Five Minute Guide: How to Use a Tablesaw
T-Track is a Smart Workbench Accessory
Fixing Woodworking Mistakes
Best Tabletop Finish
Box Making Tips and Tricks
Router Jig for Perfectly Aligned Dadoes
Upgrade Your Jointer with a Segmented Cutterhead
How to Sharpen a Card Scraper
3 Steps to Great Glue-Ups: Sliding Dovetail Joints
How to Apply an Aerosol Finish
Tablesaw Tapering Jig is Safer and Faster
Dedicated Sled Delivers Perfect Finger Joints
How to Drill Windsor Chair Mortises
Five Minute Guide: Glue-Ups
How to Make a Simple Jig for Offset Knife Hinges
How to Cut Sliding Dovetail Joints
Buying and Using Trim Routers
Rounded Corners and Edges--Manually & Automaticallycomments (4) September 20th, 2009 in blogs
Lately I've been asked by several folks about how to round over edges that meet at a corner. Rounding two edges isn't so hard but it may not be immediately obvious how to go about dealing with the intersection of three edges. Here is a demonstration of how to go about doing that.
For this example I am starting with a 3 inch square. I put in a dimension just for refeence for this demonstration. Normally I wouldn't do that.
Before making a 3D box round the corners with the arc tool. I'm going to put a 1/2 in. roundover on the edges so I placed a guideline 1/2 in. in from one edge. Get the Arc tool. Before drawing the arc, chang the number of segments to 6 by typing 6s and hitting Enter. Six segments are plenty for the small roundover. Start an arc at the intersection of the guideline and an edge of the square. Then drag along the adjoining edge until the line turns magenta. Click and drag up along the edge until the arc also turns magenta.
For the next corner, hover with the arc tool over the end point of the the previous arc for a moment. Then slide the cursor over to the opposite edge. If the tool is aligned with the end of the first arc, there's be a dotted line connecting the two. Click to set the start point and repeat the process of sliding along the adjoining side, set the end point and create the arc.
Work your way around the square for the other corners.
After the arcs are put in, delete the corners and then use Push/Pull to pull the face up into a 3D shape. If you are drawing something specific, pull up to the final heigh less 1/2 in. There's a line in front of the dimension. This is a 3 in. long line that I added for reference. The actual length of the line isn't critical as long as you can remember how long it is.
Along one straight edge draw the profile for the radius along the top. Stay away from the arcs. The midpoint is an easy place to find but you don't have to start there. Draw a line in 1/2 in. Then draw a vertical line up 1/2 in. Connect the ends of those with a 1/2 in. radius arc. Make sure that the arc is on the same plane as the two 1/2 in. lines or you won't get a face.
Run Follow Me to extrude the profile around the top. There are a couple of ways to run Follow Me. I prefer to select the path before getting the tool. In this case it was a simple matter of double clicking on the top face which selects the face and its bounding edges. After the edges are selected, get the Follow Me tool and click on the profile.
If, after this step, your round over is missing any faces, either you've got too many segments in your arcs, the arc radius is too small or both. You're running into SketchUp's aversion for tiny faces. Reduce the number of segments and/or scale the model up before running Follow Me.
Due to the math involved in Follow Me, there are some little extra faces created during the operation. These should be cleaned up. The next image is a close up of one corner.
Even with the arcs reduced to six segments, some small faces will be created during clean up so I scale the model up before doing that. This is where that 3 in. line comes into play. Using the Tape Measure tool, measure the length of that line making sure to click at both ends. The Measurements box (AKA VCB) display 3". Type 300 and hit Enter. A dialog box will pop up asking if you want to resize the model. Click OK. This will scale the model up by a factor of 100.
Select all of the geometry, right click and choose Intersect>Intersect Selected. Then delete the faces where they extend above the curve. Soften the remaining line with Ctrl+Eraser (Option on Mac). Delete the other internal unneeded faces while you're at it.
Next get the Line tool and trace along one edge segment to fill the top face.
If you want you can soften the rest of the edges along the roundover. Either use Ctrl+Eraser or select all the edges and choose Soften/Smooth from the Context menu. Scale the model back down by reversing the scaling step above.
And that's done.
This geometry can be resized if desired. First, turn on Hidden Geometry (View menu) and then drag a left to right selection box around half of it. Use the Move tool to move the selection to adjust the size.
So that was the manual way to do it. It looks harder than it is. I would suggest that if you haven't done this before, at least learn the procedure. There is an easier way create these rounded edges using the Round Corner plugin* which was released not long ago. This plugin can either round over the edges of chamfer them. There are a number of controls and settings. I'll let you read the official Quick Card which is available at the link, above. Read the text at that link to be sure you get the required files.
Here's an example of using it to end at the same point as I did above. I started with the 3 inch square as before. I pulled it up to the full height.
Then activate the plugin by clicking on the Round Corners button. A bar is displayed at the top of the drawing window showing the parameters for the round over. Set the segments to 6 and the radius to 1/2 inch. Then select the edges that need to be rounded.
And then hit Enter.
Done. In the yellow highlighted a report of the time required to round over the edges shows that it took .20 seconds. You can hardly beat that.
*You will need to be signed in to Sketchucation to access this plugin.
posted in: blogs
Become a Better Woodworker
About Design. Click. Build.
Learn the art and science of designing furniture in SketchUp with Fine Woodworking's official blog. Moderated by a devoted community of woodworkers, we feature step-by-step SketchUp tutorials on designing components, downloads of pre-built 3D models of furniture parts, and news and information about the evolving world of digital furniture design.
Basic SketchUp Tutorials
Learn the basics of building furniture in SketchUp with these classic posts from the Design. Click. Build. blog.
Creating a Project Plan in SketchUp
How I Draw in SketchUp
Axes in SketchUp
The SketchUp Move Tool
The SketchUp Rotate Tool
The SketchUp Scale Tool
Materials, Colors, and Textures
Applying Wood Grain Skins in SketchUp
Easy Dovetail Joints in SketchUp
Meet the Authors