A Woodworker's Guide to Grain Direction
How to Sharpen a Spokeshave
How to Sharpen Hollow Chisel Mortising Bits
Smoothing Plane Tips and Techniques
Capture More Dust from Your Router Table
Hinge Mortises on the Tablesaw
Customize Your Router for Centered Mortises
Speed Up Handplane Honing with Your Ruler
Finishing Technique for Greene and Greene Furniture
Workbench Tool Storage Solutions
Simple Cabinetry with Pocket Hole Joinery
The Essential Tool Chest
The Coolest Cutting Board Ever?
Simple Tape Trick for Tight Fitting Through-Mortises
Drawbore Your Mortise-and-Tenon Joinery
Bombe Chest - An Exercise in Complex Geometry - Pt. 1comments (4) October 23rd, 2010 in blogs
I have a bunch of great woodworking friends who use SketchUp. They are always coming up with challenging projects. One of my friends asked me about how to go about drawing a chest like the one featured in an article called Boston Bombé Chest by Lance Patterson in FWW#45. This would be a big challenge but, thanks to some useful plugins, it isn't too bad. In this installment, we'll work on the front surface of the chest.
I haven't drawn the whole chest yet. I did the image in brown, above, as a proof of concept sort of thing and I've worked out the method for drawing the drawers and rails. You'll get to see the rest of it take shape almost as I do.
For this example I am working right from the drawings in the article. I made screen shots and imported them into SketchUp. Tim and I have covered this operation before so I won't bore you with that here. These are my starting images.
From these images I was able to pick out and trace the curves I needed for the front of the chest. Since the chest is symmetrical left to right, I'm only drawing one half. I'll copy and flip that half later. Before starting to draw, I scaled both images so they match and I decided to work at a scale factor of 100. The right hand image has a scale between the feet so I used that as my reference for scaling. I like to use the yellow Tape Measure tool to do the scaling for something like this. I drew a line the length of the scale in the right hand image. Then I measured it with the Tape making sure to click on both ends. I typed 600 and hit Enter. SketchUp asks if you want to resize the model and we answer, "Yes".
Then to get the left hand image to the same scale, I measured the height of the case in the right hand image. That worked out to 2275 inches. I exploded the left hand image and immediately made it a component. I opened the component for editing and drew a line between the top and bottom of the case. Then I measured it with the Tape and entered 2275, Enter. this time, instead of scaling the entire model, SketchUp scales only the active component.
With those images scaled, I began drawing my lines. For the sweeps of the rails I drew the straight lines at the left end and used the Bezier tool from the BZ Spline plugin to draw the curves. Before drawing the curves for each sweep I drew a short line segment parallel to the red axis from the centerline toward the left. I do this to ensure that when the half is copied and flipped, the faces adjacent to each other are coplanar. This helps to hide the seam line. I made these lines 2 inches long but as it turned out, I should have made them a bit longer. Probably something closer to 10 inches long would have worked better. I used Weld to weld the curves and straight lines together in anticipation of needing to select them as single entities.
As I completed each sweep and the curves for the front and sides of the case, I made them components. This made it easy to handle them and there's no worry of breaking one curve if it is allowed to intersect with another. You could use groups here but I chose to use components. I'll need to explode them in a little bit but I want to have access to them later in case I make a mistake or the computer crashes or something. By making them components rather than groups, they are included in the In Model component library. When I know that I won't need them anymore, I'll purge the unused components from the library.
I rotated the rail sweeps and the front curves of the case and moved them into place using the images as references. I've shown some of the components selected.
Below is a view from the front with the camera set to Parallel Projection. The vertical line on the left is the front left curve.
and here is a top view.
Over on the left there's actually two curves. the one for the front and the one for the side. What I really need here is the curve where those two shapes intersect. That's the front left corner of the case. So I opened those components for editing and added some lines to create faces. Then I used Push/Pull to extrude those faces so I have two intersecting shapes. in the image below you can see those shapes but there is no line at their intersection.
I exploded both components and selected all of their geometry. I right clicked on the selection and chose Intersect Faces>With Selection. This results in the curve highlighted in blue, below.
I deleted everything but that curve and then I welded it and made it a component. I spent a little time making sure that the endpoints for the sweeps of the rails met at the corner curve as well as the centerline curve. You can open each sweep component in turn and move end points or the entire curve as needed to make sure they contact the upright curves. They won't actually intersect at this stage because they are still separate components.
From the front we now have this:
And from the top:
The next step is to explode all of the components. Check to see that the horizontal curves actually intersect the vertical curves. You can do this by clicking on the vertical curves. If you only select those edges that fall between the horizontal curves above and below the cursor, you've got the intersections right. If your selection continues beyond a horizontal curve, you'll need to edit the horizontal curve to make it intersect.
Now it is time to create the surfaces between the curves. This could be done manually by drawing lines between vertices but it would take a long time. I used Extrude Edges by Rails which makes quick work of this part.
In the next image you can see the first surface has been created. To get this far I selected the Extrude Edges by Rails tool. The directions are to select the first Profile Curve (shown in cyan at the top), then the first Rail Curve (violet, on the left), the second Rail Curve (violet on the right) and finally the Melding Profile Curve (cyan at the bottom). Immediately after selecting the Melding Profile Curve, the surface will be generated and a series of options will pop up. The first one is shown below. In this case the face orientation is correct so the only two options for which I chose 'Yes' are deleting coplanar edges and smoothing edges. It actually would have been easier to choose 'No' to smoothing the edges, though. I made sure to answer 'No' to deleting the original edges because I wasn't sure I was finished with them.
After all those steps we have this:
Repeat those steps for the rest of the faces and we end up with the following.
If I hadn't chosen to smooth edges when creating the surfaces with Extrude Edges by Rails, I would have skipped the next step. I turned on Hidden geometry and then unsoftened the edges between the flat areas on the left and the sepentine curve areas. Instead, I could have selected the faces, right clicked and chosen Soften/Smooth Edges. Either way we end up with the edges as shown in the next image. In this image I've also copied and flipped the surfaces to get an idea of what the whole case front looks like.
In the next installment we'll create the side of the case and get started on making the drawer fronts and rails.
While you may not be interested in drawing a bombe chest, I hope you find something useful in this that you can use in your own drawing.
posted in: blogs, Sketchup, bombe chest
Save up to 51% on Fine Woodworking
Become a Better Woodworker
About Design. Click. Build.
Learn the art and science of designing furniture in SketchUp with Fine Woodworking's official blog. Moderated by a devoted community of woodworkers, we feature step-by-step SketchUp tutorials on designing components, downloads of pre-built 3D models of furniture parts, and news and information about the evolving world of digital furniture design.
Basic SketchUp Tutorials
Learn the basics of building furniture in SketchUp with these classic posts from the Design. Click. Build. blog.
Creating a Project Plan in SketchUp
How I Draw in SketchUp
Axes in SketchUp
The SketchUp Move Tool
The SketchUp Rotate Tool
The SketchUp Scale Tool
Materials, Colors, and Textures
Applying Wood Grain Skins in SketchUp
Easy Dovetail Joints in SketchUp
Meet the Authors