the price is fair. Check it out.
posted: 12:25 pm on January 25th-Dave
Re: Cutlists are a waste of space
Thanks Matt,
posted: 7:11 pm on January 24thAlthough I do include an accurate cutlist in the digital plans I draw as well as fully dimensioned drawings, I recognize that all these numbers should be used as a guide. At some point in the construction process you have to stop building to the plans and start building to what you've built.
As far as dimensions in the articles and the plans go, I know that the editors work very, very hard to make sure they are correct. If there are errors, they surely aren't intentional and they do get corrected ASAP.
-Dave
Re: Kitchens In SketchUp
Howard, there's also this that ought to help but I'd still be glad to give you some assistance.
posted: 6:29 pm on January 24thhttp://www.finewoodworking.com/item/30274/easy-and-easier-raised-panel-doors
-Dave
Re: Kitchens In SketchUp
Howard, drop me an e-mail at drkr4109@gmail.com and I'll gladly help you over this hump.
posted: 6:24 pm on January 24thRe: Biscuits and Gravy
Hi Duncan,
posted: 1:27 pm on January 23rdYou're very welcome. Glad I could help.
Your idea of using the biscuit slots to make sure they don't "intrude" or perhaps protrude is a great idea. You could probably get away with inserting only the biscuits and skip the slots.
Dave
Re: Kitchens In SketchUp
Thanks. I'd forgotten about those two. Jim Bertelson's library is not too bad although there's no need for both vertical and horizontal samples of each material.
posted: 9:04 pm on January 22ndI generally work with long images of wood grain materials that scale out to anywhere from 8 feet to 15 feet depending upon the species. The images typically range from 7 to 12 inches wide. This gives me the opportunity to pick and choose various parts of a "board" so the images don't obviously repeat.
Re: Kitchens In SketchUp
Hi Jeff,
posted: 4:04 pm on January 22ndI agree with you. The wood materials included with SketchUp are not that great. You can try doing Google image searches for the species you're after and sometimes find some usable wood grain images which can be imported into SketchUp. there are also sourse such as http://www.arroway-textures.com which offer high resolution images. I would suggested down-sampling high resolution images a bit to prevent file bloat.
-Dave
Re: Biscuits and Gravy
Hi Duncan,
posted: 6:43 am on January 20thIt never occurred to me to look until you asked. As matter of fact, you can download biscuits from the 3D Warehouse. Just open your Components browser in SketchUp and where you see the word Google, type biscuit and hit enter. You'll get several options along with dog treats and models of furniture indicating it was assembled with biscuits.
Since biscuits are pretty easy things to draw, you could also look up the dimensions on the Internet and draw them from scratch in a few minutes.
As I indicated in the post, I wouldn't add then to a model unless they are actually a benefit. Will they be useful or will they be invisible detail?
-Dave
Re: Special Announcement - My Book on SketchUp
@Robinwood,
posted: 8:45 am on January 19thYou cannot make scenes into layers but you could associate layers with those components you don't want to see in specific scenes and turn those layers off as needed.
Re: Hand Drawn in SketchUp
Tim, I think you said what I was trying to say much better. Thank you. In defense of the Wacom tablet and display that I own, there is a control for zooming built in. It's a nice touch strip on the back of the Cintiq but after much time using the mouse, I think it is difficult to get used to. And the Orbit tool would be even more difficult to use although you could probably assign key shortcut to one of the keys on the tablet to get to the Orbit tool.
posted: 6:22 am on January 19thAs far as input devices go, some folks like the Space Navigator for navigating in SketchUp. I didn't like it because it takes my left hand away from the keyboard. For me a simple mouse and keyboard are best but it might be that others will have the same sort of experience as PORC.
Re: Hand Drawn in SketchUp
Hi JFink,
posted: 4:11 pm on January 17thI've tried using both my Intuous 4 tablet and Cintiq display/tablet with SketchUp. It works after a fashion. the stylus tip runs the cursor around just fine. I found it clumsy though and I missed the center mouse wheel/button for zooming and orbiting. To be fair there is a touch ring on the Intuous 4 and a touch strip on back of the Cintiq for zooming. I've heard from several others that they have tried SketchUp with a tablet and didn't like it so much, either. I'm left handed, too although I use the mouse right handed so it might also be that I find it difficult because I have to swap hands for tasks.
That said, I wouldn't want to talk you out of trying it if you have the opportunity. I wouldn't buy a tablet exclusively to try it but if you were going to get one anyway for other things, give it a shot. You might find it suits you.
-Dave
Re: Where's My Component?
I wish we could edit comments.
posted: 9:24 am on January 13thI still think "best practice" would be as I indicated before and make one component before moving on to the next. There's less chance of missing some geometry or including too much.
Try this: Draw a table leg and an adjoining apron as one lump of geometry. Then select the leg geometry and make a component being sure to tick the Replace Selection box. then make a component of the apron. Separate them. You'll find the leg has unwanted edges from the apron and there's no face on the end of the apron. I made an example here: http://www.flickr.com/photos/8294157@N08/5352085248/ It would be less work to draw the leg and make it a component before making the apron.
On the other hand, at least there is an option for cases where components don't get made when they should.
Re: Where's My Component?
Nick, I should have written that differently. If there are unselected faces connected to the selection the check box will not be checked.
posted: 9:11 am on January 13thRe: Where's My Component?
The state of the check box isn't random. It is entirely predictable. If there is unselected geometry connected to the selection, SketchUp doesn't presume to replace the selection with the new component. It does replace the selection with the component if there is no unselected connected geometry and gives you an option not to do so. I find in my work flow very little need to even worry about that because I don't move on to another part until I've made a component of the part I'm currently work on. I do use it sometimes when I am repairing models I've gotten from others, though.
posted: 12:56 pm on January 12th-Dave
Re: Rounded Corners and Edges--Manually & Automatically
Warren, by design you cannot edit different components at the same time. This is just the way it is in SketchUp. If I were able to see your SKP file, I might be able to make better suggestions. Without seeing it, however, the first thing that comes to mind is to explode the three components so that they are a single mass of geometry. Create the roundovers and then break the geometry up into the components again. Probably the easiest way to do that particular process is ti make three separate copies after rounding over and deleting what you don't need for each of the different elements.
posted: 3:44 pm on January 4thReading between the lines, I am envisioning that your stretchers run into the leg ala Maloof. You might modify the leg slightly such that you have sort of extensions where the stretchers run into the legs. After rounding the corners you might be able to use Push/Pull or the Move tool on the ends of the extensions to run them back to where they need to be. Or you may have to trim the extensions back with a cutting plane or the Solid tools.
Again, I could probably offer better advice if I could see your model. If you are so inclined, feel free to e-mail it to me. You can get my e-mail address by clicking on my name at the end of the blog post.
Re: Creating a Project Plan in SketchUp
Farl, on the Mac the path to the Plugins folder is Macintosh HD/Library/Application Support/Google SketchUp 8/SketchUp/Plugins
posted: 2:19 pm on January 3rdAnd make sure you have the current Cut List plugin to install. See this link: http://www.finewoodworking.com/item/31758/cutlist-411-for-sketchup-released-today
-Dave
Re: Installing Plugins from Zipped Files
Steve, I think you have something there. Iseem to recall someone was working on some sort of plugin or other utility for installing plugins. that said, the current procedure for installing plugins is really simple file management. The process used for installing plugins in SketchUp is essentially the same for many other file management tasks such as moving files to or from a memory stick. The biggest problem folks seem to have is successfully extracting ZIP files while maintaining the file structure. I hope this post is helpful.
posted: 9:44 am on January 3rdRe: Quick and Easy Mortises and Tenons
Ray, would you please send me an e-mail? You can do that by clicking on my name at the end of the blog post.
posted: 7:35 pm on December 28thRe: Quick and Easy Mortises and Tenons
Ray, I don't have a video to show the download but I'll help you get it straightened out when I get home from work this evening.
posted: 9:24 am on December 28th-Dave
Re: Making Waves
cataline4738, I'm not certain what you are asking for. Could you clarify?
posted: 12:05 pm on December 23rdDave
Re: Another Look at Creating Plans From a SketchUp Model
Bertrand, I'm glad that helped.
posted: 8:47 am on December 18thAs for importing a large number of scenes into LayOut in one go, I can think of only one way. I'm not sure how well it would work for you but you could give it a try.
In SketchUp, create a model with the desired number of scenes. Give the scenes standard names that you can use in other models. Perhaps that's just Scene 1, Scene 2, Scene 3... Save it and send it to LayOut. Bring each scene into LayOut and arrange them on the pages as desired. Save the project as a template.
For a new project, use the same scene names in SketchUp and when you send to LayOut, choose this template. In the Document SetUp dialog, purge the old model and link to the new one. Then let LayOut auto-render the scenes. The rendereing may take some time so you can go get a cup of coffee.
This method won't work for my projects very well so I don't use it although I have experimented with it. I find it isn't so bad to copy an existing scene and paste it on the next page before selecting the new scene to display. Rarely are the scenes in SketchUp exactly in the order I want to work with them in LayOut.
Perhaps it will work for you, though.
Dave
Re: Free Download: How to Use SketchUp Tools
@dframe01, it sounds like you must be a wealthy woodworker. A seat of ACAD2011 is $4425 and Inventor LT Suite is $1605. You could buy 12 copies of SketchUp Pro and a pretty good dinner for that.
posted: 11:40 am on December 15thRe: Axes in SketchUp
Brent, I've sent you an e-mail.
posted: 1:48 pm on December 8thRe: Cut List Plugin Installation
Rick,
posted: 12:55 pm on December 8thIt looks to me as if you've probably extracted the contents of the cutlist folder into the Plugins folder. Cutlist.rb is look for the other .RB files inside a folder called cutlist and it isn't finding them there. Either delete all cutlist related files from the Plugins folder and reinstall the plugin or go through the Plugins folder and cut out the files that should be in the cutlist folder and paste them there. Refer to my screen shots above to see the contents of the cutlist folder. Also make sure you haven't got files duplicated in tboth the Plugins folder and the cutlist folder. E-mail me if you have any trouble.
Dave
Re: The Most Often Frustrating Error
You can leverage the fact that drawing on the component without opening it for editing. There are some cases where I find it useful to draw the details on, but outside, the component definition. Then I'll cut (Ctrl+X) them, open the component and use Edit>Paste in Place to insert the lines into the component. One example involves Bezier curves. I can modify the curve as much as I want without risking distorting the component.
posted: 8:49 am on November 29thIn some situations, I am drawing details that are duplicated in two different components. Joinery come to mind as a common example. It can be helpful to work out the geometry without immediately adding it to either component. Then it can be cut and pasted in place into both components.
Dave
Re: A Star Exercise
mrossk, thanks for the spelling correction. that's what I get for doing the blog post on my tiny Mac screen.
posted: 8:06 am on November 28thPerhaps I described the set up for the lines poorly. I added a new image up at the top. For a five-pointed star you'll need 72 degrees between points. The angle is measured between the points on the diagonal of the square. I hope that image clarifies it.
Dave
Re: A Star Exercise
Sorry folks. I don't know what is wrong. They were visible when I posted the blog. I'll look into it and see if I can fix it.
posted: 7:13 am on November 27thDave
Re: Special Announcement - My Book on SketchUp
Timberlady, I hope you (and Tim) don't mind my reply.
posted: 6:34 pm on November 25thThere is no reason you can't or shouldn't modify an existing component to make a new one. At least if it saves you work and time.
Make Unique differs from exploding and making a new component in that it keeps the same component definition name and appends a number. The component's axes remain in the same place as the original and other parameters including layer association remain the same. Of course you can rename the component in the Entity Info box. If you explode a component and remake it, the component axes may be relocated if the component has been rotated or flipped. In addition, if you've associated the component with a different layer than the default layer, exploding the component will cause the geometry to be associated with that layer. Good practice when using layers is to leave geometry (faces and edges) on Layer 0 and only make layer associations for components/groups. Exploding the component and remaking it kind of counters that practice and you should make sure to change the entity's layer associations back to Layer 0.
My preference is to use Make Unique and then just edit the component definition name afterward.
Re: Free Download: How to Use SketchUp Tools
Marx1947, The current version is SketchUp 8. If you buy the pro version of SketchUp, the cost to upgrade to the next version when it comes is currently $95.
posted: 7:48 am on November 25thI've been using Version 7.1 and 8 (both pro versions) on my MacBook Pro and rarely if ever see the spinning beach ball. I'm using OSX 10.6.5. What version on you using?
It does look different on the Mac as compared to the PC and a few things take getting used to but I haven't noticed anything that is second class with the Mac version.
Re: More Than One Way
What is step 2?
posted: 7:21 pm on November 22ndI didn't forget it. I left it out intentionally. There are probably other way, too.
Of course you can use Push/Pull. You'll have to lay out the taper on the two outer faces as you say. You will have to deal with the fact that the second Push/Pull step will not push through the angled face after the first Push/Pull step. You can hit Ctrl to make Push/Pull go through the angle face. Then you'll have to run Intersect and delete the unneeded geometry.
Still, it is another way to create the tapered leg.
Dave
Re: Shaker Lap Desk in SketchUp
Volker, you need to have Google SketchUp installed to be able to open the model. You can get it at http://sketchup.google.com/intl/en/product/gsu.html
posted: 7:53 am on November 17thDave
Re: Shaker Lap Desk in SketchUp
You can download the file by clicking on the link in the middle of this text.
posted: 4:20 pm on November 16th"With David’s permission, I’m sharing the SketchUp plan with all of you.
Download a copy of the SketchUp plan here.
Online members can learn more about the project in this series of three online articles on the topic. They can also download a copy of Becksvoort’s original plan."
Re: Cut List Plugin Installation
Dickster2112, I'll help you get it working. Please send me an e-mail by clicking on my name at the end of the blog post. Hopefully it'll be simple enough and we'll solve it and leave you some hair to pull out over something else.
posted: 6:14 pm on November 15thDave
Re: Free Download: How to Use SketchUp Tools
FWIW, the Tape Measure tool can be used to scale a single component or group. You just open that component or group for editing before measuring the known distance. Instead of confirming that you want to resize the model, you'll be asked to confirm you want to resize the active group or component.
posted: 3:05 pm on November 15thDave
Re: Free Download: How to Use SketchUp Tools
Nico, you can export DXF files with the pro version of SketchUp but not with the free version. Some CAD applications, though, will import SKP files from which you could then save as DXF. Have a look at DoubleCAD as an example.
posted: 9:51 am on November 14thRe: A Look At The Camera Tools
Greg, my e-mail address is drkr4109 at gmail dot com.
posted: 11:53 am on November 12thRe: Chamfered Post Table and Mortise & Tenon Joints
budlyte3, Hopefully Tim doesn't mind me chiming in. By "context, we mean that if the profile for Follow Me is a component then the path must be inside the component, too. Both the profile and path are enclosed inside what I refer to as the component "wrapper". By exploding the trapezoid you placed the trapezoid in the same context as the path. both are just loose geometry. You could have opened the trapezoid component for editing and then drawn the path, run Follow Me and ended up in the same place except your profile component would then be an extruded shape component.
posted: 10:15 pm on November 11thPerhaps you'll find the video here to be of some help. http://www.finewoodworking.com/item/23154/moldings-by-follow-me
Dave
Re: A Look At The Camera Tools
JonasMac, I'm glad that helped and I'm happy you like the enlarged tool icons.
posted: 5:35 pm on November 11thAs to the thing about zooming, you're right. The wheel encourages it. That is generally a good thing but I see your point. Remember to use Previous also when you need to go back to a previous view. A keyboard shortcut for the context Zoom Extents might also be useful.
I like to remind folks when they are drawing in SketchUp that they are doing sculpture and not a painting. You have to be able to move around the model easily to be able to work efficiently. That's one of the reasons a mouse with a center wheel/button is so important. At the same time, it is a good idea to learn to try to group tasks so you aren't flitting around the model. Using components certainly helps. If you only need to cut the mortises by editing one leg instead of each of the four, that saves you a lot of navigation time. Maintain the relationship between components as long as possible. For example in a small shaker table with a drawer, the legs are nearly identical except for the mortises for the front and back pieces. Make the legs as instances of the same component and do everything but cutting those mortises that are different. After the front-to back mortises are cut and the legs are tapered and so on, make one pair unique to break their relationship with the other pair. Now cut those side to side mortises. By working this way you've again limited how much you need to move about the model space to work.
Another strategy is to draw all of your parts in situ as Tim and I are always harping. Not only does this help to reduce errors but it helps to reduce the amount of zooming and orbiting you need to do.
And a third strategy is to learn to work "blind". there are times when I can't see the face on which I want to use the Push/Pull tool because it is obscured by another component. I can tell be what is highlighted where the tool is going to work so I don't need to see it do its thing. Sometimes working in X-ray mode helps too although I also find there are times when there's more clutter than I'd like. You can set things up so other components are hidden when one component is open for editing but I don't like that so much because I am often editing one component relative to its neighbors and that's hard to do when you can't see the neighbors.
I hope that gives you some ideas.
Dave
Re: A Look At The Camera Tools
Glad to hear that. I hope we can come up with another new thing for you next time.
posted: 1:56 pm on November 8thRe: CutList 4.1.1 -- A More In Depth Look
PORC, that's a known current limitation on the Mac. You aren't doing anything wrong. To get the layout images tick the SVG box before hitting Run. SVG format images will then be saved in the same location as the SKP file resides. You can then view those to see the layouts.
posted: 5:54 pm on November 4thDave
Re: Tongue & Groove Joints in Magazine Rack
To Larrythewoodguy, if I may offer this: It sounds as if you are drawing all of the parts for the cabinet and ending up with them all stuck together. Draw one part and then make it a component before you move on to the next part. Making the component prevents other geometry from sticking to it.
posted: 5:17 pm on November 2ndRe: Cut List Plugin Installation
Josea, you've made one too many levels of folders. The examples show the ZIP file opened in 7zip and the contents of the cutlist folder.
posted: 6:58 am on October 30thThe path should be C:\Program Files\Google\Google SketchUp 8\Plugins\cutlist For the folder and C:\Program Files\Google\Google SketchUp 8\Plugins\cutlist.rb.
Open C:\Program Files\Google\Google SketchUp 8\Plugins\cutlist4.1.1(3)and cut or copy the cutlist folder and cutlist.rb. Then go to the Plugins folder and paste them. Delete the folder called cutlist4.1.1(3) because you won't need it.
Let me know if that gets it straightened out.
By the way, would you tell me how you installed the plugin? I'm curious how it happened that you got the extra folder level in there. thanks.
Dave
Re: Cut List Plugin Installation
Josea,
posted: 7:55 pm on October 27thThe compressed file is only about 100Kb. The 306,667 is the uncompressed size of the folder in bytes. If you have extracted the ZIP file to the Plugins folder, restarted SketchUp and you don't have an entry in the Plugins menu called Cut List, drop me an e-mail and we'll get you sorted out.
dave
Re: Cut List Plugin Installation
Did you delete the files from the previous version?
posted: 2:04 pm on October 27thWhich version of windows. Drop me an e-mail if you'd like by clicking on my name at the end of the post.
Re: Cut List Plugin Installation
BdhSdfCr, That is a known limitation of the plugin. It is due to the way Safari handles HTML. Current the only option is to tick the SVG box so SVG files of the layout will be saved. You can then open them to see the layout of the parts.
posted: 5:14 am on October 27th-Dave
Re: A Lattice for a Wine Rack
Larry,
posted: 10:08 pm on October 26thFirst, flipping the components mirrors them so that the half laps face each other. It didn't have to be the first set that I drew. It just had to be one set.
Second, the pieces are components. In this example there are four instances of each component definition so editing one of them gets the job done on all the other instances. Some folks prefer to use groups instead of components when they work. For something like this, though, every slat would have to be edited to get the joints cut. As you can see, I only handled one quarter of the slats to cut all the half laps.
-Dave
Re: Cut List Plugin Installation
Thanks Tom. I did mention that these need to be put in the Plugins folder.
posted: 9:51 pm on October 26thOn the PC the typical path is C:\Program Files\Google\Google SketchUp 8\Plugins. On the Mac it is Mac HD/Library/Application Support/Google SketchUp 8/SketchUp/Plugins.
If you haven't upgraded to SketchUp version 8, of course you would substitute a 7 for the 8.
Re: Plugins - An Updated List
BlackieDogg, yes. I know. The link originally went to a blog post done on the old blog platform. The posts were supposed to be archived and as far as I know, that's still being worked on.
posted: 5:04 pm on October 26thRe: Special Announcement - My Book on SketchUp
To Papynouche: Regarding the Materials browser on Mac. The Materials browser is not really a SketchUp browser. It is actually part of the Mac OS. The fact that it cannot be minimized like the other browsers is not due to a bug. Apple just didn't design it to have the same behavior that @Last/Google designed into the SketchUp browsers.
posted: 6:47 am on October 26th-Dave
Re: Bombe Chest - An Exercise in Complex Geometry - Pt. 1
Michael, I tried using the Curviloft plugin but had no luck getting it to work. I did get some very unusual shapes but nothing that I could use.
posted: 5:15 am on October 26thRe: Cutlist 4.1.1 For SketchUp Released Today
Carl, I got your e-mail and attempted to reply. Your e-mail is setup to reject e-mails from my e-mail address domain.
posted: 7:58 am on October 25thRe: Cutlist 4.1.1 For SketchUp Released Today
Carl, it sounds like you haven't installed the plugin correctly. PLease e-mail me and I'll help you out. Click on my name at the end of the blog post to e-mail me.
posted: 4:16 pm on October 24thRe: Special Announcement - My Book on SketchUp
Nico, you can export DXF files with the pro version of SketchUp.
posted: 3:25 pm on October 24thRe: CutList 4.1.1 -- A More In Depth Look
Thanks for that. You've made that more detailed than I did in the last paragraph of my blog post.
posted: 3:43 pm on October 12thDave
Re: CutList 4.1.1 -- A More In Depth Look
Where did I get "Jim" from? Sheesh!
posted: 7:18 pm on October 11thThat last was addressed to Smith5963
Re: CutList 4.1.1 -- A More In Depth Look
I understand now, Jim. this plugin is totally independent from any stand alone cut list programs out there. the CutList Plus export option simply generates a file that is formatted such that things end up in the right place when that file is imported into CutList Plus.
posted: 7:17 pm on October 11thRe: CutList 4.1.1 -- A More In Depth Look
I'm not certain what you mean by "embedded version" but grain direction is assumed to run the long direction. Obviously this isn't always the right way. If I remember correctly, this is on the wish/to do list but I think there are difficulties in finding something to use to determine grain direction in the component.
posted: 12:47 pm on October 11thRe: CutList 4.1.1 -- A More In Depth Look
Slivers Dave, you need to add one of the 'Sheet Materials Words' to the Component Definition Name to get it to be recognized and sorted as not boards. I've added the word "Ply" to Sheet Materials Words and, if you look at the screen shot of the Outliner, you can see the word "Ply" in the Component Definition Names such as .
posted: 12:13 pm on October 11thDave
Re: CutList 4.1.1 -- A More In Depth Look
DaveS48, daltxguy is Steve, the author of the plugin.
posted: 9:00 am on October 11thRe: CutList 4.1.1 -- A More In Depth Look
Steve, thank you for clarifying that.
posted: 6:13 am on October 11thI forgot to add that Steve made other improvements such as the support for saw kerfs and the ability to print directly. Output is faster and it'll support larger project sizes. These are all major improvements as well.
Dave
Re: A Fluted Quarter Column
Hi Don,
posted: 4:29 pm on September 28thYou are absolutely correct that Follow Me wants the first segment of the path to be perpendicular to the profile. If it isn't the profile actually gets changed. Another reason I do this for turnings is one I've mentioned in the past although didn't this time. If I want to use the capital or base components for fully turned pieces in the future, I can copy/rotate them and successfully hide the seam lines between them. That won't be possible if you use a path drawn with the Arc tool or break the circle at the vertices. You can hide the edge lines but the surfaces won't look smooth.
Dave
Re: Printing Templates--Two Approaches
Nollie, I just drew a circle with some crossing lines through it. Then I made it a component and copied it to make the array as shown in first several images.
posted: 12:17 pm on September 22ndRe: Create Shop Drawings II
Dedmin, you can but you have little control over its formatting once you have it in your Layout project. Proper handling of tables was requested for LO4 by several people including myself at 3D Basecamp
posted: 8:19 am on September 19thRe: Turn a Straight Border Pattern into a Curved Border Pattern
Yes. That is a very useful thing in SketchUp. You can quickly scale a model or, if it is open for editing, a component/group to so the measured distance is a known size. It is also handy when you import an image to trace over it. You can bring in the image and then draw a line over a line of know length in the image. Maesure that line and type the correct dimension to quickly scale the imported image to size.
posted: 1:58 pm on September 14thDave
Re: SketchUp 8 Pro: A Look at Some of the Solid Tools
Yitz, yes. One license will allow you to install SketchUp on more than one machine as long as you aren't trying to run both at the same time.
posted: 7:50 pm on September 13thTenbears, taking the sphere apart to delete the face is kind of the long way but as long as it works for you, that's all that counts.
As far as drawing the sphere, if you set them up as shown in this image http://flic.kr/p/8AL8D6 when you run the Follow Me tool you'll end up with a sphere with nothing to prevent it from being a Solid Component as you can see in this image. http://flic.kr/p/8AL8Ee
Glad it helped you sort out things out.
Dave
Re: SketchUp 8 Pro: A Look at Some of the Solid Tools
I hit Submit a little too early.
posted: 4:09 pm on September 13thI prefer the second method for creating a sphere because I don't have to stop to delete the face and that face isn't needed in anycase.
Dave
Re: SketchUp 8 Pro: A Look at Some of the Solid Tools
Tenbears, There is an error in the software in which the Follow Me tool cursor shows as Push/Pull. It still works as Follow Me, though. The Google folks are aware of it and I wouldn't be surprised if that is corrected in the first maintenance release.
posted: 4:07 pm on September 13thWhich of your groups/components is not identified as "Solid"? You can check by looking at Entity Info and selecting them one at a time. I would guess it is the sphere that is causing you the problem. Making it the way you did results in an internal face which will prevent the group/component from being regarded as "Solid". Either delete the face of the circle that you are using as the path or draw one circle above the other so they are not intersecting each other.
Re: New SketchUp Version 8
There are a couple of things to be aware of with the Solid Tools.
posted: 2:37 pm on September 9thOne is that they will convert components to groups. So, while a mortise can be made in one step on, say, a table leg, you'll have to cut the mortise in each leg individually instead of cutting them in a single step like you can if you use Push/Pull as I have demonstrated in several videos.
The other is that they are extremely picky about the components or groups you are using. There must not be any stray line segments nor holes.
I'm working on a blog post to detail the Solid Tools and will cover that.
Nolly, it sounds to me as if you aren't getting anti-aliasing in your images. Go to Window>Model Info>Rendering and tick the Anti-aliasing box. Also, go to Print Preview or Print and check to see what you have Print Quality set to. It may be set to Draft. Set it to a higher quality option and see what you get.
As to going back to version 7, yes, you can do it. When you save the file, go to File>Save a Copy as... and, at the bottom, choose the SU version you want to save for.
Dave
Re: Drawing Curved Slats for a Chair
I haven't run into this with Version 8. Would you be willing to send me your model so I can see what you're getting? Click on my name at the bottom of the blog entry to send me an e-mail.
posted: 11:47 am on September 9thDave
Re: Trying on a Different Look
Hi Neil,
posted: 8:13 am on September 2ndThere are a number of rendering applications available which will take your SketchUp model and allow you to create photo-realistic images or something closer to photo-realistic anyway. In my work I don't have a lot of need for these sorts of images although I do have a Kerkythea which is a freeware program. There's a very nice exported to go from SketchUp to Kerkythea that makes it fairly easy.
I don't have any experience with any of the not-free renders but tomorrow-Friday-I think I'll get an opportunity to see one called Shaderlight being demonstrated here at 3D Basecamp. Perhaps I'll have more to suggest then.
Cheers,
Dave
Re: Trying on a Different Look
LTW, true, you could do that with the camera. SInce the legs were in place already I didn't need to do that. It would make it easy to do other work, too.
posted: 8:07 am on August 8thRe: Trying on a Different Look
Gentlemen, very good comments. Thank you.
posted: 12:22 pm on July 27thRe: Trying on a Different Look
I ended before writing the following:
posted: 7:42 am on July 27thAs with many things in SketchUp, there's more than one way to manage the visibility of components in the model. Use the method that suits your workflow.
Re: Trying on a Different Look
Hide works but I find better control over what is hidden and what is not by using layers. It isn't that much work to create the layers and it only needs to be done once for the model. My models will often consist of 20 or more scenes and I find it much easier to choose which layers are visible than picking components out of the outliner to hide or unhide. With exploded, 2D and detail views, the outliner is often quite a long list.
posted: 6:32 am on July 27thI create the layers immediately after completing the assembled model. Then I make copies of the model or individual components as needed for exploded views and such. With a single click in a check box for the layer I can hide, for example, all of the drawers in the model or with a couple of clicks I can swap the doors or change the legs. In a kitchen model, one could have quite a list of doors to chase down in the Outliner. If those door components have a layer association, it's a single tick box.
Additionally, there are times when I need to work on some parts of a model with Hidden Geometry turned on. Then all those hidden components would show as meshes cluttering the screen. One can use the hide options under Model Info>Components but when I am editing components, I am often doing it in reference the their neighbors so I don't want them to be hidden.
You are right that nested components can cause problems. Careful management of them is important.
Re: A Decorative Carved Fan in SketchUp
Sharon,
posted: 11:38 am on July 12thThanks for that. I hadn't caught that.
Dave
Re: A Decorative Carved Fan in SketchUp
That is very strange. I just went through the process on my Mac and had no trouble. I do have MacOSX 10.6.4 But I wouldn't imagine that is the reason it works for me. I hope Chris will be able to help.
posted: 8:05 am on July 11thHave you tried it on something larger? perhaps try scaling the model up by a factor of ten or 100. I didn't need to scale my drawing up to make it work but perhaps the dimensions on your drawing is different?
Re: A Decorative Carved Fan in SketchUp
tenbears, I'm sorry you're having difficulty with Simple Loft. Let's see if we can straighten it out.
posted: 7:04 pm on July 9thI have used this plugin on my MacBook with 7.1 Pro also and had no trouble.
First, installation. Check to see that you have clf_simple_loft_loader.rb and a folder called clf_simple_loft in the Plugins directory. The folder should contain two PNG image files and a file called clf_simple_loft.rb.
After confirming those files are in their proper locations, go to SketchUp>Preferences>Extensions and ensure the box for Simple Loft is ticked. You can also add the toolbar to the screen under View>Tool Palettes.
Second, operating the plugin. Start the plugin. Select the curves you want to use for the lofting. Hit Return (Enter). A dialog box should pop up to give you an option for the number of segments into which it will divide the spaces between the curves. For this excercise change it to 1. Then click OK. It should create the face.
Let me know what youy find. You can drop me an e-mail if you'd like. Click on my name, above to send an e-mail.
Dave
Re: SketchUp and the Lathe
John, no worries about being late to respond. Sorry for the unclear statement.
posted: 9:48 pm on July 5thFaces in SketchUp have a front and a back. I have the back color set to that green you can see in some of the images. The default color is a bluish gray. For the most part it is just good housekeeping to correct face orientation. There are some instances where face orientation matters more than others.
The thing that determines the orientation after a Follow Me operation in these turnings is the direction that the profile and the path are drawn. I used to try to pay attention and work to make the face orientation come out correctly in the beginning but it's too easy to draw an arc or line segment in the profile in the wrong direction and have it turn out inside out anyway. Fixing the orientation is easier than avoiding it anyway.
Sometimes when I am making the images for these blog posts I skip showing the reversed faces and just mention to correct the orientation if needed.
Dave
Re: Quick and Easy Mortises and Tenons
I had not tried with metric units until now. I see what you are saying, though. I've sent an e-mail to the author to have him take a look. I expect he'll have it fixed in short order.
posted: 6:24 am on June 28thD
Re: How Much Wood Will It Take?
Plumsquare, unzip the cutlist file into the Plugins folder under SketchUp. On the PC it'll be C:\Program Files\Google\Google SketchUp 7\Plugins. You should have a folder called "cutlistui" and a file called "CutListandMaterials.rb" Do not extract the files of the folder to Plugins but leave them in the folder.
posted: 6:44 am on June 12thThen open SketchUp and go to Window>Preferences>Extensions. Check all of the boxes you find there. You should now have a Plugins menu. If Cutlist isn't there, close SketchUp and reopen it.
Dave
Re: Lessons in Teaching SketchUp to Woodworkers
Nollie, I'll try to get something for you this weekend.
posted: 9:28 am on June 9thRe: Lessons in Teaching SketchUp to Woodworkers
Nollie, glad to help. Are you thinking of an upholstered seat cushion? Dave
posted: 4:19 pm on June 7thRe: The Blacker House Chair Leg Detail
jcsssssssssssssss, just draw the curved profile on one face of the leg. Then use Follow Me to run it around all four sides of the leg.
posted: 4:10 pm on June 4thDave
Re: An Elliptical Table Top
Farzad, you are correct, I could have done that. I arbitrarily chose the method I did but as with many things in SketchUp, there's often more than on way to do it. Of course adding the profile to the edge of the extrusion would have resulted in the table top being larger than it was supposed to be. I could have compensated for that when drawing the ellipse to begin with but that would have required doing a little math. The thumbnail profile is simply a Bezier curve that I drew to look good. Since it was only drawn for appearance, I didn't attempt to copy a specific cutter profile. The width of the profile is essentially random.
posted: 3:50 pm on June 2ndI'm glad you like the barley twist legs. As to how I made them, take a look at my previous blog post here: http://www.finewoodworking.com/item/27407/a-barley-twist-in-sketchup
Dave
Re: Lessons in Teaching SketchUp to Woodworkers
Nollie, I did a thing on that awhile back. I'll see if I can find it and post it.
posted: 7:00 pm on May 27thDave
Re: Garrett Hack Visits Japanese Woodworkers
This is great! Looks like Garrett had a good time as di the Japanese gentlemen. It sounds like my friend Stu translating.
posted: 4:35 pm on May 18thRe: A Ruhlmann-Influenced Leg
Thank. I hadn't seen that.
posted: 5:07 pm on May 12thRe: Overcoming a Quirk in SketchUp
Steve, your method is good. You could also copy the circle or oval before pushing and then push all of them through.
posted: 10:02 pm on May 10thRe: Overcoming a Quirk in SketchUp
An alternative is to drag a right to left selection box around the entire copied hole, right click and choose Intersect>Intersect Selected. then both the top and bottom face can be deleted.
posted: 10:00 pm on May 10thRe: Easy Errors to Make
@ patwreck, take a look at this blog entry: http://www.finewoodworking.com/item/9186/how-much-wood-will-it-take
posted: 6:12 am on April 28thRe: Easy Errors to Make
Jonas, guides are meant to be temporary and I think it is a great idea to use guides but you should clean up the drawing frequently. I have a keyboard shortcut set specifically to delete guides. It gets used often.
posted: 6:26 am on April 27thIf, like Tim, you find added marks for centers or other landmarks on a component useful, put them in outside the component or nest them so that they aren't in the lowest level of components. The CutList plugin returns the lowest level of components so it won't report the component with the mark.
Dave
Re: The Scale Tool
No Tom, this is not a Pro-only thing. Is it possible you hit a key other than the Shift key? The following is quoted from the Help documentation.
posted: 5:25 pm on April 19th"Entering a scale multiplier value
You can specify a new dimensional length value during or directly following a scaling operation. To enter a dimensional length value during a scaling operation:
1. Select the Select tool. The cursor will change to an arrow.
2. Select the geometry to scale.
3. Select the Scale tool. The cursor will change to a box within another box. Scaling grips will appear around the selected geometry.
4. Click on a scaling grip to select the grip. The selected grip and the opposite scaling grip will highlight in red. Each scaling grip provides a different scaling operation. See Scaling Options section for further information.
5. Move the mouse to scale the geometry. The Measurements Toolbar displays relative size of the item as you scale the item. You can enter the desired scale dimensions after the scale operation is complete.
6. Type the dimensional length value (such as 2' 6" for two feet and six inches or 2m for two meters) in the Measurements Toolbar and press the Enter (Microsoft Windows) or Return (Mac OS X) key.
Re: The Scale Tool
Scaling by ratios is useful if you know what ratio you want to scale too. As Ken mentioned, you can scale a model (or just a component/group) using the Tape Measure tool to measure a known distance and entering that distance in.
posted: 2:45 pm on April 19thYou can also use the Scale tool to scale a model to some specific dimension. Start moving the desired scale handle and then enter the desired distance to the opposite scale handle. Type the distance including the units and hit Enter.
If you've got a table that is 48" long and you want it to be 36" long, select the entire table and get the Scale tool. Start pushing on the green scale handle in the center of the end of the bounding box. Type 36" and hit Enter.
Keep in mind that scaling may not always be an appropriate way to resize you model. If you scale in only one or two directions you will change the proportions of the entire model. If you don't want to do that, use the Move tool to resize components that need to have their dimensions changed and simply move the components that need to be placed in a new position.
Dave
Re: Handcut Dovetails....in SketchUp
Perhaps I should have spaced them a little less evenly and made them all different angles and left gaps. Then you'd know that I hand cut them. I wanted to make them look more like ones you cut by hand. You know, all the same angle and tightly fitted. ;)
posted: 1:16 pm on April 18thRe: Moldings By Follow Me
Giovanni, without seeing your model I can only guess. If you'd like to send me the SKP file showing the failed attempt, I would be happy to take a look at it. Click on my name under the video.
posted: 6:34 am on April 16thBefore writing this response, I drew up a four-sided frame and split it into separate pieces using the same method I showed in the video. I made a separate component of each of the four sides although if I were modeling a frame like that normally, I would only make a component for a short side and another for a long side. I would then copy and flip (not rotate) those components to make their counterparts.
Dave
Re: A Quick Look at Bezier.rb
I assume you are referring to the image from the article. I think Tim and I have both talked about doing this. Basically I imported an image file (File>Import...) and used it as an image as opposed to a texture. Once I got the information I needed from it, I deleted the image.
posted: 1:04 pm on March 31stRe: Components & Make Unique -- A Simple Piano Hinge
Don, use Shift not Ctrl. Shift hides the edge and Ctrl softens it. There's a bit difference in appearance. Also make sure to delete the vertical face in the seam.
posted: 10:49 am on March 31stRe: A Quick Look at Bezier.rb
teamman, right click on the link and choose Save Target as... or Save Link as. Make sure it saves as a .rb file and put it into the Plugins folder.
posted: 6:20 am on March 31stRe: A Quick Look at Bezier.rb
Ken,
posted: 4:38 pm on March 28thI don't know what to tell you about the audio. As far as the volume goes, I am not having any difficulty. I can't help the voice itself. I'm stuck with that. ;)
As to the number of degrees, the easiest way i know to describe it is the number of spaces between control points. As to how many control points, it depends upon how many changes there are in the curve direction and radius. In most cases I find 5 to be the most I need and for many curves, a 2 degree curve is perfect.
Dave
Re: Components & Make Unique -- A Simple Piano Hinge
Don, exploding the components and erasing the seam lines works but it makes it a little more involved to edit the length of the hinge if you wanted to do that. I opened the components for editing and then, while holding Shift, I clicked with the Eraser tool on the seam lines. this results in hiding the edges without deleting them. Give that a try and see if it works for you.
posted: 1:58 pm on March 28thDave
Re: Why Can't I Get a Face?
There are some plugins already available to help with flattening non-coplanar geometry. One is called Flatten from Smustard.com. There's also the Projection Extension which will, among other things, project edges onto a face.
posted: 7:51 am on March 23rdAnother thing you can do that will help in some cases is set Edge Color to By Axis. This will at least show you if edges you expect to be parallel to the global axes are indeed parallel.
Re: Creating Templates for a Complex Shape
Unfortunately that post showing how I drew the leg from the profiles is in the archive which isn't currently available.
posted: 3:47 pm on March 19thAs far as how to accurately draw a guitar neck, it depends upon what you already know about it. Do you have cross sections already? Or are you designing a new one from scratch? The approach to drawing it will hinge on that.
Re: A Sheraton Leg in SketchUp
Woodntop,
posted: 6:08 am on March 16thThank you. I understand it will be fixed soon.
Dave
Re: Plugins - An Updated List
Mark, please drop me an e-mail at drkr4109@gmail.com and we'll get your cutlist plugin to work.
posted: 6:50 pm on March 15thDave
Re: The Importance of the Mouse and Scroll Wheel
Dusty one, do you find the Space Navigator to a good addition to your tools for working in SketchUp?
posted: 8:05 am on March 14thI tried one but found I wanted another hand for working the keyboard. I use my left hand for keyboard shortcuts and the tool modifier keys (Shift, Ctrl and Alt on the PC). I use those keys so much that they've been polished smooth. My right hand mostly stays on the mouse so the center mouse wheel/button is always easy to get.
I do like the Space Navigator for Google Earth but there's not enough room on my desk for it so it lives in its box.
Dave
Re: Printing to Scale
Tim's reference to scale is in regard to printing parts of a model to a specific scale, in this example half of full size to aid in making a template.
posted: 1:07 pm on March 12thIf I read your comment correctly, you want to show a project's scale relative to other things. You want to show it in context. "How will it fit in the room?" Is that what you mean?
For that you do not need Layout. You need only draw in the context. i.e. walls, windows and doors. You can add people and other furniture to give a sense of scale to a project. The 3D Warehouse has a large number of components you can use for this. Do a search right from the Component's browser for the items you want.
Dave
Re: Adding Materials to Your Model
Paul, I'll see what I can do about your request.
posted: 10:46 pm on March 11thGene, it has been awhile since I played with Wood Workshop but my understanding is that it creates pseudo-wood grain images without a photograph. I never had much luck with getting what I consider believable wood grain images but they were seamless. It may be that the program will accept imported images, though.
If you want to use images of real wood, take photos under very even lighting conditions of the largest pieces you can get. you want to make sure the camera's image plane is parallel to the surface of the board. If you want to try making a seamless image, you can use Photoshop or other image editing software or, I've had decent success with a freeware application called TextureViewer which may still be available through some of those freeware repository sites. The link in the Help file points to http://www.bricksntiles.com/ which offers a not free application to make seamless materials from images.
Hopefully that helps.
Dave
Re: "Components" in SketchUp
Bob, I gather by being able "to close the back of them" you mean create faces from your DXF imports. Is that correct? If so, it is indeed possible to create those faces. There's a plugin that will do this for the selected geometry quite rapidly. Be aware that CAD programs aren't as picky about having closed polygons as SketchUp is. If there are gaps between line segments, you won't get a face. You'll need to hunt down the gaps and close them. They can be very tiny though so you may have to zoom in quite close to see them. There is also a plugin to automate finding those gaps, too. Look for Make Faces and Close Opens at Smustard.com for them.
posted: 5:10 pm on February 24thUsually SketchUp imports DXF files and creates components. remember that to modify them you'll need to open them for editing. It may be that you'll need to delete some geometry as well.
Dave
Re: Drawing Dovetails With a New Plugin
No need to apologize. Does that mean the pictures are worth looking at?
posted: 3:43 pm on February 22ndRe: Drawing Dovetails With a New Plugin
Yes there is that plugin. I wrote about it before and included a link to that blog post in the first paragraph, above.
posted: 11:57 am on February 22ndIt sounds like variable spacing and other details may be on the list of features to be added for this plugin. In the meantime, it is simple enough to make adjustments to the dovetails after they've been placed via selection boxes and the Move tool. It would still be faster to place the joint with the plugin and then move or resize as needed than to layout and draw the joint by hand.
Re: "Components" in SketchUp
Bob, there's nothing like learning the hard way, is there?
posted: 9:36 am on February 17thThere are a couple of plugins available that create exploded views by moving the components away from a central point. The problem is they move all components proportionally. In the exploded views that I make, the components are moved different distances and often only parallel to one axis. I also don't explode the entire model. For example, it's usually enough to show the tenon on one end of a rail. The other could stay in its mortise.
My process for making exploded views is to start with a selection box around the components on one end of the model, say the right end. Move the selection over to the right. Then change the selection to include only those components on the front that I want to shift. Move that selection forward. Proceed to reduce the selection set as you make further adjustments to the explosion. You'll still have to tweak some component positions based on the view you choose and what details you need to see. If you establish the camera position first by making a scene, you can easily go back to it to check to see that the details that need to be visible are indeed showing.
Dave
Re: Jefferson's Bookstand - Another Workflow Example
John,
posted: 6:37 am on February 17thThank you and thank you for reminding me. I've added the link to the plugin at the bottom of the blog entry.
Dave
Re: "Components" in SketchUp
Bob, glad that helps. I agree there's really no need for groups. I would suggest that you make a component even if it is the only one in the piece. You might be tempted to make a table top, for instance, into a group instead of a component since your table only has one top. Suppose you copy the model over to the side so you can make an exploded view. And then suppose you need to edit the table top. I bet you can see where that is going.
posted: 11:25 am on February 16thMy advice would be to ignore groups altogether and make only components. You never have to think about which to make and you've already got the component if you need it to be one later.
Dave
Re: Jefferson's Bookstand - Another Workflow Example
Thank you Autumn and Todd.
posted: 6:34 am on February 16thTodd, I don't use the arrow keys. I suppose that is because I started with SketchUp long before the arrow keys were used for locking. I kind of forget they are there.
I do use the Shift key though to lock the inference direction and for me, that works well. The Shift key along with Ctrl (Option on Mac) and Alt keys are used for so many things that I seem to always have my left hand resting resting at the corner of the keyboard ready to use them.
The cursor keys certainly do have their place and they can be really useful for those who have difficulty getting things to move in the desired direction.
Glad the cherry material is useful.
Dave
Re: "Components" in SketchUp
Hopefully Tim won't mind if I reply to you, Bob.
posted: 12:36 pm on February 15thAs you mention, editing one component instance in a model results in all other instances in the model being edited. This is perhaps the number one benefit because it saves you a great deal of time in drawing. Suppose you want to modify the legs of a table you're drawing, if the legs are groups, you'll have to edit each one to make the change. If they are components, you need only edit one of them.
Here are a few other advantages or features that components have over groups in SketchUp.
Components can be saved into libraries for future use. Well, groups could be but they become components anyway when imported into other models.
Components have their own axes that can be placed to aid in alignment and insertion point.
Components can be set to cut openings and glue to surfaces which also makes placing them easier.
Components can be substituted very quickly. Suppose you've drawn a highboy complete with all the drawer pulls. Now suppose you want to replace those pulls with a different style. You can select all of the original ones--right click the thumbnail in the In Model Component library and choose Select all instances. Then right click on the thumbnail for the new one and choose Replace selected. Done.
Unless you purge the unused components from the In Model library, you can always retrieve a component you might have inadvertently deleted. Delete a group and it is gone.
Hope that gives you some ideas.
Dave
Re: Jefferson's Bookstand - Another Workflow Example
Naomi and Paul, thank you.
posted: 8:26 pm on February 14thJeff, I do use a keyboard shortcut for creating components. I think the default shortcut for making components is G although mine is Alt+G which is a holdover from the earlier days when the pressing G got you a group. I'm so used to the Alt+G that I haven't changed it.
To see what keyboard shortcuts are used for various tools, open the various menus. The keyboard shortcuts will be displayed to the right of the menu entries. You can make your own keyboard shortcuts as well by going to the Shortcuts section of the Preferences dialog.
If you do make your own, don't use numbers or the standard Windows/Mac shortcuts for things like Ctrl+C or Ctrl+V.
Dave
Re: Jefferson's Bookstand - Another Workflow Example
Thank you Randy. I'm glad you enjoyed it.
posted: 6:14 pm on February 14thYou do make a good point. Hitting Save once in awhile is good insurance against crashes. SketchUp does perform autosave operations. By default, SketchUp autosaves every 5 minutes and creates a backup file. If needed, you can go to File>Revert. It'll give you the option to choose the file from the last time you saved it--the last saved SKP file--or the last autosaved version which is saved with the extension SKB. If you don't manually save your file, you'll have access to the version as it was when you last opened it.
You can also adjust the autosave frequency in the General section of the Preferences dialog.
Dave
Re: UPDATE: Book Giveaway: Windsor Chairmaking by James Mursell
Looks like an excellent reference book.
posted: 9:53 am on February 8thRe: Clock Numbers, Again
Indeed. That will work also. Thanks for reminding me of that plugin. I'd forgotten about it until you did.
posted: 6:16 am on February 4thRe: Numbers on a Clock Face -- Preparing 3D Text for Use
Hi Andy,
posted: 8:48 pm on February 3rdI think I've covered how to install plugins and in the past I've talked about the plugin toolbars I have displayed. The plugins have changed and there are some new onnes so I should do a new blog post listing those.
As to installing plugins, it is a matter of saving them into the Plugins folder under SketchUp. On a PC the path is normally C:\Program Files\Google\Google SketchUp 7\Plugins. On a Mac it would be Macintosh HD/Library/Application Support/Google SketchUp 7/SketchUp/plugins.
In the case of plugin files that you download as Zip files, make sure the folders are extracted into the plugins directory along with any other files. Once extracted, the folder and file structure in the Plugins directory should be the same as what you see when looking at the Zip file.
Make sure that the script files have the .rb extension. Some folks have told me that on their computers Windows will change the extension to .txt. If that happens you can rename the file and change the extension to .rb.
If you need more help with installing plugins, drop me an e-mail by clicking on my name at the end of the blog post.
Dave
Re: Adding Materials to Your Model
I think your idea of renaming the colors you've used and creating a new library is a good one. It would certainly make it easier to figure out which color is supposed to represent walnut and which represents wenge.
posted: 6:42 am on January 31stIf you are editing simple colors to represent various wood species, you could use a color sampling application to get the RGB values from photographs of the species. I use a freeware program called Hex Color Finder that works very nicely for that.
I found out that the plugin does work on only a selection. You could make copies of the model and paint each one differently but the requirement for Make Unique is still not appealing.
Re: Adding Materials to Your Model
Glad to help. I've asked a Ruby guru I know if it is possible to make the plugin work on only those components in a selection that contain the material you want to replace. That would give a little better control to the plugin. I'll let you know what I hear back.
posted: 7:55 pm on January 28thFWIW, I did a quick test and the plugin seems to retain the editing one might do to the original material so that when the material is replaced, the new one has the same orientation as the old one.
Dave
Re: Adding Materials to Your Model
I was thinking of what you do if you are working with the client looking at your SketchUp screen. One of the draw backs of my suggestion with making different scenes is that you need to make the components unique to be able to paint the different materials. If you do that, and you later need to edit the model to change dimensions, you have to do the same editing for each copy because the components are no longer related. This would not be an ideal situation either.
posted: 4:58 pm on January 28thThis might be a case where you opt to paint the component rather than the faces inside the component. You lose the ability to control the grain orientation so you would probably need to make horizontal and vertical versions of the materials and in some cases perhaps angled versions. At least the component relationships would be maintained so if you needed to change dimensions, you'd only need edit a single instance of the affected components.
Out of curiosity, have you ever just used colors to represent different woods? Do your clients 'buy' that? If you can do that, it eliminates any need to orient the grain direction and makes painting much easier.
Re: Adding Materials to Your Model
All it takes is a little "think, think, think" as Winnie the Pooh would say. there is indeed a plugin which will replace one material with another. It is called Global_Material_Changer.rb. when activated it asks you to choose the material you want to replace from a drop down list. Then it asks you to choose the new material from a drop down list. The new material already needs to be in the In Model material library to be included in the list. If you haven't already used the desired new material, you can right click on its thumbnail and choose Add to model which will add it to the In model library without actually applying it to any faces in the model.
posted: 4:20 pm on January 28thThe material changer will impact anything painted with the material you wish to swap out so it probably wouldn't be very useful for making the layered scenes I was describing. On the other hand, it would make it rather quick to change the model for image exports.
You can download the plugin here: http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Global_Material_Change_13.rb
Dave
Re: Adding Materials to Your Model
Regarding the making of seamless or tileable images, I have a freeware application that doesn't require PhotoShop that does a respectable job with many materials. Still, if you have a distinctive feature in a material image; a knot or flame, for example, even a seamless texture will look pretty bad.
posted: 3:56 pm on January 28thRe: Adding Materials to Your Model
It seems to me there is a plugin to swap materials but I don't see it at the moment. I need to check my collection at home.
posted: 3:51 pm on January 28thAs far as creating views of a model with different materials, I guess you could do a couple of things. You could create copies of the components and paste them in place with each copy having a different layer association. Then make scenes for each version. You'd have to make each set of components unique from the others so that you could apply the materials to one without affecting the others. You would end up with something like this: Layers: Maple, Oak, Cherry, etc. and Scenes: Maple, Oak, Cherry, etc. I don't think that is a particularly elegant solution but it would work.
The other option would be to make image exports with the components painted with different materials. This is also not elegant but would work.
I'll report back after checking my Plugins folders at home.
Dave
Re: A Fern Stand: Demonstrating My Drawing Process
PghDave, are you working with the Camera set to Parallel Projection or Perspective? I work in Perspective mode while modeling. There aren't any special steps involved. Just zoom in so the end of the rail nearly fills the drawing window and then orbit to the side until you are in the rail.
posted: 2:00 pm on January 28thYou might try shifting to X-ray view so you can see where you're going a bit more easily.
Dave
Re: Adding Materials to Your Model
Hi Randy,
posted: 8:58 am on January 28thYou can do image searches on Google for various wood species. Once in awhile you'll find usable materials. Here's an interesting website that has photographs of veneers. http://www.veneeronline.com/species.aspx?category=lwdbdl
Unfortunately many of the existing wood grain SketchUp libraries are not very good because the images are of too small an area which makes the pattern repeat too frequently to be believable.
Re: Finally, a Project I Really Want to Build
Tom, I look forward to seeing more of this project. I like the mock up idea. Michael's mock up was good, too.
posted: 1:10 pm on January 15thtelkwa has a point although seeing it full size so you can walk around it has a lot of advantages. Of course you know that you can learn SketchUp through the Design. Click. Build. blog right here on FineWoodworking.com.
Just for grins, I did a SketchUp mock up of your cabinet. I think it looks just fine. http://farm5.static.flickr.com/4062/4276384343_d973787df7.jpg
Re: Moldings By Follow Me
Jeff, I drew the path for Follow Me with the molding component open for editing. In the video, the path traces the top of the cabinet. After drawing those lines for the path, I selected them with the Select tool and then got the Follow Me tool. A single click on the profile with the Follow Me tool is all that is needed at that point.
posted: 2:15 pm on January 10thDoes that help?
Dave
Re: Modifying a Model
Jonas, modifying an existing model was kind of the point of this video. If I was drawing the bench from scratch, I would use exactly the same method I used in the video showing the drawing of the fern stand. I would only draw side or front components and flip the copies for the front/back as needed.
posted: 2:12 pm on January 10thRe: Moldings By Follow Me
George, I happy to know that the tutorial was timely for you.
posted: 2:43 pm on January 9thAs to the woodgrain materials I have, most are just picked up here and there. The one I used on these Thos. Moser pieces looks to me like old cherry but it is called Ash. I don't remember where it came from specifically. If you drop me an e-mail, I'll send it to you.
Dave
Re: A Fern Stand: Demonstrating My Drawing Process
Thank you Dustyface,
posted: 6:11 am on January 7thThere are no limitations on using plugins with the free version of SketchUp. That said and since you're just starting out with the program, I would suggest getting familiar with the native tools before adding a bunch of plugins.
Dave
Re: A Fern Stand: Demonstrating My Drawing Process
Swingman, I'm glad you got it to work.
posted: 8:19 pm on January 5thRe: A Fern Stand: Demonstrating My Drawing Process
I haven't heard back from my 'people' on this but I tried it on my Mac again and had no trouble at all. I wonder what's going on. I would like to help you get this worked out, though.
posted: 5:13 pm on January 4thRe: A Fern Stand: Demonstrating My Drawing Process
I wish we could edit comments.
posted: 4:26 pm on January 4thI wonder if there's a difference between PC and Mac versions for this. I have put in a call to find out and will report back.
Dave
Re: A Fern Stand: Demonstrating My Drawing Process
I have the most current version of 7.1 Pro on my machine but this is something I've done for years. I've also done it on the free version.
posted: 4:11 pm on January 4thSteve, perhaps we can hook up, too.
Re: "Components" in SketchUp
Jeff, further to Tim's remarks which are excellent, if you want to create the cove molding as a single entity rather than as separate 'sticks', trace around the top perimeter of the case with the Line tool. Do this while you are NOT editing any components or if you have made the molding profile a component, open that component for editing. Then temporarily hide the case components so you have easy access to the lines you drawn. Those lines will be the path for Follow Me. Select them, get the Follow Me tool and click on the molding profile. Once the extrusion is made, delete the path if it is not part of the molding. Finally, unhide the components you hid. Don't forget to make a component of the molding to protect it from other geometry.
posted: 4:08 pm on January 4thRe: A Fern Stand: Demonstrating My Drawing Process
Jonas Mac, I'm sorry this is orbiting thing is giving you trouble. I certainly didn't mean for it to be a hard thing to do. There's nothing to invoke and nothing special to do as far as placing the camera. I use the center mouse button to switch to orbiting the camera as I move the camera into the rail.
posted: 11:17 am on January 4thE-mail me and let's see if we can arrange a time so I can do a demo for you. We'll get you over the hump, yet. Click on my name at the end of the blog post, above to send me an e-mail.
Dave
Re: "Components" in SketchUp
bduffin104, it sounds to me as if you missed opening the molding component for editing. This would cause the molding to disappear the first time you hit part of it with the Eraser. Remember that to modify a component, it must be opened for editing. Draw the angled plane, cutting plane, inside the component, run the intersect and then delete the unwanted stuff.
posted: 6:42 am on January 4thDave
Re: A Fern Stand: Demonstrating My Drawing Process
Jonas Mac, there's no collision detection so you just zoom in somewhat close and then orbit. Since SketchUp is a hollow modeler you can put the camera inside a component if you want. I use the center mouse button to orbit so it makes it very quick.
posted: 7:33 pm on January 2ndI open components for editing by double clicking on them with the Select tool.
Dave
Re: A Fern Stand: Demonstrating My Drawing Process
Swingman, I use SnagIt8 for my screen capture. I tried a couple of free ones but had a lot of difficulty keeping the audio and video synchronized.
posted: 3:37 pm on January 2ndJonas Mac, sorry for the confusion. When I edited the leg to insert the mortises, I orbited the camera so it was inside the rails. That allows me to trace the base of the tenons easily and accurately. Before orbiting the camera into the rail, I opened the leg for editing.
Does that help?
This method doesn't work for users who have set up SketchUp to hide other components while editing a component because the rail would then be hidden.
Dave
Re: A Fern Stand: Demonstrating My Drawing Process
Jonas Mac,
posted: 9:12 am on December 31stThank you for your comments and questions. I'll address some of them below and the rest in a future blog post(s).
"2) Components + Flipping - The value of making components ( and making them before you move on to the next piece ) is very well illustrated and is clearly a fundamental element in Sketchup. I still am a bit hazy on the need for flipping and would appreciate some further explanation on this aspect of components particularly as it can save you time in other situations."
First, the command is "Flip" but if you read that as "Mirror", it may make more sense.
There are several reasons for flipping components. In the case of the legs for this table, the mortises are the same on the inside faces and you could get away with rotating each copy 90° from the previous one. This would result in the back face of the left front leg being the left face of the right front leg. Now suppose the mortises on the left/right faces aren't the same as on the front/back faces. You would end up with mismatched mortises. Rotating could also cause problems for details drawn on the legs.
In the case of the rails on the table, again, for this table it wouldn't make much difference if the copies were rotated end for end. They would look the same in the model. However, suppose you wanted to modify the model and make it a rectangular table. If you move the right end of the front rail components to the right, the left end of the rear rail components would move left. It's not the end of the world because you can then move the rear components to the right to get them in the right place. On the other hand, with the rear rail components flipped (mirrored) when you move the right end of the front rails, the right end of the rear rails would shift right as well and would eliminate the need to move the rear rails over into the correct location.
There are a number of other reasons for flipping components. think of a bookcase. If you don't flip one side, the dadoes drawn on the inside face of one side will be on the outside of the other. If you rotated one side, the dadoes would look alright but suppose you decide to knock 3/4" off their width to allow for a face frame. If you take that 3/4" off the front edge of the left side, it comes off the back of the rotated right side. I could probably come up with a couple of dozen other examples but I think you get the point.
For my method of work, even if it would make any difference in the appearance of the current model whether I Rotate or Flip components, I choose to flip them. It isn't all that unusual for me to go back and edit components to change the model. The Flip command is quick and easy and can save loads of frustration later.
Note that the side rails in my model are instances of the front rail components so they would end up being extended. If I didn't want their dimensions to change, I would select one set, either sides or front/rear and use the Make Unique command to break the relationship. then the front and rear components will be edited together and the side components will be edited together.
"3) Opening Up Cpmponents to Edit - In the demonstration you opened up the leg component to facilitate editing for receiving the rail tenons . Presumably that means removing a face and restoring it after your done editing?"
No, I didn't actually remove any face when I created the mortises on the legs except those remaining faces after the intersection of the crossing mortises. To make the mortises themselves, I traced the base of the tenon with the Rectangle tool and used Push/Pull to push that rectangle in. I orbit the camera inside the rail so I'm looking at the base end of the tenon and the face of the leg when I draw the rectangle for the mortise. This eliminates any need to layout the mortise and if I trace the tenon, the mortise has to be the right size and if the rail is in the right place to begin with, the mortise must be properly located as well. Saves time and reduces errors.
"4) Intersecting - In the video you demonstrated a manoeuvre using Intersect ,allowing you to clean up the mortices receiving the tenons on the rails. I didn't get exactly what was happening - Could you elaborate further just on that bit?"
After pushing in the second mortise, the two intersect each other. In that particular case, SketchUp doesn't remove the faces that would be removed if you were cutting the mortises in actual wood. The vertical faces that cross each other aren't intersected either. You can tell because there's no vertical line at their intersection. I selected all of that geometry and ran Intersect>Intersect Selected to get the required intersections. Then I deleted the unneeded edges and faces to clean that up. That stuff probably wouldn't make a lot of difference in a small model but if you have a lot of that in a larger model, it can cause file size bloat because of the extra edges and faces. Even though I'm usually the only one that could see that stuff, I think it is sloppy workmanship to leave it so I clean it up.
"5) Visual Appearance of Final Drawing - For me the addition of the textures added enormously to the final image , I have no doubt that a client would appreciate it as well . I am aware that your posting was mainly concerned with the drawing process but would appreciate a little explanation of how you achieved the finish on the drawing."
You're right. the aim of this video was to demonstrate the construction of the model; the woodworking, if you will. I'll cover adding the materials in another post. For this model, though, it was extremely simple and fast and there's not much to see. I'll make it a little more interesting though for the post.
Thanks for your interest. The questions are always good.
Happy New Year,
Dave
Re: A Fern Stand: Demonstrating My Drawing Process
Glad to hear that Randy. Maybe I need to have you check the sound levels before I post my videos.
posted: 7:35 am on December 29thHappy New Year.
-Dave
Re: A Fern Stand: Demonstrating My Drawing Process
Randy, I've edited the video to increase the sound volume. Let me know how it sounds for you. Thanks.
posted: 7:27 pm on December 28thDave
Re: A Fern Stand: Demonstrating My Drawing Process
Steve, drop me an e-mail by clicking on my name at the end of my post.
posted: 3:43 pm on December 28thOne thing you might find useful is to add 'handles' to the part that give you easy places to get hold of it for rotating in the desired axis. These 'handles' can be simple faces that are oriented either horizontally, vertically or both. There are a few other tricks that I can try to demonstrate as well.
Dave
Re: A Fern Stand: Demonstrating My Drawing Process
Randy, I'm glad you were able to get something out of this. Sorry about the sound. It was quite loud on my home machine but on my work machine, I also find it rather hard to hear. I'll see if I can fix the audio and replace the video file tonight.
posted: 9:01 am on December 28thHappy New Year to you as well.
Dave
Re: Dovetail Joints in SketchUp Made Easy
Glad that took care of it. Normally I also start my models at the origin as well but because this plugin does the same thing, it's a good idea to move the rest of the model down the red axis a bit. Or you could temporarily hide the component that is hiding the dovetail lines so you can move them away after they've been created.
posted: 9:34 am on December 5thDave
Re: Building with Choke Cherry - Part II
That's beautiful wood. My father-in-law picks choke cherries every year to make jam. I never thought about using the wood, though. I'd better not cut his favorite trees, though.
posted: 9:56 pm on December 4thHave you thought about exposing your samples to sunlight for a few weeks? I'd be interested to know what happens to the colors with UV exposure.
Re: Dovetail Joints in SketchUp Made Easy
smaher, the plugin draws the layout of the dovetail joint working up from the origin. Is it possible that your box is covering the lines drawn by the plugin?
posted: 8:29 pm on December 3rdHave you tried just running the plugin with a blank drawing window?
Note that I ran the plugin outside the components and then copied it into the components to actually cut the joints.
e-mail me about this if you wish.
Dave
Re: How to Use SketchUp to Get the Most from a Digital Woodworking Plan
Jon, go to Window>Model Info>Units. This is where you'll make the change in units and can adjust precision if desired. If you want keep that units choice for future new models, see Tim's recent post about customizing your template.
posted: 12:10 pm on December 3rdDave
Re: Wrapping Beadboard Around a Curved Surface
Don,
posted: 7:22 pm on November 12thThank you. The link I posted goes to the Sketchucation Forum site. You need to be registered there to access downloads. The file will be at the end of the first post in the thread I linked to.
As to the images posted with blog entries, they're posted on the FWW servers. I'm not sure about the log in requirements to see the images. I'm always logged in when I'm working on the blog.
Dave
Re: A Pad-Foot Leg in SketchUp
Hi Croc, yes, it would be possible to do a similar foot on a cabriole leg. Tim has shown making Cabriole legs using crossing profiles so you would end up with something similar to what you would get after cutting the leg out on the bandsaw on two faces. Another option would be to use Follow Me on the leg profile with the path drawn so you create the outside shape of the leg. Then do another follow me operation for the inner profile of the leg and intersect those two shapes. The foot itself could be done much as I did it here and added to the rest of the leg.
posted: 5:44 pm on November 9thI hope that makes some sense. I'll try to get a demo done one of these days soon.
Dave
Re: New-Fangled Workbench: An Exercise in Control
Oliver, would you please contact me via e-mail? drkr4109 at gmail dot com.
posted: 7:01 am on November 3rdThank you.
Dave
Re: New-Fangled Workbench: An Exercise in Control
Oliver, pipe dimensions are given as the inside diameter of the pipe. 1/2" iron pipe has a nominal outside diameter of .840 or about 27/32.
posted: 7:08 am on November 2ndAs to why copper caps? I don't know. Perhaps he had them on hand or maybe they were cheaper than iron caps especially if the pipe isn't threaded at that end as he might have had to pay to have the ends threaded.
I see in a photograph of the bench that the hardboard cover on the planing beam does appear to be as wide as the planing beam itself. (5") It probably wouldn't make any difference if you make it 4" wide or the full width since that extra inch isn't really usable anyway.
As to getting SketchUp to show dimensions, they aren't there unless you put them in. You could generate a report or run a cutlist and get the dimensions in tabular form but there's no automatic way to have the dimensions show in the drawing.
Dave
Re: Another Look at Creating Plans From a SketchUp Model
Croc, when you create a new scene with a style different from the current one or you change a style and update the scene to show it, you should get a dialog box titled, "Warning - Scenes and Styles." This box has three radio buttons. You should select the top one, "Save as a new style." If you aren't getting that dialog box, go to Preferences>General and check "Warn of style changes when creating scenes."
posted: 7:49 pm on October 31stLet me know how that works for you.
Dave
Re: More Quick Dimensioning Tips
Croc, that is a good tip although you must be careful if you have other things hidden and choose Unhide>All or if you use View>Hidden Geometry, the dimension lines show as dashed lines and there'll be a dashed line box around the text box. Better to put the dimensions on their own layer so you have control over when they are visible and when they aren't.
posted: 6:09 pm on October 30thDave
Re: A Look at the Rotate Tool
Art, I'm sorry it wasn't working for you. It is running for me right now as I type. Could you please try again?
posted: 6:26 am on October 28thDave
Re: Adding a Bullnose
Rooms,
posted: 9:13 pm on October 26thThank you.
There is a link to a Zip file at the bottom of that first post in the thread about the plugin. In a similar way, if you follow the very first link in that post to the LibFredo file, you'll find a link to that ZIP file at the bottom of the first post in that thread. There's also a link to a version with a Spanish translation in that post.
Dave
Re: Plywood Edge - Creating a New Material in SketchUp
Sam, I thought of something else. Having two materials applied to the faces in a component (plywood edge and a face grain) may cause some problems with the cutlist. I would suggest that you add one of the sheet material words to the component's Definition Name instead of adding it to the Material. I use the Definition Name for this because I generally don't apply materials when making drawings for cutlists.
posted: 8:32 am on October 25thRe: Plywood Edge - Creating a New Material in SketchUp
Sam, in order for the components to show in the sheet goods portion of the cutlist you need to use one of the sheet goods words in the material or in the component name. Refer to the first cutlist dialog box for those names. Or you can add your own names to be recognized as sheet goods in that window.
posted: 9:10 pm on October 24thDave
Re: Crash Course in Fine Homebuilding: Build a Classic Colonial Shed
Hi Gina,
posted: 9:20 am on October 23rdIt wasn't so different drawing the shed but I did need to learn some things about that sort of construction that were new to me. The SketchUp end of it is actually quite basic stuff. I had fun working out a way to indicate the cedar shingles on the ends without actually drawing individual shingles. That was much easier than it would have been a few years ago before the Combine Textures option.
Dave
Re: Dovetail Joints in SketchUp Made Easy
Yes. That is a known issue but the work around isn't hard. I haven't heard from the author since I posted this blog entry and it doesn't appear that there's an updated version so decimal entries it'll have to be.
posted: 1:48 pm on October 22ndRe: Crash Course in Fine Homebuilding: Build a Classic Colonial Shed
Being intimately familiar with the construction of that shed, I found I knew very little about that sort of woodworking. I learned a lot watching the videos so far. And my wife wants to get rid of the shed I built a few years ago and start over. It is certainly a nice shed and the videos are great.
posted: 8:37 am on October 22ndDave
Re: A Look at the Rotate Tool
Jonas, I'm happy that there was some clarification but I'm sorry if that wasn't clear enough. If there isn't a good surface to reference off of as in rotating the single plane. It is click and hold as you click on the the center of rotation and drag along the rotation axis. Then click for the start of the rotation and drag around to the desired angle or at least in the right direction before entering the rotation angle. It is still really a two-click operation. Note that the axis of rotation doesn't have to be along an edge on the thing being rotated.
posted: 8:16 pm on October 17thJake, thank you. I'm glad that helped. I really don't want there to be any mystery to these tools. With the combination of the Tape Measure and yellow Protractor tool, you can work out some really cool things using the rotate tool.
Dave
Re: Making the Wooden Hinged Table Leaf Support
Jonas, I'm glad that worked and that the Move tutorial helped. You have a good suggestion and I'll do that next.
posted: 8:36 am on October 14thRe: Design. Click. Build. Has a New Home!
Ian, typing an 8 would make it difficult indeed. Glad you got it sorted. I use the * on the number keypad. -Dave
posted: 6:10 am on October 14thRe: Making the Wooden Hinged Table Leaf Support
I hope Tim doesn't mind. I'm going to guess you are referring to the line created at the join between the straight line and the radius. Try running over that edge with the Eraser tool while holding Ctrl (Option on the Mac). This will soften that edge. You could also select the geometry including the line, right click to open the Context menu (you discovered why it is called the Context menu) and choose Smooth/Soften. -Dave
posted: 9:59 pm on October 13thRe: Design. Click. Build. Has a New Home!
Ian, I'm not quite sure I follow you on the backwards part. Perhaps you could drop me an e-mail and clarify?
posted: 6:27 am on October 13thAs to the bed slats multiplying, this an example of making a linear array. There are two ways to do that. Both start by using Option+Move (Ctrl+Move on the the PC) to make the first copy of the original. If you know the distance between components, move the first copy that distance. Type in the distance and hit Enter to set the copy accurately. Then type *n, Enter where n is the number of copies. You can also type n*, xn or nx. The should all work. If you know the total length of the run of slats, which is more likely in the case of a bed, place the initial copy at the opposite end of the run, again using Option+Move. Then type /n, Enter or n/, Enter. Either of those should work.
Does that help?
Dave
Re: Make It Fit
If the offset distance was greater, your point would be valid. As it is in this model, the difference between the orthogonal distance and the radial distance is less that 1/128" and inconsequential. In any case I did use the radial distance.
posted: 5:01 pm on October 10thRe: Another New Plugin with Great Potential for Woodworkers
Jeff, click on my name at the end of the blog post.
posted: 11:14 pm on October 8thRe: Another New Plugin with Great Potential for Woodworkers
Jeff, out of curiosity, have you gone to Preferences>Extensions and checked all of the boxes? Preferences can be found under Window on PC and under SketchUp on the Mac.
posted: 8:41 pm on October 8thAnother thing to do is open the Ruby Console and try running the plugin. Do you get any sort of message in the console? If so, perhaps you could copy it and e-mail it to me.
Dave
Re: Another New Plugin with Great Potential for Woodworkers
Jeff, I'm not sure why the problem. I'll look into it though. Did you install progressbar.rb too?
posted: 1:49 pm on October 8thDave
Re: UPDATE: Book Giveaway: Shop Drawings for Greene & Greene Furniture by Robert W. Lang
I'd love to have this one in my collection.
posted: 9:56 am on September 21stRe: A Look at the Move Tool
Tonto2, Thank you.
posted: 6:23 am on September 10thPerhaps I don't understand what you mean by "see through". The cursor (Move tool in this case) won't "see through" an entity to reference to something behind it. The exception is that the entity being moved can be between the grabbed point the camera. The cursor can then reference to a point or instersection which is also hidden by the moving entity.
If you need to reference to something behind another entity, you could switch to wire frame view or temporarily hide the intervening entity. In some cases it might be possible to move the reference point or create a new one that is visible. If you can lock your move in the correct direction, the reference point to which you are moving the entity can be off to the side. You could make a reference point out in space with a couple of intersecting guidelines.
Does that help? You could e-mail me if you wish. I'd be happy to converse more.
Dave
Re: A Look at the Move Tool
Hi Larry,
posted: 3:42 pm on September 7thI'm glad this was helpful for you.
Might I suggest that you try building all of the parts while working in the same scene? This can eliminate a lot of the Move operations needed to assemble the project. If you want to use various scenes to show those parts individually, it is easy to move copies away from the original model. You don't need quite the degree of accuracy in the Move operation if you are just dragging a copy of a component or a sub-assembly because you only need to drag it away far enough to get it clear of other views.
The Hide tool is very useful indeed for temporarily hiding something to open up your view.
Dave
Re: Creating a Hinge in SketchUp
Tonto2, I'm glad you are finding some methods that work for you. There is more that I think you'll find helpful. My next blog post is going to be on the Move tool. I hope you'll check that out.
posted: 6:15 am on August 25thDave
Re: Another Look at Creating Plans From a SketchUp Model
Thanks. I used a found image of stained paper as a watermark image and added a sketchy line style over it. The image showing the table with the top removed was done with the same style as the first but I zoomed back a ways and then cropped the image tightly.
posted: 3:48 pm on August 24thRe: Creating a Hinge in SketchUp
My apologies. I had no intention of being insulting.
posted: 6:24 am on August 24thI don't know why you are finding that SketchUp doesn't "pick up the presence of the second part." I have never had that happen.
As to assembling components in complex models, building them in place is entirely possible even for parts assembled concentrically on a shaft. If you want to make the parts separately and assemble them afterward, one option would be to place the component axes to give you a desired insertion point. Then you can use guidelines or other references in the model to aid in placing the components.
If you'd like, I would be happy to set up a "live" demonstration with you. Just send me an e-mail by clicking on my name at the end of one of my blog posts.
Dave
Re: Plugins - An Updated List
jhrob, remember that this is a plugin. the ZIP file should be extracted into the Plugins folder under SketchUp. You'll end up with a file called CutListAndMaterials.rb which is 155Kb and a folder called cutlistui. Both of them need to be in the Plugins folder. Then restart SketchUp.
posted: 5:32 pm on August 23rdRe: Creating a Hinge in SketchUp
Hopefully Tim doesn't mind me chiming in to answer Tonto's question.
posted: 5:28 pm on August 23rdThe trick to assembling 3D parts is to use some logic when grabbing one with the Move tool. Grab the component you are moving at a point that will correspond with a point on the other component. You may still need to orient your view differently but you are working in 3D after all.
Tim and I both advocate drawing with the parts assembled in the first place which reduces the need to move components quite so much.
The guideline created with the Tape Measure tool and the Protractor tool could be used as paths for the Move tool if needed. The tool will easily follow the guideline.
Dave
Re: Drawing a Turning Gouge
I forgot to say thank you.
posted: 11:20 am on August 19thThank you.
Dave
Re: Drawing a Turning Gouge
Hello Drake, I think I understand what you're asking about. I can make up something about doing the intersection. As far as getting the materials to be applied to the new faces, you could do this: Assume your "Rubik's cube" is made of two different kinds of wood (walnut and maple) and for ease of description, you want to turn this cube into a sphere. Make all of the geometry for the walnut blocks one component and all of the rest a second component. In this case you won't make each small block of wood a component.
posted: 11:19 am on August 19thDraw the sphere and make a copy of it. Paint one sphere with the walnut material and the other in maple. Cut (Ctrl+X) each sphere in turn and put it inside the corresponding component. Run the intersect and delete the waste. When you've done this for each wood, you should have everything painted as you wish.
I'll try to demonstrate that but it'll take me a few days to get to it.
Dave
Re: Solutions for splinters
Tom, sometimes I find I can scrape a sliver out with the edge of a utility knife blade. Just drag the blade in the opposite direction that the sliver went in.
posted: 3:37 pm on August 18thPacking tape is sometimes useful for getting hold of a sliver, too.
Re: Dovetail Joints in SketchUp Made Easy
I just tried it with a 3" long run of dovetails with no problem. Here's a link to a JPG export of the result.
posted: 10:11 pm on August 15thhttp://farm4.static.flickr.com/3547/3825134906_48533f30d1_o.jpg
Perhaps you could send me the SKP file showing the problem you run into?
Dave
Re: Upholstering Your Furniture
Nick, I'm glad you got it worked out. Good on Josef, indeed.
posted: 12:40 pm on August 13thStill I wonder why you had difficulty with it.
Dave
Re: Upholstering Your Furniture
Hi Nick,
posted: 6:18 am on August 13thThat's odd. Several people reported to me that they had managed just fine on Wednesday and I did it a few minutes ago with no problem. Maybe it is fixed.
Dave
Re: UPDATE: Book Giveaway: Creating a Fine Art Entry Table by Robert Ortiz
This looks like an interesting table and book.
posted: 10:52 am on August 10thRe: Another Look at Creating Plans From a SketchUp Model
John, thank you.
posted: 9:53 pm on August 6thCheck out the WoodenBoat Store. You can download the PDF of the original plan for this table. That's what I worked from. Although the document I made is much more detailed than the file they offer, I got everything from that one sheet.
Dave
Re: Placing Components
Joel, there isn't any way to post files in comments to the blog. You can contact me via e-mail by clicking on my name at the end of the blog entry.
posted: 12:13 pm on August 6thRe: Creating a Project Plan in SketchUp
Douce, no you don't need to purchase the pro version. At least I wouldn't recommend that until you've gotten to the point where you can't do what you want to do with the free version. I expect you won't find a need to buy the pro version at all.
posted: 8:53 pm on August 5thAs to how to get started with SketchUp, I would suggest watching the tutorial videos on the SketchUp site itself. Also lok through the blog entries here. Don't forget to look at the archives from the old blog platform. there's a link on the right side of the main Design. Click. Build. page.
Drop me an e-mail if you'd like and I'll set you up with some additional stuff.
Re: Placing Components
Joel, that sounds like an interesting plugin. I'd be interested in trying your plugin.
posted: 6:40 pm on August 5thIn SketchUp it is certainly easy enough to place copies of a component such as table legs all at the same height with just the native Move tool and its copy function. Although I didn't show it in the video for this blog post, I would normally only drag in one copy of a leg component if I already had it drawn. Then I would simply copy that component as needed around the rest of the model using the Move tool.
Re: Adding Details
Hi Sharon,
posted: 11:44 am on August 5thThanks.
By simplifying the assembly into components, there may be a chance of re-using the components in other models so not only is it efficient for the current model, it can save time later as well.
Tim's the guy who did these turnings originally. I'm currently sans lathe.
Welding the edges referred to using the Weld plugin (I've got a link to it in the last post I made about plugins. to weld the line segments together so they act as a single entity. Circles and arcs, while made up of multiple line segments, act as single entities when selected or for operations such as Push/Pull and Follow Me. If a profile is made up of a combination of arcs and line segments, edges will show from those intersections after either Push/Pull or Follow Me. These edges can be cleaned up with either the Soften option from the Context menu or by holding Ctrl (Option on Mac) while running over the edges with the Eraser tool. Welding the edges beforehand eliminates the need to do either one of those things.
Follow Me explodes curves so if you copy the profile off the end of the resulting geometry to use it later, you'll find you need to reweld or later soften the edges. I would guess that Tim had already run Follow Me on the profile before he sent it to me which meant I ended up with the results shown in the first image of the turned shape.
The Weld plugin also comes in handy when you have a lot of edges to select for copying or other operations. You can make it possible to select a whole string of line segments with a single click.
To see a very simple difference with welded and unwelded edges, draw a circle and then next to it, draw a 24-sided polygon. Use Push/Pull to pull them up to 3D. Notice the difference between the two. Before Push/Pull, they look identical. The difference though is that the circle's segments are welded together while the polygon's edges aren't.
Re: Plugins - An Updated List
jdspdx, Bezierspline is indeed a useful tool.
posted: 8:59 pm on August 3rdFWIW, if you've checked the Examples box under Window>Preferences>Extensions (SketchUp>Preferences>Extensions on the Mac), you'll get Point at Center in the Context menu if you right click on a circle of an arc. If the circle has been exploded as it would be after a Follow Me operation, Point at Center won't work. Then Centerpoint.rb can be useful.
Dave
Re: Placing Components
mrossk,
posted: 11:46 am on July 31stIs there an echo in here? ;)
This is a good question. In the case of a splayed table leg, I would leave the component axes aligned with the global axes so that the leg would come in aligned correctly. I would move the component axes to a top corner or the top center of the leg though. After the legs are placed I would then Change axes on the leg component so the bounding box fits more efficiently around the leg to make the cutlist make sense.
If you make a component of that sort in a current model, save the component in your "Legs" library before you change the axes on that one. Clearly this is one of those things where you need to be thinking ahead a little farther than just, "I wonder what's for lunch." I'm not always so good at that part.
Dave (now wondering what's for lunch)
Re: Placing Components
CS, I used a screen capture application to record what I did on the screen and Windows Moviemaker for the rest.
posted: 9:37 pm on July 30thRe: Plywood Edge - Creating a New Material in SketchUp
Sorry. I usually include my e-mail address at the end of my blog posts. Here it is: drkr4109@gmail.com
posted: 1:14 pm on July 18thRe: Plywood Edge - Creating a New Material in SketchUp
Ed, I'm sorry you're having trouble with it. Is it possible you used two wood grain materials instead of a wood grain and a color?
posted: 8:34 am on July 18thI did a quick little video grab showing what happens when I used a texture and a color. You can see it here: http://www.flickr.com/photos/8294157@N08/3731366419/
If you don't get it sorted out soon, send me the SKP file and I'll take a look.
Re: Difficult Dimension Placement
Another option is to temporarily make hidden geomtry visible (View menu) and apply the dimension to either the longest hidden edge or between edges as appropriate. The dimension will still be visible when the geometry is hidden again and it will update with changes to the component.
posted: 12:39 pm on July 5thRe: Another Look at Creating Plans From a SketchUp Model
scrudriver, I believe I answered that question in my reply to Chuck.
posted: 11:50 am on June 12thRe: Maloof Rocker - Roughing into SketchUp
I believe Tim's comment regarding smoothing had nothing to do with the actual chair. Instead, I believe he was referring to smoothing in the SketchUp model. Since the model as it is serves its purpose, there would little value in investing time and effort into doing that.
posted: 5:06 pm on June 10thDave
Re: Another New Plugin with Great Potential for Woodworkers
Baben,
posted: 6:21 am on June 8thThe link to the Bend plugin was given at the top of the article but I've added a link to it at the bottom of the article along with a link to Bezier.rb.
Dave
Re: Another Look at Creating Plans From a SketchUp Model
Chuck, I imagine you're right that most wooworkers are using the free version of sketchUp and thus wouldn't have access to Layout.
posted: 9:36 pm on June 7thAs I mentioned under the image of the plan's front page, you could make image exports (File>Export>) and then import those images into a word processor such as MSWord and create the plan document there. Or you could use a program such as Illustrator for that. There are some drawbacks to working that because you won't have a direct link to the SketchUp model so if you edit the model after starting to create the document, you'll need to re-export the affected images and replace the out of date images in the document.
You can put leader and screen text right in the SketchUp model if you wish. You'll probably want to make additional layers for controlling the visibility of that text since you probably won't want to see the same text in all views.
Actually, if you can get what you need right out of sketchUp, you could just print from SketchUp or make the 2D exports and print them. I suppose it depends upon your audience for the plan.
Dave
Re: Create Shop Drawings
Ken,
posted: 10:16 pm on May 29thTake a look at the image at this link: http://finewoodworking.taunton.com/assets/uploads/posts/2364/FP_Cabinet_Overall_xl.jpg from my blog entry here: http://finewoodworking.taunton.com/item/2364/creating-a-project-plan-in-sketchup
In it you can see my set up for a cabinet with exploded views and so on. In the lower left corner you can see the entire cabinet. that was the original drawing in that case. Then I copied the model to another location in the drawing space and pulled that copy apart to make the exploded view.
If you move the components in your original copy of the model, they will show that way in any scene you make. You need to make a separate copy of the model to explode for the exploded views.
Hopefully that will give you some ideas.
Dave
Re: Compound Curves -- A Contemporary Drawer Pull
I'm glad you had good luck with this.
posted: 12:08 pm on May 29thAs to the image quality, most of those images are screen grabs. The two images of the pull in brown are JPG exports and the original 2D image with the reversed faces is what was sent to me. All the rest are direct screen shots though.
Re: FreeScale 2.0a Beta
Marinho,
posted: 11:24 am on May 21stNo worries about calling me David. My mother used to call me that, too. When she used my middle name I knew I was in trouble. :)
You are correct. The current version is f. To my knowledge, the only place to download it is from the first post in the thread I linked to on the Sketchucation forum. You will have to register there to be able to download it. That's not such a bad thing though.
Regards,
Dave
Re: Layers, Scenes, Dimensions and Construction Drawings
Randy, could you send me the CSV file that is giving you trouble? I'll take a look.
posted: 12:15 pm on May 20thDave
Re: Layers, Scenes, Dimensions and Construction Drawings
Hi Randy,
posted: 10:56 pm on May 19thYou can force the board foot calculation to look at all components less than one inch thick as if they were one inch by checking the 4/4 box at Use Nominal Sizes. Click on the Layout tab and then the Boards tab to get to it. Then also check other nominal sizes as needed for the thicker parts.
Remember you can also determine whether thick boards will get split as well as wide boards. there are settings for board width and length as well.
Dave
Re: UPDATE: Unlocking the Secrets of Traditional Design
Interesting
posted: 12:48 pm on May 19thRe: How Much Wood Will It Take?
Steve, it may be that a future version of SketchUp will allow one to set a default browser even if the default browser isn't IE. Unfortunately that's not within my control.
posted: 6:50 am on May 13thThe SVG file is a graphics file. It will open in Firefox and I think Safari. I open it in Inkscape, which I mentioned above in the blog post. There I can manipulate the image as if it was any other image file and I can put several layout images on a page for printing.
Although it may not be apparent, I have participated in a number of forums (not all of them woodworking related) and get notifications of replies. Design. Click. Build. is a blog format, however, and not a forum.
Regards,
Dave
Re: Create Shop Drawings II
If I may add... there is an alternative to creating a screen shot of a table for insertion into Layout.
posted: 6:40 am on May 13thI open the CSV file in Excel and adjust its appearance there. I usually end up rearranging rows and deleting some columns. Then I copy and paste it into Word. There I convert it from table to text and then save it as an RTF file. I also usually end up changing the font style and size before saving.
Next it is on to Layout. I go to File>Insert and choose the RTF file I just saved. It gets imported into a text box automatically. The text can be edited as in any other text box, the font and size can be changed if desired and so on.
As with SketchUp, there's almost always more than one way to get a job done.
Dave
Re: How Much Wood Will It Take?
Steve, I think the browser thing is driven by SketchUp. Have you tried opening the SketchUp Help resources? I believe it will use IE, too.
posted: 8:50 pm on May 12thYou can save the layout images by checking the SVG file and the CSV file of course. I'll pass on your comments to him regarding other options.
FWIW, the files are being saved into the same directory where the SKP file resides. This seems to be a fairly common thing with a number of plugins that output files of one sort or another. I'm not familiar enough with the script to know if that's just a convenience or if there's some reason why we don't get an option of Save in... location.
Dave
Re: How Much Wood Will It Take?
Hi Steve, I'm glad you got it worked out. Without looking at the rb file, I wouldn't have figured out that you had a copy of the other cutlist plugin installed.
posted: 10:06 pm on May 11thFWIW, the current cutlist plugin (Version 4.x) is written by a different guy than the earlier one but they worked together for a short time and the new plugin is based on the old one. I think you'll agree that the new one is a major improvement over the old one.
I always make it a habit of replacing .rb files when I update. Weird things happen when you have multiple copies or mix an old copy of an rb file with new support files.
As to getting e-mails for threads (blog entries) you're following, I'm not sure it's possible. I don't get notification when someone comments on my entries either.
Dave
Re: How Much Wood Will It Take?
Steve, is this the first install of SketchUp 7 for you? Or did you uninstall and reinstall it? Have you gone to Window>Preferences>Extensions and checked all of the boxes you find there?
posted: 6:55 am on May 11thOut of curiosity, open the model that doesn't work for you. Go to Window>Model Info>Statistics. Set the drop down box to Entire Model and check the box for Show Nested Components. How many component instances and component definitions does it indicate there are in the model? Does this jive with what you think there are?
The author of the plugin told me he had a similar report from a user. The user sent the model that was giving him trouble but the author couldn't duplicate the behavior. The user ended up reinstalling SU and the problem went away.
Drop me an e-mail and we'll see if we can take this farther.
Dave
Re: How Much Wood Will It Take?
Steve, I'll look into it and post here again.
posted: 6:22 am on May 11thDave
Re: FreeScale 2.0a Beta
Afaque, the link is in the second line of the text. The plugin is available on the Sketchucation forum. You do have to sign up and log in there to be able to download the plugin.
posted: 6:28 am on May 5thRe: How Much Wood Will It Take?
David, I'm not familiar with Appleworks but there may be an import function. Another route would be to use Google Docs since it will import CSV files.
posted: 9:31 pm on May 3rdGood luck.
Dave
Re: Layers, Scenes, Dimensions and Construction Drawings
Hi Mike, Glad to know that helped. Keep plugging away.
posted: 7:57 pm on May 3rdDave
Re: How Much Wood Will It Take?
David, the Print button is disabled at this point so it's not you nor is it your Mac. You can export a CSV file which can be opened in a spreadsheet application such as Excel. You can then print that. I end up manipulating that table anyway to delete some info that I don't need so opening it in Excel is a good thing.
posted: 4:05 pm on May 3rdRe: How Much Wood Will It Take?
I don't know exactly what will be included in the next update but I understand there are improvements in the works for the plugin. as far as importing the images into Layout, you can do that now if you convert them to PNG or JPG files from SVG. I don't know if it is possible to get the plugin to generate a different image file, though. SVG files are vector based while JPGs and PNGs are raster based.
posted: 1:47 pm on May 1stRe: Converting a Follow Me Molding to Separate Components
Hi Phil,
posted: 12:12 pm on April 30thYou wouldn't be able to move the side moulding component and adjust the length of the front one at the same time but it isn't difficult to make the modification. To change the length of the front moulding piece, open that component for editing and drag a left to right selection box around the end that needs to be longer. Make sure you get the entire end of the moulding included in the selection. You could also double click on the face of the miter but the selection box is quick when you can't see that face. Next get the Move tool and move the selection in the direction needed and type the distance followed by the enter key. Close the moulding component by selecting the side component or clicking out in space with the Select tool.
With the side moulding component selected, get the Move tool and move the component the same distance that you moved the end of the front.
It takes longer to read this than to do it. Unfortunately the same thing doesn't work on real wood.
Cheers,
Dave
Re: Using the Shape Bender Plugin
Andy, the link is to the Sketchucation forum thread where the plugin is available.
posted: 1:00 pm on April 29thI'd like to see some of your drawings from this sometime.
Dave
Re: Using the Shape Bender Plugin
Kent, there are some more basic tutorials on the old blog. Click on Archive in the box on the right side of the page that contains "About Deisgn. Click. Build."
posted: 3:22 pm on April 25thE-mail me and perhaps we could set up a little time for a one on one tutorial time.
drkr4109@gmail.com
Re: Using the Shape Bender Plugin
Tenbears, please contact me via e-mail and we'll see if we can get you sorted out.
posted: 1:23 pm on April 25thDid you download progressbar.rb?
Re: Using the Shape Bender Plugin
Thanks Nick. That does work although I find it somewhat erratic. I actually tried to use that when setting up the video and I couldn't get the inference to work along the green axis line. It does sometimes work however. If you have a drawn line or a guideline your method will work all the time.
posted: 8:49 am on April 25thI use both methods depending on what I'm doing.
Dave
Re: Breadboard Joinery for the Table Top
I hope Tim doesn't mind me chiming in. The Intersect operation won't modify the breadboard component unless the component is open for editing. It's essentially the same as any other modification you might want to do (except Scaling). You have to be editing the component to make any changes to it.
posted: 12:48 pm on April 23rdDave
Re: Another New Plugin with Great Potential for Woodworkers
Bill, you're welcome. it's a fluid thing right now. V0.25, or 2.5, depending on what you read, was just released.
posted: 12:54 pm on April 10thRe: Axes in SketchUp
Have you tried the rotate tool? Select all of the geometry and rotate it about the origin 90°.
posted: 5:12 pm on April 7thYou can also realign the global axes. Click on Tools>Axes and then set them as you would a component's axes.
When I import a 2D CAD file that needs to be oriented vertically, I generally just rotate it so it is standing up before I get busy and draw anything else.
Let me know how you get on with that.
Dave
Re: Axes in SketchUp
Bill, I'm aware of those images. They are nice photos. I would suggest that before using them, though, you resize them. They are much larger (higher resolution) than you need for SketchUp and could create performance issues on your computer. JPG file sizes of 100 to 200 KB should be just fine for materials.
posted: 3:02 pm on April 7thRe: FreeScale 2.0a Beta
I do try to control it. I didn't have any problem with it on my computer.
posted: 7:31 am on April 7thRe: Axes in SketchUp
Hi Bill,
posted: 1:07 pm on April 6thYes, I do have a lot of wood grain materials in my library. Unfortunately very few of them are of much use and I probably should delete them. They've been collected from a number of sources. I mainly find materials as images in Google searches. You need to be selective in your choices of images for materials. Large files should be reduced in size to prevent them from bogging down your computer. Highly figured woods and those with distintive features such as knots don't tend to work well because the features will end up repeating. Images of straight grained woods tend to work the best. Also keep in mind that photos of actual wood need to be evenly lit or they will look strange in the model.
You can import any image into SketchUp and use it as a material. You should give it a try.
Dave
Re: Axes in SketchUp
Of course personal tuition is hard to beat.
posted: 6:26 pm on April 5thRe: Axes in SketchUp
Hi Pickles,
posted: 1:58 pm on April 5thI haven't seen any books specific to SketchUp and woodworking. SketchUp was designed originally as a sketching tool for architects and thuse the books that are out there tend to lean more toward showing its use for that.
If you've got specific questions about using the program, I'm happy to help. You can contact me directly via e-mail (click on my name at the end of the blog entries) or search through the blog posts here on Design. Click. Build. Specific questions are more easily handled via e-mail, though.
If you're in the Northwest part of the US, I'll be teaching a couple of SketchUp classes in June in Port Townsend, WA. You might be interested in signing up for one of those.
Dave
Re: Drawing a Turning Gouge
DaveS, that's nice to read. I'm glad that there was something to spur you to think in sort of out of the box ways about approaching things. That's always part of my goal with these sort of odd videos.
posted: 8:59 pm on April 3rdRe: More on Mirroring with Flip Along
Scaling that way, John, will work if you don't hold Ctrl which invokes scale about center and you push from the correct handle.
posted: 1:25 pm on April 3rdRe: FreeScale 2.0a Beta
It's pretty hard to keep up with Fredo.
posted: 11:46 am on April 2ndSo when will we see your plugin?
Re: FreeScale 2.0a Beta
I woke up this morning to discover that a new revision was released over night. It's now 2.0b. Don't for get to follow the the directions in the link I included.
posted: 6:35 am on April 1stDave
Re: Drawing a Turning Gouge
Jack, my lines are thin because I've unchecked Profiles in the Edge styles settings dialog. Go to Window>Styles and click on the edit tab. See the image here: http://img.photobucket.com/albums/v506/weekender410/Styles.jpg
posted: 6:33 am on March 25thYou can make that change part of your starting template by making editing the setting along with other settings such as the back face color. Mine is set to green as shown on the cylinder in the screen grab linked to, above. You can also change background color if you wish. Mine is set to white. Then go to File>Save as Template, give the file a name and check Use as default template. Then save it. Do this with a blank drawing so you don't have the template opening with the something you've already drawn.
There are some additional settings you can adjust for your starting template. These include increasing Precision and removing Length Snapping if you wish. Change these settings under Window>Model Info>Units.
Dave
Re: Drawing a Turning Gouge
Yes, I know the inferencing tools extremely well as well as the arrow keys and yes, they have no real world equivalents.
posted: 6:22 am on March 24thRe: Turning a 2D Sketch Into a 3D Component
Ron, I'm guessing you're referring to this one. http://blogs.taunton.com/n/blogs/blog.aspx?nav=main&webtag=fw-designforum&entry=100
posted: 9:47 pm on March 19thWill that give you what you need to know?
Dave
Re: Creating an Animation in SketchUp
Yes, I have a lot of plugins. I haven't made a current list of them but I will say there are very few that actually get used. I have them because of the instructing I do. Don't install plugins or at least don't keep them installed unless they are useful to you. They slow down start up and clutter menus.
posted: 1:27 pm on March 18thAs far a dovetail plugin, I've not seen any let alone a "good one." Dovetails are simple to draw manually--you only need to lay out and draw a single socket. The rest is all copying (Ctrl+Move) and Push/Pull. I've heard of a couple of people saying they were working on plugins to do this but I've never seen any results.
Re: How Much Wood Will It Take?
Glad you got it to work. As I said in my previous comment, the Layout part doesn't work on Mac. You can check the SVG box and it'll save SVG image files of the layout for you.
posted: 1:29 pm on March 17thDave
Re: How Much Wood Will It Take?
Norman,
posted: 6:37 am on March 17thDid you extract the folder and file from the ZIP file into the Plugins folder? This plugin will work on Mac except for the HTML display of the layout. You can export SVG files to circumvent that problem though.
Cost is a plugin example that is packed with SketchUp.
Re: More Quick Dimensioning Tips
Brice, I think I have done something related to using scenes and layers to create an animation but I've just posted a new one for you.
posted: 11:17 pm on March 14thDave
Re: Components Make Quick Work
Thank you Scott. Actually I should say, "Nice work" to you. I just drew what I saw.
posted: 6:37 pm on March 10thRe: How Much Wood Will It Take?
Randy, you're welcome. Yes, the plugin will work just fine on the free version of SketchUp.
posted: 8:30 pm on March 7thDave
Re: Jig Design in SketchUp - A Little Reverse Engineering
Bob, yes. It's a known issue and it's being worked on.
posted: 2:02 pm on March 7thRe: The Effectiveness of Imported Scanned Images
RundD has a good point about using a large dimension from the original to set the size properly but it is also a good idea to check with a crossing dimension because it isn't unusual to end up with an image that isn't scaled exactly the same in both directions during scanning.
posted: 9:31 pm on March 1st-Dave
Re: A Pad-Foot Leg in SketchUp
I'd have to buy a lathe first. ;)
posted: 8:18 pm on February 24thIt was spelled out in the article I referenced but in a nutshell, there are two centers for turning. One is the vertical axis for the foot. The other is the slightly angled axis for the rest of the leg.
Dave
Re: Style Settings for Woodworking
Hoop36, Print Screen works fine in Windows XP. It is still supported.
posted: 5:14 pm on February 20thI'm sorry that printing from the blog isn't working for you. Unfortunately, Tim and I have no options for making any changes along that line. The folks who do are aware of the issue and I'm sure it will be fixed when it can be.
Dave
Re: Style Settings for Woodworking
Like Tim, I also don't care for the heavy dark Profile edges when I am drawing and I've unchecked the box. I also don't want to see a horizon line and instead use a white background while drawing. I prefer to maintain face orientation with back faces are always on the inside so I set my face back color to something obnoxious and bright so it is easy to see. It also makes it easier to spot where there are missing faces and correct those.
posted: 7:01 am on February 20thIf you want your style changes to "stick" for future models, remember to save it as part of your template. If you are making a new template with these settings, click on File>Save as Template..., give it a name and check Set as Default Template.
Dave
Re: Pattern Making - Unfolding A 3D Shape to Make A Template
Ray, SketchUp is much like a lot of other things. You start with the basics and work your way up. If you get some good basic training, you ought to be able to manage the learning curve fairly easily.
posted: 10:14 pm on February 15thAt this point on my screen there are probably more icons from plugins that from the native tools. None of the plugins are required to make SketchUp work and my suggestion is that you learn SketchUp without them. Then add a few plugins that seem useful. I have a lot more plugins than I use on a regular basis but I do that because I'm constantly teaching others to use the software and the plugins come up.
Make sure you download the free version of the program and then read through the blog posts here. Also look at the videos on google's sketchUp site to get ideas about how the basic tools work.
Ask questions here if you wish or e-mail directly. You might find your question turned into a tutorial.
Dave
Re: SketchUp 7 Released
Zool, what sort of "downloadable items" are you referring to? Other than links to plugins (that will work in SU6) I don't generally post downloadable SketchUp content.
posted: 6:19 pm on February 15thDave
Re: Doin' The Twist
maplwood, it's kind of hard to say without seeing the model that is giving you trouble. There's not a lot of detail in your question.
posted: 10:51 pm on February 12thRe: Creating Templates for a Complex Shape
Chris, there is a plugin called Unfold that will do what you need. It is available here: http://sketchuptips.blogspot.com/2007/08/plugin-unfoldrb.html
posted: 10:48 pm on February 12thjerwhitt, although I am using the pro version, you can print templates with the free version as well. The same instructions apply.
Re: Guide Lines, Guide Points, and Linear Guides
Hopefully Tim won't mind me answering a couple of questions.
posted: 1:32 pm on February 9th1bri, An arc drawn with the Arc is always a circular curve. If you want a non-circular curve, you can do several things. One would be to draw an arc and then scale it to fit. You can also use a plugin called bezier.rb or another called bezierspline.rb to create the curve. A second degree Bezier curve will create a parabolic curve.
Bob G, if you want a gride made up of guidelines you can make a linear array as you would with a regular line. Place the first guideline, select it and copy it with Ctrl+Move. If you want a 1" grid, move the copy 1" then hit Enter followed by *n, Enter where n is the number of copies of the line you want created.
If you're drawing a box joint or dovetails that are regularly spaced, you might consider copying the lines for the joint along the edge rather than laying out all those guidelines and drawing each socket individually.
By the way, I find it useful to have a keyboard shortcut for deleting guides so I can clean up the clutter quickly.
Dave
Re: Doin' The Twist
Ecuadorian, yes there is if you have all those plugins. Perhaps you could complete your comment by listing the plugins you used and give the sources for them?
posted: 5:48 pm on January 31stRe: Doin' The Twist
shoorty777, I'm sorry you're having difficulty. When you look at the Plugins folder you should see a folder called "skin" and a file called "skin.rb". If you llok in the "skin" folder you should see the files as listed in this screen shot. http://img.photobucket.com/albums/v506/weekender410/SkinFolder-1.jpg
posted: 3:03 pm on January 25thMake sure that you have all the boxes checked under Window>Preferences>Extensions. Also select the Skin toolbar from the View>Toolbars menu.
You should be able to select the two edges and run the plugin and have it fill in the space between. I hope that helps.
Dave
Re: Jig Design in SketchUp - A Little Reverse Engineering
woodruf, thank you and you're welcome.
posted: 7:48 pm on January 13thRegarding the Router Boss, I doubt you'll find anything more about it here on the Design. Click. Build. blog but you can find out about it at chipsfly.com
Dave
Re: A Quick Dovetailed Box
storri, it sounds to me that you haven't opened the component for editing prior to drawing the lines for the dovetails.
posted: 2:33 pm on January 8thI'm not certain about uploading tutorial files but I'll look into it.
daltxguy, I suppose there's not been enough demand or someone would have done so. When the weather starts to cool off for you, perhaps you would do it? Hint, hint.
Re: A Quick Dovetailed Box
ifkerby, My guess is that you are still using version 6. Is that correct? If so, there is an added step that I left out of the process. The quickest thing to do would be to draw a line with the Line tool along the end of the board so that it intersects with the vertical line. That will result in breaking the vertical line. then Push/Pull will work correctly on the end of the half pin.
posted: 4:12 pm on January 3rdWith version 7 this step is unneeded because the intersection is done automatically.
HOpe that helps.
Dave
Re: Making a Bail for a Shaker Chip Box
1bri, you could just double click on the component to open it for editing rather than exploding it. Or you can right click on the component and choose Edit Component.
posted: 11:06 pm on December 29ththe blue face is the back face color. Select the blue faces, right click and choose Reverse Faces or select the white or light gray face, right click and choose Orient Faces.
Dave
Re: A Quick Dovetailed Box
Yes, you could use the Scale tool if you don't mind changing the scaling on the joints as well. Suppose you scaled the box sides to be 50% longer. You would also increase the height of the tails/sockets and change the angles in the joints. Then you'd need to scale the thickness of the front and back (the pin boards) to compensate. If you used the Scale tool to make the drawer deeper, the tails, sockets and pins would get wider and the angles would increase. If there was a groove for the bottom panel, it would get wider.
posted: 11:02 pm on December 29thIf you drew the first drawer box for, suppose, a chest of drawers and then used the Scale tool to make all the other drawer sizes in the case, you'd end up with different joints for every different size of drawer. You'd also end up with different thicknesses for some of the parts. I think traditionally the drawer stock would be planed to the same thickness for all of the drawers unless there are some very tiny or very large drawers in the project.
Re: Drawing Pieces With Complex Curves
Thanks Mike,
posted: 6:20 am on December 29thTim beat me to linking to the archive for info but I did get your e-mail and sent back your file with something to get you started. Hope that helped.
Dave
Re: A Quick Dovetailed Box
Hoop36,
posted: 8:17 pm on December 27thPosting the comment once would be plenty.
You should also have Ruby Script Examples. I would see about getting a fresh download of the program and reinstalling SU7
Re: Continuing on Ladder Back - The Centerline Framework
Hoop36, Go to Window>Preferences>Extensions and check all the boxes. Then close and reopen SketchUp. If you've installed the CutList plugin in the right place, it should be available in the now visible Plugins menu.
posted: 2:46 pm on December 24thRe: Plywood Edge - Creating a New Material in SketchUp
Adrian, thank you.
posted: 7:04 am on December 22ndYes, I am using the pro version but everything I've done could be done in the free version as well.
The wood grain materials I used aren't standard SketchUp textures. They are textures I found doing image searches. You can import any JPG and use it as a texture if you wish.
Dave
Re: A Quick Dovetailed Box
PSeverin,
posted: 10:36 pm on December 21stthe reason I was told for half pins rather than half tails at the ends of a run of dovetails is that there's better control over the pieces if they choose to cup. The pin board can't go very far at the edges for the same reason the tailboard can't be pulled out that direction. The Tailboard can't go anyway because you have a good long grain glue surface between the half pin and the tail.
If you place tails at the ends, you don't get those benefits.
Paul, I'll try to get a video done for you and post it. Thank you for the support.
Dave
Re: Creating a Project Plan in SketchUp
Here's the link to the CutList plugin.
posted: 9:43 pm on December 12thhttp://tinyurl.com/6bhfge
Re: A Quick Dovetailed Box
Erick, glad to help. Just call me "speedy". No wait. That'll set me up. ;)
posted: 9:48 pm on December 11thDavid, my apologies for not doing this sooner. Had I known...
Dave
Re: Creating a Project Plan in SketchUp
rlafferty,
posted: 1:32 pm on December 11thKarl has given you decent advice regarding the difference between the pro version and the free version. As far as what you can draw they are the same.
There is a plugin which will create very nice cutlists. I have linked to it in a previous blog post. The cutlist for the cabinet shown in this blog post took less than 30 seconds to make. You can also use SU7's Report feature to create a CSV file that can be imported into Excel and manipulated into a cutlist.
Dave
Re: A Quick Dovetailed Box
NHLawer, have you got an easier method?
posted: 1:10 pm on December 11thRe: Modifying a Dovetailed Drawer
Erick,
posted: 9:21 am on December 11thI've done something in the past but even I am having a hard time finding it in the blog archive. I've cleaned up my process though and made it more efficient. I'll make a new turoial for that.
mics_54, thanks for giving it a go.
Dave
Re: Modifying a Dovetailed Drawer
No, if you have nested components, you'd need to make the individual components inside the nest unique as well as the super-component. Actually you'd only need to make the super-component uunique if you'd need to change the positions of the components inside relative to each other as in moving the sides to make a wider drawer.
posted: 11:05 am on December 5thSince the copy of the drawer wouldn't be the same as the original, you'd probab;y want to make the super-component unique anyway so you could give it a new name. FOr example if you drew the top of three drawers first, you might give the super-component the name, "Top Drawer". Then after making a unique copy for the middle position you might change its name from, "Top Drawer#1" to "Center Drawer" and so on.
Re: SketchUp 7 Released
Ted, the Report Generator does create a report that is sort of like a cutlist but it doesn't really contain the information one would want in a cutlist. The report provides attribute information about the component such as its name, layer location relative to the origin and size. If you are making dynamic components you can add attributes to the component that would appear in the report. The CSV version of the file could then be imported into a spreadsheet and the numbers crunched as desired.
posted: 6:30 am on December 4thRe: Creating a Project Plan in SketchUp
Ted, I'm glad you got it worked. As to why you're called "teamman" is anyone's guess. Did you add that as your user name or nickname?
posted: 10:42 am on November 26thDave
Re: Creating a Project Plan in SketchUp
Nick, I use layers, too. In fact there are about a dozen layers in this model. I didn't end up using them throughout the scenes on this drawing as much as I do on others because of the way I was adding and modifying scenes. I found it easier just to copy the components I wanted off to the side.
posted: 6:33 am on November 24thI did manipulate layer visibility for some of the close up views. I should have mentioned that too.
Using layers is a good way to control which elements are visible in your scenes.
Thanks for catching that.
Dave
Re: Video: Quick and Easy Angled Chair Rail
CDH, would you be willing to send me your SKP file? I'll see if I can help you out. --Dave
posted: 5:56 pm on November 14th